Difference between revisions of "TAND:RemiNew"

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(Traits)
(Skills)
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*Awareness: 58
 
*Awareness: 58
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*Commerce: 62
 
*Common Lore: 82
 
*Common Lore: 82
 
**Adeptus Mechanicus: 92
 
**Adeptus Mechanicus: 92

Revision as of 11:57, 21 September 2013

Remi Orthasiem

Profile

Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship
43 40 53 60 30 62 38 43 41
  • Career Path: Explorator
  • Movement: 3/6/9/18
  • Wounds: 18
  • Corruption Points:3
  • Insanity Points: 7
  • Fate Points: 3
  • Role on ship:
    Omnissianic Congregator
  • Armor: 14 Head, 13 All Others

Aptitudes: Weapon Skill, Ballistic Skill, Strength, Toughness, Perception, Intelligence, Knowledge, Tech, Willpower, Leadership

Skills

  • Awareness: 58
  • Commerce: 62
  • Common Lore: 82
    • Adeptus Mechanicus: 92
    • Machine Cult: 92
    • Tech: 92
  • Forbidden Lore
    • Adeptus Mechanicus: 102
    • Archeotech: 102
    • Pirates: 82
    • Xenos:82
  • Linguistics:
    • Explorator Binary: 62
    • Low Gothic: 62
    • Techna-Lingua: 62
    • Tremlett Dynasty Secret Lingo: 62
  • Logic: 92
  • Medicae: 82
  • Operate
    • Surface: 40
  • Scholastic Lore: 92
    • Astromancy: 102
    • Chymistry: 102
  • Scrutiny: 58
  • Security: 62
  • Tech-Use: 112
  • Trade
    • Armourer: 62
    • Explorator: 62

Talents

  • Ambidextrous
  • Armor of Contempt
  • Binary Chatter
  • Feedback Screech
  • Foresight
  • Gun Blessing
  • Infused Knowledge
  • Logis Inplant
  • Machanitor Array
  • Mechadendrite Use (Weapon, Utility)
  • Meditation
  • Nerves of Steel
  • Peer (Adeptus Mechanicus)
  • Prosanguine
  • Sure Strike
  • Technical Knock
  • The Flesh is Weak
  • Total Recall
  • Weapon Training(Shock, Las, Bolt, Power)

Traits

  • Stranger to the cult: –20 penalty on Tests involving knowledge of the Imperial Creed and a –10 penalty on Fellowship Tests to interact with members of the Ecclesiarchy in formal settings
  • Mechanicus Implants
  • Unnatural Intelligence + 2
  • +10 to FL: Xenos (Necrons)
  • Machine Trait
  • Mechanitor Array - 3x weight, can not swim/float
  • Credo Militant: A code of honor is what separates a warrior from a savage. All of the mightiest warriors of the Imperium, such as the Adeptus Astarties, operate by strict codes of honour and duty. The character possesses a code of honour which requires thing like accepting the honourable surrender of enemies, keeping your world of honour, and obeying truces and parlay. The character need not apply this code to those who have demonstrated no honour and do not reciprocate behavior, and the specifics of the code are up to the player and GM to determine. Whenever a character breaks his code he loses one or more fate points or (if he has no fate points left) gains points of insanity instead.
  • Echos of Hard Times: Honour and integrity are nothing if not tested, for what measure is a man who abandons his principals at the first signs of trouble? The character has faced great adversity and never gone back on his word or betrayed his cause. Even though to do so might have cost him greatly. Such integrity comes at a steep price and a result the character’s dynasty loses 2 points of starting Profit Factor. The character gains his choice of the Armor of Contempt talent (even if he does not meet the prerequisites) and the Peer talents relating to a group his integrity has impressed.
  • Writ of Authority [Adeptus Mechanicus]: You are a legitimate and senior agent of one of the many organisations of the Imperium, and bear their authority. This means that your loyalties first and foremost belong to this organization, such trusted agents are often sent to watch over the members of Rogue Trader dynasties either in secret or in person. This Writ of Authority is often carried in the form of a symbol or icon such as the Rosettes of the Inquisition or the badges of the Adeptus Arbites, and serves as the physical proof of your authority. Gain a +10 bonus on Command and Intimidate Tests when dealing with those who understand and either respect or fear the authority you wield. You must be identified as an agent who bears a Writ of Authority to gain this bonus.

Equipment

Armour

  • Dragon Scale (Arms 8, Body 8, Head 8, Legs 8)
  • Conversion Field - Best Quality (Rating: 50, Overload: 1)

Weapons

  • Boltgun (90m; S/3/-; 1d10+5 X; Pen 4; Clip 24; Reload Full; Tearing; Red-dot Laser Site and Motion Predictor [+10 to BS])
  • Omnissian Axe(Sollex) (2d10+10 E; Pen 6; Power Field, Unbalanced, also functions as a combi-tool, +10WS)
  • Servo-Arm (2d10+14 R; Pen 10; Str 75, Unnatural ST 7, Unwieldy)
  • The Neural Liquefier: 90m range, 30 clip, reload 1 full action, 2d10+6 pen 8 tearing (and a 20m flamer template with 1d10+4 pen 2 / Clip 5, takes 4 shots from the "normal" clip).

Cybernetics

Mind Impulse Unit (Good Quality), Cerebral Implants (Best Quality), Autosanguine Implants, Ferric Lure Implants, Luminen Capacitors, Optical Mechadendrite, Calculus Logi Upgrade, Interface Port, Servo-Arm, Medical Mechadendrite, Scribe-tines, Cranial Armor, Enhanced Potentia Coil, Interkeratic Implants

Gear

Common-Craftsmanship Boltgun, Best-Craftsmanship shock staff, Enforcer Light Carapace, Multikey, Void Suit, Injector, Sacred Unguents, Micro-bead, combi-tool, dataslate. One Servo Skull follower. Void Suit, Injector, sacred unguents (6), Micro-bead, Combi-Tool, Opus Machina, Multikey, Dragon Scale, Boltgun, Best Quality Omnissian Axe(Sollex), Best-Quality Lingua-vox Servitor, Good-Quality Flamer

Case of Red-dot Sights
30 Med-kits [Advanced]
30 Camp Warder kits [InqHand, Pg 152]
30 Sky Eyes [InqHand, Pg 153]
2 Leman Russ battle tanks
1 Chimera armored transport

Beasts

Fabiola Micaela Montero
Nu-Alphan Megaraptor
WS 58, S 65, T 60, Ag 40, Int 16, Per 50, WP 45, 25 wounds
Lightning attack, improved natural weapons, unnatural (toughness, strength) x2, TB 12
Claws & Fangs 1d10+12 R Toxic, Armor 6, Size: Enourmous

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