Difference between revisions of "TBV:Hón8"

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(Created page with "Hón ===General Info=== :<b>Culture:</b> Dwarf of the Iron Hills :<b>Class:</b> Slayer :<b>Level:</b> 8 :<b>Proficiency Bonus: </b> +3 :<b>Standard of Living: </b> Rich :<b>S...")
 
(HP & HD)
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===HP & HD===
 
===HP & HD===
:<b>Hit Points: </b> 12 (1st level) + 48 (2nd-7th level) + 9 (8th level) = 69 Total
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:<b>Hit Points: </b> 15 (1st level) + 70 (2nd-8th level) = 85 Total
:<b>Hit Dice: </b> d10
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:<b>Hit Dice: </b> d12
:<b>Armour Class: </b> 17 (20 when wielding broadsword)
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:<b>Armour Class: </b> ?
  
 
===Weapons & Armour===
 
===Weapons & Armour===

Revision as of 15:29, 21 February 2017

Hón

General Info

Culture: Dwarf of the Iron Hills
Class: Slayer
Level: 8
Proficiency Bonus: +3
Standard of Living: Rich
Speed: 25

Attributes

Strength: 20 (+5)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 8 (-1)

Saving Throws

Strength:
Constitution:

Skills

Animal Handling:
Insight:
Perception:

HP & HD

Hit Points: 15 (1st level) + 70 (2nd-8th level) = 85 Total
Hit Dice: d12
Armour Class:  ?

Weapons & Armour

Proficiencies: All armour, shields, simple weapons, martial weapons
Equipment: Ring mail, Broadsword, great bow, 20 arrows
Broadsword.+8 to hit, reach 5 ft, one target. Hit: 13 (1d8+9) slashing. (Includes Fell-handed and Duelling)
Dalish Longbow. +9 to hit, 150/600. Hit: 10 (1d8+6) piercing, roll damage twice and take better result.

Special Abilities

Dwarven Resilience: Advantage on saving throws against poison and resistance to poison damage.
Duelling. When fighting with only the broadsword, add +2 to damage.
Second Wind (Recharge on short or long rest).Use bonus action to gain 1d10+8 hit points.
Action Surge (Recharge on short or long rest). Take one additional action in a turn, or spend Inspiration to give same to an ally.
Knight of King Bard (Charge: Dale). Gain 9 temporary hit points when defending Dale.
Mark of Honour: Reward (Barding). Dalish Longbow.
Extra Attack. You make two attacks when you select the Attack action.
Mark of Honour: Knight's Strike. Spend Inspiration to add 3d6 damage to an attack.
Expertise: Perception.
Fell-handed: +2 to melee damage.
Birthright: Automatic first Death saving throw and +1 to Dexterity saving throws.
Fierce Shot: Roll ranged weapon damage twice and take the better result.

Virtues & Rewards

Virtues:

Swordmaster (When fighting with a broadsword or long sword, add PB to AC, cannot wield a shield)

Rewards:

Dalish Longbow (Greatbow, +1 to attack and damage, +1d8 on critical)