Difference between revisions of "TOR: Galathil"

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Line 25: Line 25:
 
Awe: 2 Inspire: 0 Persuade: 0
 
Awe: 2 Inspire: 0 Persuade: 0
  
'''Athletics: 3''' Travel: 2 Stealth: 2 (2AP)
+
'''Athletics: 3''' Travel: 2 Stealth: 2 (3AP)
  
 
'''Awareness: 2''' Insight: 1 Search: 1  (1AP)
 
'''Awareness: 2''' Insight: 1 Search: 1  (1AP)
Line 59: Line 59:
  
  
Endurance: 25 Starting Endurance: 25 Fatigue from Encumbrance: 3 Fatigue from Travel: 0 Total Fatigue: 3
+
Endurance: 25 Starting Endurance: 25 Fatigue from Encumbrance: 3 Fatigue from Travel: 2 Total Fatigue: 5
 
   
 
   
 
Hope: 11 Starting Hope: 11 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
 
Hope: 11 Starting Hope: 11 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0

Revision as of 18:07, 2 May 2018

Galathil

Culture: Elf of Mirkwood

Standard of Living: Martial

Cultural blessing: Folk of the Dusk

Calling: Warden

Shadow weakness: Lure of Power

Specialities: Elven-lore, Mirkwood-lore, Shadow-lore

Distinctive features: Keen-eyed, Quick of Hearing


Body: 4 Heart: 3 Wits: 7

Body (favoured): 7 Heart (favoured): 5 Wits (favoured): 8


-Common Skills-

Awe: 2 Inspire: 0 Persuade: 0

Athletics: 3 Travel: 2 Stealth: 2 (3AP)

Awareness: 2 Insight: 1 Search: 1 (1AP)

Explore: 2 Healing: 1 Hunting: 2 (1AP)

Song: 2 Courtesy: 0 Riddle: 0

Craft: 0 Battle: 2 Lore: 3


-Weapon Skills-

Bow: 2

Dagger: 1

Sword: 1


-Rewards-:

-Virtues-: Skill Mastery


-Gear-

Bow damage: 5 edge: 10 injury: 14 enc: 1

Sword damage: 5 edge: 10 injury: 16 enc: 2

Dagger damage: 3 edge: G injury: 12 enc: 0


Endurance: 25 Starting Endurance: 25 Fatigue from Encumbrance: 3 Fatigue from Travel: 2 Total Fatigue: 5

Hope: 11 Starting Hope: 11 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0


Armour: 0 Headgear: 0

Parry: 7 Shield: 0

Damage: 0 Ranged: 0

Wisdom: 2 Valour: 1

Experience: 0 Missing:uitotal: 0

Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0