Difference between revisions of "TAND:Lisette"

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I am weary of reanidg analyses of the problem, such as this. I realize that it is the topic you teach and so you keep up with the facts and figures. I want to hear from advocates. We hear from advocates of extending and continuing the business that profits from exploitation of resources everyday. Where are the advocates, on a daily basis, offering concrete proposals for change? Advocating generic  change  may get you elected if you are running for office, and it certainly is mentioned hypocritically in the Big Energy commercials I see on PBS, but mostly what I hear from the other side even ones as gentle as in this article is guilt trips.I hope that writing this article makes the author feel better. My response to guilt is apathy.
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''Back to [[TAND:Main_Page|the main page]]''<br>
 +
'''Name:''' Lisette Tremlett<br>
 +
'''Player:''' Tiarynn<br>
 +
'''Age: 36'''
 +
'''Home world:''' Battlefleet<br>
 +
'''Birthright:''' Child of the Creed<br>
 +
'''Lure of the Void:''' Hunter<br>
 +
'''Trials and Travails:''' Dark Voyage<br>
 +
'''Motivation:''' Prestige<br>
 +
'''Lineage:''' Of Extensive Means - A Powerful Legacy<br>
 +
'''XP Total:''' 14900/15000
 +
 
 +
==Profile==
 +
{| class="wikitable" border="0" style="text-align:center"
 +
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship
 +
|-
 +
| 48 || 38 || 35 || 40 || 40 || 47 || 31 || 56 || 59
 +
|}
 +
 
 +
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 +
* '''Career Path:''' Rogue Trader
 +
* '''Rank:''' 4
 +
</div>
 +
 
 +
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 +
*Movement: 4/8/12/24
 +
*Wounds: 16
 +
*Corruption Points: ??
 +
*Insanity Points: ??
 +
*Fate Points: 4
 +
*Role on ship: <br>Lord-Captain
 +
</div>
 +
 
 +
==Skills==
 +
 
 +
 
 +
*Awareness (Per)
 +
*Barter (Fel)
 +
*Charm (Fel) +20, Talented
 +
*Ciphers (RT)
 +
*Command (Fel) +20, Talented
 +
*Commerce (Fel) +10
 +
*Common Lore (Imperial Navy) (Int)
 +
*Common Lore (Imperium) (Int)
 +
*Common Lore (Koronus Expanse) (Int)
 +
*Common Lore (RT)
 +
*Deceive (Fel)
 +
*Dodge (Ag) +20
 +
*Evaluate (Int)
 +
*FL: Xenos  (Int)
 +
*Intimidate (Str), Talented
 +
*Literacy (Int)
 +
*Navigation (Stellar) (Int)
 +
*Pilot (Space Craft) (Ag)
 +
*Scholastic Lore (Astromancy) (Int)
 +
*Scholastic Lore (Imperial Warrants) (Int)
 +
*Scrutiny (Per)
 +
*Search (Per)
 +
*Secret Tongue (Rogue Trader) (Int)
 +
*Speak Language (Battlefleet War Cant) (Int)
 +
*Speak Language (High Gothic, Low Gothic) (Int)
 +
*Speak Language (Trader's Cant) (Int)
 +
*Speak Language (Eldar) (Int)
 +
 
 +
==Talents==
 +
*Air of Authority
 +
**Can affect a number of targets equal to 1d10 + Fel Bonus with a Command test
 +
*Ambidextrous
 +
**No -20 penalty for using off-hand.
 +
*Bloodtracker
 +
**+100 Objective Points towards a Military or Criminal Objective when turning in a fugitive for bounty.
 +
*Dark Soul
 +
** Half penalty to Malignancy Tests
 +
*Exotic Weapon Proficiency (Magnetohydrodynamic Beam Cannon)
 +
**Very Fancy Gun - 100m single/semi 3/full auto 6, clip 45, 1d10+6 pen 8, accurate, reliable (and a 10m, 2d10+10 pen 5 scatter, tearing shotcannon mode)
 +
*Foresight
 +
**+10 to Int rolls when you can spend ten minutes contemplating the problem
 +
*Iron Discipline
 +
**If visible to followers, they can reroll failed WP tests to resist Fear and Pinning. If leading a boarding action, +10 to Command Tests.
 +
*Into the Jaws of Hell
 +
**In personal combat, when visible to followers, followers are immune to Fear and Pinning. While on board the ''Shark'', the ship gains +5 Morale.
 +
*Jaded
 +
**Ordinary Horrors do not inflict Insanity Points or cause Fear Tests.
 +
*Melee Weapon Training (Universal)
 +
**Knives and Swords and Axes, Oh My!
 +
*Officer on Deck (ITS p12)
 +
**+5 to Command tests while aboard any spacecraft
 +
*Peer (Adeptus Mechanicus)
 +
**+10 to Fellowship tests when dealing with Ad. Mech.
 +
*Peer (Imperial Navy)
 +
**+10 to Fellowship tests when dealing with the Imperial Navy.
 +
*Pistol Weapon Training (Universal)
 +
**Guns, guns and more guns.
 +
*Quick Draw
 +
**Ready as a Free Action any Pistol or Basic ranged weapon or any one-handed melee weapon.
 +
*Renowned Warrant
 +
**+10 to Interaction Skill Tests with those who know the importance of the warrant.
 +
*Resistance (Fear)
 +
**+10 to resist Fear
 +
*Ship-Bound Fighter (ITS p12)
 +
**While on a planet (and not inside a tunnel or other confined space), -2 initiative and double BS penalty at long or extreme range.
 +
*Talented (Charm)
 +
**+10 Charm
 +
*Talented (Command)
 +
**+10 Command
 +
*Talented (Intimidate)
 +
**+10 Intimidate
 +
*Two Weapon Wielder (Melee)
 +
**Can attack with two melee weapons at once, both at -20.
 +
*Unshakeable Faith
 +
**Reroll failed WP tests to avoid the effects of Fear.
 +
*Void Accustomed
 +
**Immunity to space travel sickness, low and zero gravity environments are not difficult terrain.
 +
 
 +
==Traits==
 +
*Exceptional Leader:
 +
** As a free action once per round, the Rogue Trader may grant an ally that he can see and who can hear him +10% to any one test. (SHIP ROLE UPGRADE: Can be applied to anyone aboard the ship the Rogue Trader is on once per strategic turn.)
 +
*Trait Name 2
 +
**Trait Description 2
 +
 
 +
==Equipment==
 +
===Armour===
 +
*Light Power Armour (All, 7)
 +
*Best-Quality Enforcer Light Carapace (All, 6)
 +
*Best-Quality Conversion Field (ITS p131, rating 50)
 +
 
 +
===Weapons===
 +
*Bolt Pistol
 +
*Inferno Pistol
 +
*Laspistol
 +
*Power Sword
 +
*Chainsword w/ Tox Dispenser
 +
 
 +
===Cybernetics===
 +
None Yet.
 +
 
 +
===Gear===
 +
Gear 1, Gear 2, Gear 3, Gear 4, Gear 5, Gear n, Gear n+1
 +
 
 +
===Experience===
 +
[[TAND:Lisette_XP | XP Notes]]
 +
*14900/15000
 +
*Base Allotment
 +
**4500
 +
*Prelude
 +
**250: Hunter
 +
**350: Of Extensive Means
 +
*Rank 1 (5100)
 +
**100: Awareness
 +
**100: Charm
 +
**100: Dodge
 +
**100: Speak Language (Trader's Cant)
 +
**200: Renowned Warrant
 +
**100: Secret Tongue (Rogue Trader)
 +
**100: Ciphers (RT)
 +
**100: Common Lore (RT)
 +
**100: Pilot (Space Craft)
 +
**200: Ambidextrous
 +
**100: Fellowship Simple
 +
**100: WS Simple
 +
**250: WS Intermediate
 +
**250: BS Simple
 +
*Rank 2 (7000)
 +
**200: Command +10
 +
**100: Int Basic
 +
**200: Iron Discipline
 +
**200: FL: Xenos
 +
**200: Jaded
 +
**200: Barter
 +
**200: Charm +10
 +
**200: Deceive
 +
**200: Intimidate
 +
**200: CL: Koronus Expanse
 +
**200: SL: Imperial Warrants
 +
**300: TWW: Melee
 +
**250: Fellowship Intermediate
 +
**250: Willpower Simple
 +
**200: Quick Draw
 +
*Rank 3: (10100)
 +
**200: Command +20
 +
**200: Scrutiny
 +
**200: Charm +20
 +
**200: Search
 +
**200: Dodge +10
 +
**200: Foresight
 +
**200: Peer (Imperial Navy) (Elite Advance)
 +
**250: Intelligence Intermediate
 +
**600: Sound Constitution (Rank 2 x 2, Rank 3)
 +
**250: Agility Simple
 +
**500: WS Trained
 +
*Rank 4: (13100)
 +
**200: Dodge +20
 +
**200: Speak Language: Eldar
 +
**500: Into the Jaws of Hell
 +
**200: Commerce +10
 +
**200: Dark Soul
 +
**500: Exotic Weapon Proficiency (Magnetohydrodynamic Beam Cannon)
 +
 
 +
 
 +
''Back to [[TAND:Main_Page|the main page]]''<br>

Latest revision as of 13:18, 27 February 2013

Back to the main page
Name: Lisette Tremlett
Player: Tiarynn
Age: 36 Home world: Battlefleet
Birthright: Child of the Creed
Lure of the Void: Hunter
Trials and Travails: Dark Voyage
Motivation: Prestige
Lineage: Of Extensive Means - A Powerful Legacy
XP Total: 14900/15000

Profile[edit]

Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
48 38 35 40 40 47 31 56 59
  • Career Path: Rogue Trader
  • Rank: 4
  • Movement: 4/8/12/24
  • Wounds: 16
  • Corruption Points: ??
  • Insanity Points: ??
  • Fate Points: 4
  • Role on ship:
    Lord-Captain

Skills[edit]

  • Awareness (Per)
  • Barter (Fel)
  • Charm (Fel) +20, Talented
  • Ciphers (RT)
  • Command (Fel) +20, Talented
  • Commerce (Fel) +10
  • Common Lore (Imperial Navy) (Int)
  • Common Lore (Imperium) (Int)
  • Common Lore (Koronus Expanse) (Int)
  • Common Lore (RT)
  • Deceive (Fel)
  • Dodge (Ag) +20
  • Evaluate (Int)
  • FL: Xenos (Int)
  • Intimidate (Str), Talented
  • Literacy (Int)
  • Navigation (Stellar) (Int)
  • Pilot (Space Craft) (Ag)
  • Scholastic Lore (Astromancy) (Int)
  • Scholastic Lore (Imperial Warrants) (Int)
  • Scrutiny (Per)
  • Search (Per)
  • Secret Tongue (Rogue Trader) (Int)
  • Speak Language (Battlefleet War Cant) (Int)
  • Speak Language (High Gothic, Low Gothic) (Int)
  • Speak Language (Trader's Cant) (Int)
  • Speak Language (Eldar) (Int)

Talents[edit]

  • Air of Authority
    • Can affect a number of targets equal to 1d10 + Fel Bonus with a Command test
  • Ambidextrous
    • No -20 penalty for using off-hand.
  • Bloodtracker
    • +100 Objective Points towards a Military or Criminal Objective when turning in a fugitive for bounty.
  • Dark Soul
    • Half penalty to Malignancy Tests
  • Exotic Weapon Proficiency (Magnetohydrodynamic Beam Cannon)
    • Very Fancy Gun - 100m single/semi 3/full auto 6, clip 45, 1d10+6 pen 8, accurate, reliable (and a 10m, 2d10+10 pen 5 scatter, tearing shotcannon mode)
  • Foresight
    • +10 to Int rolls when you can spend ten minutes contemplating the problem
  • Iron Discipline
    • If visible to followers, they can reroll failed WP tests to resist Fear and Pinning. If leading a boarding action, +10 to Command Tests.
  • Into the Jaws of Hell
    • In personal combat, when visible to followers, followers are immune to Fear and Pinning. While on board the Shark, the ship gains +5 Morale.
  • Jaded
    • Ordinary Horrors do not inflict Insanity Points or cause Fear Tests.
  • Melee Weapon Training (Universal)
    • Knives and Swords and Axes, Oh My!
  • Officer on Deck (ITS p12)
    • +5 to Command tests while aboard any spacecraft
  • Peer (Adeptus Mechanicus)
    • +10 to Fellowship tests when dealing with Ad. Mech.
  • Peer (Imperial Navy)
    • +10 to Fellowship tests when dealing with the Imperial Navy.
  • Pistol Weapon Training (Universal)
    • Guns, guns and more guns.
  • Quick Draw
    • Ready as a Free Action any Pistol or Basic ranged weapon or any one-handed melee weapon.
  • Renowned Warrant
    • +10 to Interaction Skill Tests with those who know the importance of the warrant.
  • Resistance (Fear)
    • +10 to resist Fear
  • Ship-Bound Fighter (ITS p12)
    • While on a planet (and not inside a tunnel or other confined space), -2 initiative and double BS penalty at long or extreme range.
  • Talented (Charm)
    • +10 Charm
  • Talented (Command)
    • +10 Command
  • Talented (Intimidate)
    • +10 Intimidate
  • Two Weapon Wielder (Melee)
    • Can attack with two melee weapons at once, both at -20.
  • Unshakeable Faith
    • Reroll failed WP tests to avoid the effects of Fear.
  • Void Accustomed
    • Immunity to space travel sickness, low and zero gravity environments are not difficult terrain.

Traits[edit]

  • Exceptional Leader:
    • As a free action once per round, the Rogue Trader may grant an ally that he can see and who can hear him +10% to any one test. (SHIP ROLE UPGRADE: Can be applied to anyone aboard the ship the Rogue Trader is on once per strategic turn.)
  • Trait Name 2
    • Trait Description 2

Equipment[edit]

Armour[edit]

  • Light Power Armour (All, 7)
  • Best-Quality Enforcer Light Carapace (All, 6)
  • Best-Quality Conversion Field (ITS p131, rating 50)

Weapons[edit]

  • Bolt Pistol
  • Inferno Pistol
  • Laspistol
  • Power Sword
  • Chainsword w/ Tox Dispenser

Cybernetics[edit]

None Yet.

Gear[edit]

Gear 1, Gear 2, Gear 3, Gear 4, Gear 5, Gear n, Gear n+1

Experience[edit]

XP Notes

  • 14900/15000
  • Base Allotment
    • 4500
  • Prelude
    • 250: Hunter
    • 350: Of Extensive Means
  • Rank 1 (5100)
    • 100: Awareness
    • 100: Charm
    • 100: Dodge
    • 100: Speak Language (Trader's Cant)
    • 200: Renowned Warrant
    • 100: Secret Tongue (Rogue Trader)
    • 100: Ciphers (RT)
    • 100: Common Lore (RT)
    • 100: Pilot (Space Craft)
    • 200: Ambidextrous
    • 100: Fellowship Simple
    • 100: WS Simple
    • 250: WS Intermediate
    • 250: BS Simple
  • Rank 2 (7000)
    • 200: Command +10
    • 100: Int Basic
    • 200: Iron Discipline
    • 200: FL: Xenos
    • 200: Jaded
    • 200: Barter
    • 200: Charm +10
    • 200: Deceive
    • 200: Intimidate
    • 200: CL: Koronus Expanse
    • 200: SL: Imperial Warrants
    • 300: TWW: Melee
    • 250: Fellowship Intermediate
    • 250: Willpower Simple
    • 200: Quick Draw
  • Rank 3: (10100)
    • 200: Command +20
    • 200: Scrutiny
    • 200: Charm +20
    • 200: Search
    • 200: Dodge +10
    • 200: Foresight
    • 200: Peer (Imperial Navy) (Elite Advance)
    • 250: Intelligence Intermediate
    • 600: Sound Constitution (Rank 2 x 2, Rank 3)
    • 250: Agility Simple
    • 500: WS Trained
  • Rank 4: (13100)
    • 200: Dodge +20
    • 200: Speak Language: Eldar
    • 500: Into the Jaws of Hell
    • 200: Commerce +10
    • 200: Dark Soul
    • 500: Exotic Weapon Proficiency (Magnetohydrodynamic Beam Cannon)


Back to the main page