Difference between revisions of "TORDOM:Wulfgyth"

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(Rewards-)
(Gear)
Line 47: Line 47:
  
 
==Gear==
 
==Gear==
* Great Spear '''damage:''' 9 '''edge:''' 8 (keen) '''injury:''' 16 '''enc:''' 4
+
* Axe '''damage:''' 5 '''edge:''' G '''injury:''' 18 '''enc:''' 2
 
* Dagger '''damage:''' 3 '''edge:''' G '''injury:''' 12 '''enc:''' 0
 
* Dagger '''damage:''' 3 '''edge:''' G '''injury:''' 12 '''enc:''' 0
* <strike>Hauberk '''protection:''' 3d6 '''enc:''' 12</strike>
+
* Spear '''damage:''' 5 '''edge:''' 9 '''injury:''' 14 '''enc:''' 2
* Helm '''protection:''' +4 '''enc:''' 6
+
* Leather Shirt <b>protection:</b> 1d <b>enc:</b> 4
* Summer Travelling Gear '''enc:''' *
+
* Shield <b>parry bonus:</b> +2 <b>enc:</b> 3
* cooking utensils, more spices than he needs, fishing gear, a spectacular moustache
 
  
;Fatigue & Endurance
+
==Fatigue & Endurance==
:'''Endurance:''' 13 '''Starting Endurance:''' 30  '''WEARY'''
+
:'''Endurance:''' 30 '''Starting Endurance:''' 30  '
:'''Fatigue from Encumbrance:''' 10 '''Fatigue from Travel:''' 3 '''Total Fatigue:''' 13
+
:'''Fatigue from Encumbrance:''' 11 '''Fatigue from Travel:''' 0 '''Total Fatigue:''' 11
:'''Default Journey Role:''' Hunter
+
:'''Default Journey Role:''' Hunter?
  
; Hope & Shadow
+
==Hope & Shadow==
: '''Hope:''' 8 '''Starting Hope:''' 14  
+
: '''Hope:''' 14 '''Starting Hope:''' 14  
: '''Temporary Shadow:''' 4 '''Permanent Shadow:''' 0 '''Total Shadow:''' 4
+
: '''Temporary Shadow:''' 0 '''Permanent Shadow:''' 0 '''Total Shadow:''' 0
 
: '''Fellowship Focus:''' Amroth
 
: '''Fellowship Focus:''' Amroth
  
; Protection & Damage
+
==Protection & Damage==
: '''Armour:''' 0 '''Headgear:''' +4
+
: '''Armour:''' 1 '''Headgear:''' 0
: '''Parry:''' 5 (2 if Enc > 12)  
+
: '''Parry:''' 2 (4 w/ shield)  
: '''Damage:''' 9 (+6) '''Ranged:''' 0
+
: '''Damage:''' 5 (+6) '''Ranged:''' 5 (+6) - thrown spear
  
; Experience & Advancement
+
==Experience & Advancement==
: '''Wisdom:''' 4 '''Valour:''' 2
+
: '''Wisdom:''' 2 '''Valour:''' 1
: '''Experience:''' 9 '''Total Experience:''' 18
+
: '''Experience:''' 0 '''Total Experience:''' 0
: '''Fellowship:''' 9 '''Advancement:''' 10 '''Treasure:''' 38 '''Standing:''' 3
+
: '''Fellowship:''' 6 '''Advancement:''' 0 '''Treasure:''' 0 '''Standing:''' 0
  
'''Background'''
+
==Background==
When the salmon spawn, they leap up river, employing a strength that defies their size to accomplish magnificent things. Bjarndor loves to watch the salmon, because though he is much bigger than they (and bigger than all in his village), he recognizes and admires their determination. Bjarndor was raised in the mountains to the west, but it's the great river Anduin and its tributaries that have always inspired him, and every spring he follows them down into the valley and ensures that his people are safe. It's lonely down here, but he is charged with protecting the hills. To keep the trails impassable, and ensure that no one knows precisely where his people are. Spiders and wolves they can keep at bay, but not the orcs. And so Bjarndor spends his summers ensuring that no one will know the migratory patterns of the mountain folk.
 
  
 +
Wulfgyth's mother was a woman of Mirkwood who married a Beorning hunter and went to live with him by the Old Ford. Wulfgyth grew up amongst her father's folk, learning to hunt and to guard the Ford, yet she would often accompany her mother to visit her relations in Mirkwood. This experience of two worlds gave her a unique insight and perspective on things. Feeling loyal to both, yet different from either, she came to develop an independent wilfulness, a feeling of belonging only to herself.
  
5 AP, 3 XP still to spend (OOC post 243)
+
One winter, when she was fifteen years old, she was hunting near the mountains with her father, when they found themselves in the presence of orcs skirmishing in the western Vales. Her father was hit by an arrow in the leg, and Wulfgyth defended him as he lay wounded, slaying two orcs before being struck unconscious herself. The last thing she saw as her vision faded was a huge bear rushing upon the orcs from the snow-fields with a roar like thunder. Awakening back in her stead, her father - wounded but alive - told her how the skinchanger had come to their aid, but that if it hadn't been for Wulfgyth's own bravery they would have both died before the Bear arrived. He told her to learn all she could of orcs and their ways.
8 AP, 6 XP to spend (OOC post 382)
 
+1 Wisdom; Nightgoer blessing; 10 AP remain (OOC post 425)
 
+2xp (OOC 706) so 5XP and 15 AP (OOC710)
 
(OOC 948, 949) +9 AP, +5 XP (OOC 976 in error).
 
Big spends in OOC 1004, 1040.
 
+5 treasure in IC 1081
 
+4 treasure in OOC 1211
 
Meets Bara IC 1439
 
Standing 1-->3 (OOC 1691)
 
+10 Treasure (OOC 1867)
 
Spends from OOC 1869
 
  
(retired? OOC 2433; IC 2064) 9xp 10ap +20 treasure to spend -- Craft>3; +1 Valour (Noble leather armour); all treasure to standing; not yet included above.)
+
After this, she began to have dreams where she would transform into a bear, slaying the enemies of her combined peoples. The dreams intensified, until she found she could leave her body at night to walk in spirit form amongst the Vales.
 +
 
 +
She recently came to Rhosgobel to tend to her dying grandmother. As the old woman passed away, she delivered an ominous warning. She said that shadows were lengthening in the Wood, and that heroic deeds would be needed to keep her people from a terrible doom. Wulfgyth now seeks the Brown Wizard's counsel, to see if he can shed light on the old woman's disconcerting words.

Revision as of 20:25, 20 December 2016

Attributes & Traits

Culture: Beorning
Standard of Living: Frugal
Cultural blessing: Furious
Calling: Warden Shadow weakness: Lure of Power
Specialties: Fishing, Cooking, Shadow-lore
Distinctive features: Bold, Tall
Body: 6 Heart: 6 Wits: 2
Body (favoured): 9 Heart (favoured): 8 Wits (favoured): 3

Common Skills

Personality
* Awe: 3
* Inspire: 2
* Persuade: 0
Movement
* Athletics: 2
* Travel: 2
* Stealth: 1
Perception
* Awareness: 2
* Insight: 3
* Search: 1
Survival
* Explore: 1
* Healing: 1
* Hunting: 3
Custom
* Song: 0
* Courtesy: 0
* Riddle: 1
Vocation
* Craft: 1
* Battle: 2
* Lore: 0

Weapon Skills

  • (Axes): 2
  • Dagger: 1
  • Spear: 1

Rewards

Virtues

  • Night-goer (transform into spirit bear, 1 Hope to explore within three days travel)

Gear

  • Axe damage: 5 edge: G injury: 18 enc: 2
  • Dagger damage: 3 edge: G injury: 12 enc: 0
  • Spear damage: 5 edge: 9 injury: 14 enc: 2
  • Leather Shirt protection: 1d enc: 4
  • Shield parry bonus: +2 enc: 3

Fatigue & Endurance

Endurance: 30 Starting Endurance: 30 '
Fatigue from Encumbrance: 11 Fatigue from Travel: 0 Total Fatigue: 11
Default Journey Role: Hunter?

Hope & Shadow

Hope: 14 Starting Hope: 14
Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Fellowship Focus: Amroth

Protection & Damage

Armour: 1 Headgear: 0
Parry: 2 (4 w/ shield)
Damage: 5 (+6) Ranged: 5 (+6) - thrown spear

Experience & Advancement

Wisdom: 2 Valour: 1
Experience: 0 Total Experience: 0
Fellowship: 6 Advancement: 0 Treasure: 0 Standing: 0

Background

Wulfgyth's mother was a woman of Mirkwood who married a Beorning hunter and went to live with him by the Old Ford. Wulfgyth grew up amongst her father's folk, learning to hunt and to guard the Ford, yet she would often accompany her mother to visit her relations in Mirkwood. This experience of two worlds gave her a unique insight and perspective on things. Feeling loyal to both, yet different from either, she came to develop an independent wilfulness, a feeling of belonging only to herself.

One winter, when she was fifteen years old, she was hunting near the mountains with her father, when they found themselves in the presence of orcs skirmishing in the western Vales. Her father was hit by an arrow in the leg, and Wulfgyth defended him as he lay wounded, slaying two orcs before being struck unconscious herself. The last thing she saw as her vision faded was a huge bear rushing upon the orcs from the snow-fields with a roar like thunder. Awakening back in her stead, her father - wounded but alive - told her how the skinchanger had come to their aid, but that if it hadn't been for Wulfgyth's own bravery they would have both died before the Bear arrived. He told her to learn all she could of orcs and their ways.

After this, she began to have dreams where she would transform into a bear, slaying the enemies of her combined peoples. The dreams intensified, until she found she could leave her body at night to walk in spirit form amongst the Vales.

She recently came to Rhosgobel to tend to her dying grandmother. As the old woman passed away, she delivered an ominous warning. She said that shadows were lengthening in the Wood, and that heroic deeds would be needed to keep her people from a terrible doom. Wulfgyth now seeks the Brown Wizard's counsel, to see if he can shed light on the old woman's disconcerting words.