TNE:GreatExpedition

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The Great Expedition: an adventure of exploration for Traveller: New Era.

In a fragile alliance of recovered worlds on the fringe of a once-massive human civilization, the flame is lit again.

Basic Description

Despite the massive destruction of interstellar war — secession, rebellion, and finally invasion by a truly alien intelligence — a few worlds have, slowly and carefully, taken to the stars again. The stories of how this came to be are long and various, but now the Dawn League, a coalition of a dozen worlds, exists, and has done so for a dozen years, despite threats from within and without.

Every world within two jumps of the League's space has been scanned and explored. The renewed industries of Aubaine's starport have begun to produce jump-3 drives for the first time since the Collapse. The League's nascent governing body has voted, and six ships will go out – to explore the silent worlds, to rekindle the flame, and to find news of the War. What happened to the Others, what happened to the Terran Unions, and what became of the Virus, the hybrid secret weapon that destroyed the organization of both species?

The dangers are many – sleeping ships from the old succession wars, pirates, dictators, savages, and behind it all the spectre of the Others, the machine intelligences left over from the War. But the rewards… are the stars.

Character Generation Guidelines

  • Movers and shakers. PCs should be big damn heroes, even if it's in a quiet way. While it's fun to play a noble/drifter in the standard setting, these characters need to stand out to be on one of these ships.
  • Best of the best. A rank 4 in a skill is considered brilliant. Have one. Or two at 3. In a skill useful to the game would be even better.
  • Contacts. These will be vital, especially high-ranking ones. The Dawn League is still a small organization, and being in on the ground floor means friends in the right places.
  • PC choices influence ship choices. If you're a fighter jock, there'll be at least one fighter. If you're a merchant, there'll be a trade envoy and cargo space. We'll use something like Rank to determine influence. Ship shares will represent 1 MCr per share; the actual ship will represent 10% of its book value in MCr.