Editing TROSHammerSession3

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Now, with activity afoot, plans laid, and things generally under control (though a little chaotic), Each party member proceeds to do what they do best.  Thunder, being a solid campaigner in many a battle, knows that rest is precious and decides to grab sleep whenever and wherever he can.  Giving orders to be woken at first sighting of the ships.  Night Hawk, being a promiscuous and salacious sort, proceeded to court, then woo a tribes member – claiming of all things, that this might be his last night on this fair land and he’d like nothing better than to spend it with her.  Peregrine proceeded to scout out the oncoming flotilla and try and delay them as much as possible.
 
Now, with activity afoot, plans laid, and things generally under control (though a little chaotic), Each party member proceeds to do what they do best.  Thunder, being a solid campaigner in many a battle, knows that rest is precious and decides to grab sleep whenever and wherever he can.  Giving orders to be woken at first sighting of the ships.  Night Hawk, being a promiscuous and salacious sort, proceeded to court, then woo a tribes member – claiming of all things, that this might be his last night on this fair land and he’d like nothing better than to spend it with her.  Peregrine proceeded to scout out the oncoming flotilla and try and delay them as much as possible.
  
As he leaves his earthly confines and takes to the sky, Peregrine decides that the best course of action would be to try and delay the oncoming ships in whichever way possible.  Concocting a spell to cast, Peregrine thinks the best method would be to physically slow each ship if possible.  Under Golem power, running in an oversized “mouse wheel/paddle wheel” contraption, the ships make way by this tireless force.  Circling above, Peregrine proceeds to cast his magic and managed to delay 2 ships loaded with soldaten, with the others wondering what is wrong.  Satisfied that this has delayed them enough, he proceeds to make his w back to shore.  While watching the ships and waiting, Peregrine makes out the faint speck of another flying bird – it can only be his arch nemesis and twin, Kestrel come looking for him.  Weakened though his is through the use of the magic, Peregrine nevertheless decides that now is the time to strike his hated foe, and banish him back to the spirit world.  Gaining the high ‘ground’ in that Peregrine was both in the sun and higher than his foe, he launches a blistering attack using surprise and momentum to hopefully take away any advantage his foe may have due to larger stores of magical energies.  Winning initiative, Peregrine executes an all out attack, and as the 2 birds are entwined with one another, and are plummeting towards Earth, he strikes a solid and bloody blow to the shoulder/wing of his foe.  Weakened, but certainly not out of the fight altogether, Peregrine’s enemy tries to seize the initiative but is outmaneuvered and his fate is all but sealed.  With one more crushing all-out attack, Peregrine decimates his hated enemy who promptly explodes and his spirit is banished back to the spirit world.
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As he leaves his earthly confines and takes to the sky, Peregrine decides that the best course of action would be to try and delay the oncoming ships in whichever way possible.  Concocting a spell to cast, Peregrine thinks the best method would be to physically slow each ship if possible.  Under Golem power, running in an oversized “mouse wheel/paddle wheel” contraption, the ships make way by this tireless force.  Circling above, Peregrine proceeds to cast his magic and managed to delay 1 or 2 [cannot remember] of the ships, with the others wondering what is wrong.  Satisfied that this has delayed them enough, he proceeds to make his way back to shore.  On his way back, Peregrine makes out the faint speck of another flying bird – it can only be his arch nemesis, his twin [need his name] come looking for him.  Weakened though his is through the use of the magic, Peregrine nevertheless decides that now is the time to strike his hated foe, and banish him back to the spirit world.  Gaining the high ‘ground’ in that Peregrine was both in the sun and higher than his foe, he launches a blistering attack using surprise and momentum to hopefully take away any advantage his foe may have due to larger stores of magical energies.  Winning initiative, Peregrine executes an all out attack, and as the 2 birds are entwined with one another, and are plummeting towards Earth, he strikes a solid and bloody blow to the shoulder/wing of his foe.  Weakened, but certainly not out of the fight altogether, Peregrine’s enemy tries to seize the initiative but is outmaneuvered and his fate is all but sealed.  With one more crushing all-out attack, Peregrine decimates his hated enemy who promptly explodes and his spirit is banished back to the spirit world.
  
 
Delayed, but not stopped, a group of military engineers are working on the Golems to “force” them back to speed.  Peregrines fight caused him to lose his concentration with maintaining the effects of slowness and the engineers were able to reestablish control over the speed of their vessels.    Buying some time, and unable to regain control, Peregrine has no choice but to return back to the village.  Back at the village, final plans were made to make the landing as difficult as possible.  Working together, Night Hawk and Thunders Rumble decide that the only way to survive this onslaught is to practice hit and run tactics, to try and drive the opposing force away from the northern escape route his people are taking, and to use the trackers and hunters that stayed behind as pathfinders to both set up assembly points for further attacks and to set up traps to delay/harm the enemy.  To try and stop an easy landing, one final step was taken, that of releasing the entire winter stock of lumber into the lake around the village in the hopes that either the army will have to go out of its way to find suitable landing, or to get damaged as they try and force their way through the logjam.   
 
Delayed, but not stopped, a group of military engineers are working on the Golems to “force” them back to speed.  Peregrines fight caused him to lose his concentration with maintaining the effects of slowness and the engineers were able to reestablish control over the speed of their vessels.    Buying some time, and unable to regain control, Peregrine has no choice but to return back to the village.  Back at the village, final plans were made to make the landing as difficult as possible.  Working together, Night Hawk and Thunders Rumble decide that the only way to survive this onslaught is to practice hit and run tactics, to try and drive the opposing force away from the northern escape route his people are taking, and to use the trackers and hunters that stayed behind as pathfinders to both set up assembly points for further attacks and to set up traps to delay/harm the enemy.  To try and stop an easy landing, one final step was taken, that of releasing the entire winter stock of lumber into the lake around the village in the hopes that either the army will have to go out of its way to find suitable landing, or to get damaged as they try and force their way through the logjam.   

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