TOR: Aran, son of Arulf

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Aran, son of Arulf

Culture: Man of the Lake

Standard of Living: Prosperous

Cultural blessing: Tenacious

Calling: Wanderer

Shadow weakness: Wandering-madness

Specialities: Minstrelsy, Trading, Folk-lore

Distinctive features: Fair-spoken, Robust


Body 5 (favoured 8) Heart 5 (favoured 6) Wits 4 (favoured 6)


Common Skills Awe 1, Inspire 0, Persuade 2

Athletics 2, Travel 2, Stealth 0

Awareness 2, Insight 2, Search 0

Explore 0, Healing 2, Hunting 0

Song 3, Courtesy 2, Riddle 2

Craft 2, Battle 1, Lore 2


Weapon Skills Sword 3

Dagger 1

Bow 1


Gear Sword: damage 5, edge 10, injury 16, enc 2

Bow: damage 5, edge 10, injury 14, enc 1

Dagger: damage 3, edge G, injury 12, enc 0

Mail shirt: armour 3, enc 12

Shield: parry 2, enc 3

Rewards -

Virtues Shield-fighting

Armour: 3 (Headgear 0) Parry: 4 (Shield 2) Damage: 5 (Ranged 5)

Endurance: 27 Fatigue from Encumbrance: 18 Fatigue from Travel: 0

Hope: 13 Temporary Shadow: 0 Permanent Shadow: 0

Wisdom: 2 Valour: 1


Middle son of a successful merchant of Esgaroth, Aran has always wanted to travel more widely than just up and down the rivers to Mirkwood and the Mountain. The recent troubles and dwindled trade finally caused his father to grudgingly allow Aran, the least hardworking and most wayward of his sons, to strike off on his own - he's not really needed at home right now, at least this way he'll have to earn his own upkeep, and with luck he might even chance across some profitable new business opportunity to make up for the lost trade with the wood elves, assuming he's not too busy rattling swords and wooing tavern maids as usual...