Editing TROSSocialCombat
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
This system is designed to give more mechanical detail to non-Combat conflicts between characters in TROS, adding a layer of game tactics to those situations roughly equivalent to the TROS combat system. | This system is designed to give more mechanical detail to non-Combat conflicts between characters in TROS, adding a layer of game tactics to those situations roughly equivalent to the TROS combat system. | ||
− | ==Acknowledgements | + | ==Acknowledgements and Disclaimers== |
This system owes a great debt to two other games; Burning Wheel by Luke Crane (whose Duel of Wits was the initial model for this system) and the Shadow of Yesterday by Clinton R. Nixon (whose Bringing Down the Pain mechanic is actually closer in style to this system). | This system owes a great debt to two other games; Burning Wheel by Luke Crane (whose Duel of Wits was the initial model for this system) and the Shadow of Yesterday by Clinton R. Nixon (whose Bringing Down the Pain mechanic is actually closer in style to this system). | ||
This system has NOT been playtested, so use at your own risk. Let me know (at skalchemist@yahoo.com or on the discussion page) if you have feedback or do use it. | This system has NOT been playtested, so use at your own risk. Let me know (at skalchemist@yahoo.com or on the discussion page) if you have feedback or do use it. | ||
− | |||
− | |||
==When and How to Use Social Combat== | ==When and How to Use Social Combat== |