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[[Category:The Judges of Tehom]][[Category: ANW Campaign]]
 
[[Category:The Judges of Tehom]][[Category: ANW Campaign]]
  
This is a PbP game set in '''[[The_Judges_of_Tehom|Tehom]]''', a world where superhumans rule over city states as they battle with one another, defend humanity, and deal with fame.
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This is a PbP game set in Tehom, a world where superhumans rule over city states as they battle with one another, defend humanity, and deal with fame.
  
 
Mechanically, the game will be using Mutants & Masterminds Third Edition.
 
Mechanically, the game will be using Mutants & Masterminds Third Edition.
  
 
=Premise=
 
=Premise=
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[[File:Northern_Waves_Map.jpg|thumb|right|700px|Map of the Northern Set]]
 
Welcome to the world of Tehom.  An abandoned human colony has survived thanks to the inexplicable emergence of superhuman powers within its population.  These individuals, the Few, have become the rulers and leaders of large city states that dot an archipelago on this alien world.
 
Welcome to the world of Tehom.  An abandoned human colony has survived thanks to the inexplicable emergence of superhuman powers within its population.  These individuals, the Few, have become the rulers and leaders of large city states that dot an archipelago on this alien world.
  
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This campaign follows heroes in the northern reaches of the archipelago (called the Set) as they seek glory and justice.
 
This campaign follows heroes in the northern reaches of the archipelago (called the Set) as they seek glory and justice.
  
=Backstory=
 
For almost two centuries, humanity has experienced peace and prosperity under a social order known as kleocracy, where the superhuman few rule city-states through neo-feudal political and economic networks.  Stability was been achieved, and destructive wars were replaced by honor-bound conflicts between champions.  It has been a golden age according to many.
 
 
The Kairos Covenant is an alliance of cosmopoli who wish to band together for common defense against enemies particularly those who seem antithetical to the life of humanity on Tehom.  There are three specific enemies that concern the Kairos Covenant:
 
 
 
'''Thaimbase'''
 
 
Nineteen years ago, Lord General Reisha Thaim came seemingly from nowhere to take over the cosmopolis of Deltaport in a swift and brutal coup d'etat.  Twelve years ago, the cosmopolis now called Thaimbase began aggressive behavior toward its neighbors.  It would challenge Archons to duels over minimal issues, and would resort to raiding to acquire resources it desires.  Even worse, it appears that it is building a standing army of "Metamen," members of the Many who have been enhanced and psychologically linked together.  He threatens open war in a way that Tehom has not seen since Warmaster Molyvdos raged across the islands.
 
 
 
'''The Dundainian Anarchy'''
 
 
A decade ago, three cosmopoli on the same landmass fell in a war that became a revolution.  In their place stands the Dundainian Anarchy (though they call themselves a "Commune"), a polity ruled by the Many without the superhuman Few.  They promote an ideology that rejects the Few as rightful rulers, and claim the Many have a right to shape destiny as much as anyone.  The Anarchy is quiet, though many fear it is secretly exporting revolution.  It is an ideological threat of the highest order.
 
 
 
'''The Hadalians'''
 
  
Monsters have always swam and slept in the deep oceans of Tehom, but they have changed in last generation.  They have turned their mindless yet vicious attention toward humanity's offshore installations, shipping lanes, and even the occasional cosmopolis.  Their attacks have become more frequent, and we do not know why.  While Thaimbase is a military threat, and the Anarchy is an ideological one, the Hadalians are hostile to human life and the ecosystem that supports it.
 
  
=The Northern Set Today=
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=Character & Players=
This campaign follows the events of the Northern Set.  Within the last year, three more cosmopoli (Tortuga, Sapphopolis, and AboveBoard City) have joined the Kairos Covenant.  A major success, this potentially puts them in a dominant position in the region over the independent states, the venerable Beacon, and the violent Thaimbase.
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*Azad, played by Propagandor
 
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*Bastelle, played by Alice Sara
=Persons of the Campaign=
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*Elyssira Kalhisana, played by Aliexster
==Character & Players==
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*Liam Carter, played by Jive Professor
*'''[[Tehom_Character_Sheet_-_M%26M3E|Blank Character Sheet Here]]'''
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*Mr. Alexander, played by Cale Knight
*'''[[Azad_(Archons_of_the_Northern_Waves)|Azad]]''', played by Propagandor
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*Obsidian, played by Unka Josh
*'''[[Bastelle_(Archons_of_the_Northern_Waves)|Bastelle]]''', played by Alice Sara
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*Panacea, played by SquidHeadJax
*'''[[Elyssira_Kalhisana_(Archons_of_the_Northern_Waves)|Elyssira Kalhisana]]''', played by Aliexster
 
*'''[[Liam_Carter_(Archons_of_the_Northern_Waves)|Liam Carter]]''', played by Jive Professor
 
*'''[[Mr._Alexander_(Archons_of_the_Northern_Waves)|Mr. Alexander]]''', played by Cale Knight
 
*'''[[Obsidian_(Archons_of_the_Northern_Waves)|Obsidian]]''', played by Unka Josh
 
*'''[[Panacea_(Archons_of_the_Northern_Waves)|Panacea]]''', played by SquidHeadJax
 
 
 
==Non-Player Characters==
 
*'''Malexia Althis, Triarch of Dolphins''' is one of the three rulers of the Buttonwood Triarchy.  A powerful sorcery who understands the esoteric geometry of Tehom, Althis is an old man who is full of regrets, enemies, and bitterness.  He wishes to retire, but does not trust any of his potential replacements as the magical Triarch.  And thus, he holds on, carefully watching his inferiors while also violently defending all sorcerous interests in Buttonwood.
 
*'''Cloudmaker''' is one of the greatest masters of sacritech on Tehom.  Using his unsurpassed abilities, he has created Kachlex City, a floating battlestation that Cloudmaker uses for both piracy and mercenary activity.
 
*'''Gemdah the Assessor''' is the sole proprietor of Clarified Harvest Ventures, a company that specializes is assessing economic risk and calculating the costs and profits associated with exploiting various resources.  On Tehom, such a position is less like an actuary and more like a freelance East India Company: for the right price, Gemdah's corporation will acquire trading and resource rights by any means necessary. 
 
*'''Gimcrack''' is a ritualist who specializes in making and reading foci.  He generally is covered in seeming random trinkets, each serving as a charm for various spells.  Though eccentric, he is a master at the arcane and how things and places may gain the attention of the Tide's Eye.
 
*'''Ioun''' is a vandal whose powers come from swarm of incredible strong crystals that constantly orbit him.  He can use them to strike enemies at a distance, absorb incoming attacks, and other various uses.
 
*'''The Maul of Comets''' is a famous mercenary.  Rarely seen in social or relaxed setting, he is known for a calm, controlled professionalism until a battle begins, at which point his ferocity is unmatched.  His reputation for collateral damage is equally legendary: Caliban Arcology cancelled his contract after he created a larger breach than the Tentacle Pentacle did.
 
*'''Warmaster Molyvdos''' is a powerful Archon trapped in suspended animation as a massive computer complex attempts to cure his body of a nanotech smart-virus.  The citizens of Patience expect that he will lead them into a golden age (no doubt at the expense of other cosmopoli) after he awakes.  When active, Molyvdos had an array of density-control powers in addition to being a brilliant strategist and a fearsone combatant.
 
*'''Lord General Risha Thaime''' is a gigantic Archon who violently took control of Deltaport several years ago, renaming it Thaimbase.  Violent, cruel, and surprisingly cunning, he has centralized his control over the cosmopolis.
 
*'''Marcus Steelcrow''' is the entrepreneurial Archon in charge of the Caliban Arcology, a massive, high stake / high reward mining operation and attached city.  A normal child to a Lineage family, he returned to the Few after developing the Steelcrow Armor system.  After a brief but illustrious career in the military, he went into the private sector and convinced investors to fund the creation of the Arcology.  His colleagues have become the Council of the Reef, the lords of the Arcology.
 
*'''Silus, Triarch Visible''' is one of the three rulers of the Buttonwood Triarchy.  He is relatively new to this level of politics, having spent most of his career as a trustee for the Institute, the main scientific research university and facility in the Triarchy.  He is a master inventor, and he is currently busying himself with attempts to develop the infrastructure of Buttonwood.
 
*'''Ten Trial Orrin''' is an auxilliary mercenary who weilds the First Gun, an ancient weapon that has gained power with its reputation.  He is cold, never breaks a contract, and specializes in killing Archons in fair combat.  He is known for his encyclopedic database on the combat abilities of the Few, current and historical.
 
*'''Thomas the Sage'''.  Extremely powerful wizard who was on the Stormward Council.  When the Shattering began, he created Calmport as place of refuge, especially for the Many.  He recruited several members of the Few to help defend the settlement in secret, so that the Many could go about their lives without worrying about the Few and their wars.  He specialized in esoteric rituals that changed the face of Tehom.  This was quite literal when he rose Aqua Mesa from the sea.
 
*'''Uncle Vulture''' is a reclusive mystic that lives within the ruins of the Fallen Horn (originally known as High Spire), one of the cosmopoli that destroyed itself in the war that created the Dundainian Anarchy.  Draped in vulture imagery and symbolism, Uncle Vulture can sense destruction and death, and his pursuits are less about the politics of Tehom and more its mystical landscape.  His intentions are often inscrutable.
 
*'''Vilcar, the Blooded Triarch''' is one of the three rulers of the Buttonwood Triarchy.  A mature women at the height of her power, her family produces legacies at an impressive rate.  A conservative by reflex, her primary concern at the moment is Thaimbase.
 
 
 
=Plot=
 
==Chapter 1: And the Waves Shall Crash==
 
  
 
=Gazetteer=
 
=Gazetteer=
[[File:Northern_Waves_Map.jpg|thumb|right|700px|Map of the Northern Set]]
 
 
*'''Above Board City'''
 
*'''Above Board City'''
**PC Cosmopolis as defined by Cale Knight & Java Professor ('''[[Mr._Alexander_(Archons_of_the_Northern_Waves)#Venture_.26_Headquarters|Link]]''')
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**PC Cosmopolis as defined by Cane Knight & Java Professor
 
*'''Aqua Mesa'''
 
*'''Aqua Mesa'''
 
**Aqua Mesa is an unnatural land formation created by Thomas the Sage, the eventual founder of Calmport. The island has no shore; rather, the entire length of its coastline is sheer cliffs. These cliffs are no shorter than fifty feet, and can be as high as 300!. Aqua Mesa City has dug a highway down to the coast and created a small artificial harbor for ships. The lands of the Mesa are still often wild, and odd things lurk in its hills…. Aqua Mesa is independent.
 
**Aqua Mesa is an unnatural land formation created by Thomas the Sage, the eventual founder of Calmport. The island has no shore; rather, the entire length of its coastline is sheer cliffs. These cliffs are no shorter than fifty feet, and can be as high as 300!. Aqua Mesa City has dug a highway down to the coast and created a small artificial harbor for ships. The lands of the Mesa are still often wild, and odd things lurk in its hills…. Aqua Mesa is independent.
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**Pinnacle is the grandest cosmopolis of them all. Just as people from Pinnacle, and they will happily tell you. Irritatingly, they are probably right. It is the largest, the most wealthy, and the most powerful. Its aristocracy of legacies goes back to William Goodguide, a founding member of the Stormward Council. Pinnacle is conservative, arrogant, yet invested in matters of honor and justice much more sincerely than some other cosmopoli. Together with former rival Srimec City, it founded the Kairos Covenant to defend against both the military advances of Thaimbase, and the ideological corruption of the Anarchy.
 
**Pinnacle is the grandest cosmopolis of them all. Just as people from Pinnacle, and they will happily tell you. Irritatingly, they are probably right. It is the largest, the most wealthy, and the most powerful. Its aristocracy of legacies goes back to William Goodguide, a founding member of the Stormward Council. Pinnacle is conservative, arrogant, yet invested in matters of honor and justice much more sincerely than some other cosmopoli. Together with former rival Srimec City, it founded the Kairos Covenant to defend against both the military advances of Thaimbase, and the ideological corruption of the Anarchy.
 
*'''Sapphopolis'''  
 
*'''Sapphopolis'''  
**PC Cosmopolis, as defined by Alice Sara ('''[[Bastelle_(Archons_of_the_Northern_Waves)#Venture_.26_Headquarters|Link]]''')
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**PC Cosmopolis, as defined by Alice Sara
 
*'''Silver Strong'''
 
*'''Silver Strong'''
 
**Silver Strong has become a hub of finance in the North. Its bankers ask few questions when creating bank accounts or establishing lines of credit. It is infamous for sending its Creditor Council to collect debts by any means necessary. Always working within the law of established contracts, they will viciously threaten and beat and humiliate as much money as they can from debtors who fall behind on their payments. Silver Strong is currently independent, but it is in negotiations with Thaimbase.
 
**Silver Strong has become a hub of finance in the North. Its bankers ask few questions when creating bank accounts or establishing lines of credit. It is infamous for sending its Creditor Council to collect debts by any means necessary. Always working within the law of established contracts, they will viciously threaten and beat and humiliate as much money as they can from debtors who fall behind on their payments. Silver Strong is currently independent, but it is in negotiations with Thaimbase.
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**Thaimbase has stabilized and is actively seeking to dominate and influence as much of the Set as possible. They have allied with Patience, and they have taken over Calmport. And now, through a combination of archonic wars and diplomatic envoys, they have set their eyes on establishing a foothold in the North.
 
**Thaimbase has stabilized and is actively seeking to dominate and influence as much of the Set as possible. They have allied with Patience, and they have taken over Calmport. And now, through a combination of archonic wars and diplomatic envoys, they have set their eyes on establishing a foothold in the North.
 
*'''Tortuga'''
 
*'''Tortuga'''
**PC cosmopolis as defined by Aliexster ('''[[Elyssira_Kalhisana_(Archons_of_the_Northern_Waves)#Venture_.26_Headquarters|Link]]''')
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**PC cosmopolis as defined by Aliexster

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