Difference between revisions of "TBV:Hón8"

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(Weapons & Armour)
(Special Abilities)
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===Special Abilities===
 
===Special Abilities===
 
:<b>Dwarven Resilience: </b> Advantage on saving throws against poison and resistance to poison damage.
 
:<b>Dwarven Resilience: </b> Advantage on saving throws against poison and resistance to poison damage.
:<b>Duelling.</b> When fighting with only the broadsword, add +2 to damage.
+
:<b>Battle Fury.</b> Advantage on Strength checks/saving throws. +2 damage to Strength weapons. Resistance to bludgeoning, piercing and slashing damage.
:<b>Second Wind (Recharge on short or long rest).</b>Use bonus action to gain 1d10+8 hit points.
+
:<b>Unarmoured Defence.</b>AC = 10 + DEX + CON without armour.
:<b>Action Surge (Recharge on short or long rest). </b>Take one additional action in a turn, or spend Inspiration to give same to an ally.
+
:<b>Reckless Attack. </b>Advantage on first round, enemies have Advantage on you.
:<b>Knight of King Bard (Charge: Dale). </b>Gain 9 temporary hit points when defending Dale.
+
:<b>Vigilant Senses. </b>Advantage on Perception to notice enemies.
 
:<b>Mark of Honour: Reward (Barding). </b>Dalish Longbow.
 
:<b>Mark of Honour: Reward (Barding). </b>Dalish Longbow.
 
:<b>Extra Attack. </b>You make two attacks when you select the Attack action.
 
:<b>Extra Attack. </b>You make two attacks when you select the Attack action.
:<b>Mark of Honour: Knight's Strike. </b>Spend Inspiration to add 3d6 damage to an attack.
+
:<b>Fast Movement</b>+5 to Speed.
:<b>Expertise: </b>Perception.
+
:<b>Black Mist</b>Advantage on Initiative.
:<b>Fell-handed: </b>+2 to melee damage.
+
:<b>Armoured Fury / Hooped And Hasped.
:<b>Birthright: </b>Automatic first Death saving throw and +1 to Dexterity saving throws.
 
:<b>Fierce Shot: </b>Roll ranged weapon damage twice and take the better result.
 
  
 
===Virtues & Rewards===
 
===Virtues & Rewards===

Revision as of 15:44, 21 February 2017

Hón

General Info

Culture: Dwarf of the Iron Hills
Class: Slayer
Level: 8
Proficiency Bonus: +3
Standard of Living: Rich
Speed: 25

Attributes

Strength: 20 (+5)
Dexterity: 14 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 8 (-1)

Saving Throws

Strength:
Constitution:

Skills

Animal Handling:
Insight:
Perception:

HP & HD

Hit Points: 15 (1st level) + 70 (2nd-8th level) = 85 Total
Hit Dice: d12
Armour Class:  ?

Weapons & Armour

Proficiencies: All armour, shields, simple weapons, martial weapons
Equipment: Corslet of Mail, Great Axe
Great Axe.+8 to hit, reach 5 ft, one target. Hit: 13 (1d8+9) slashing. (Includes Fell-handed and Duelling)

Special Abilities

Dwarven Resilience: Advantage on saving throws against poison and resistance to poison damage.
Battle Fury. Advantage on Strength checks/saving throws. +2 damage to Strength weapons. Resistance to bludgeoning, piercing and slashing damage.
Unarmoured Defence.AC = 10 + DEX + CON without armour.
Reckless Attack. Advantage on first round, enemies have Advantage on you.
Vigilant Senses. Advantage on Perception to notice enemies.
Mark of Honour: Reward (Barding). Dalish Longbow.
Extra Attack. You make two attacks when you select the Attack action.
Fast Movement+5 to Speed.
Black MistAdvantage on Initiative.
Armoured Fury / Hooped And Hasped.

Virtues & Rewards

Virtues:

Swordmaster (When fighting with a broadsword or long sword, add PB to AC, cannot wield a shield)

Rewards:

Dalish Longbow (Greatbow, +1 to attack and damage, +1d8 on critical)