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To keep it simple, all the worlds in the two subsectors of the Dawn League are (more or less) as per the book. Anything beyond that is open to change; Drifter imagines a much sparser area of space, with significant areas of rift.
 
To keep it simple, all the worlds in the two subsectors of the Dawn League are (more or less) as per the book. Anything beyond that is open to change; Drifter imagines a much sparser area of space, with significant areas of rift.
 
Drifter also says, "The romance of the long voyage. If there is anything I'm really striving to capture in this game, it is the above. While this game won't be romantic per se, the romance I'm trying to capture is the same as that of the Age of Exploration...the distance from home, the potential of new lands, the privations and amazing discoveries, new peoples, old empires, savages, unexplained mysteries, legends, dragons... The only difference is the slant. Your dragon might be a sentient virus Bolo but it might also be a planetwide infectious disease, a false religion, a renegade ship or a virus infected hospitality ship that lives to serve. The politics and inclinations of the Dawn League are your backdrop, but it would be no secret to the PC's that four years without contact will bring them back to a League they won't recognise. On the flipside of this, whatever actions they take will define the Dawn League in the eyes of those they meet on the way, predisposing their subsequent reactions."
 
  
 
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