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Skills: None
 
Skills: None
  
Mechanic: You cannot make use this maneuver in response to Steel Yourself, Gather Wits, or Compose Yourself.  You may choose to assign CP and roll for successes, or make no roll, meaning you will be treated as having 0 successes in your opponent’s next maneuver.  If your opponent uses Reason/Rebut or Obfuscate against you as their next maneuver, they are at -1 to their MoS.
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Mechanic: You cannot make use this maneuver in response to Steal Yourself, Gather Wits, or Compose Yourself.  You may choose to assign CP and roll for successes, or make no roll, meaning you will be treated as having 0 successes in your opponent’s next maneuver.  If your opponent uses Reason/Rebut or Obfuscate against you as their next maneuver, they are at -1 to their MoS.
  
 
===Compose Yourself===
 
===Compose Yourself===
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Skills: None
 
Skills: None
  
Mechanic: You cannot make use this maneuver in response to Steel Yourself, Gather Wits, or Compose Yourself.  You may choose to assign CP and roll for successes, or make no roll, meaning you will be treated as having 0 successes in your opponent’s next maneuver.  If your opponent uses Insult against you as their next maneuver, they are at -2 AP.
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Mechanic: You cannot make use this maneuver in response to Steal Yourself, Gather Wits, or Compose Yourself.  You may choose to assign CP and roll for successes, or make no roll, meaning you will be treated as having 0 successes in your opponent’s next maneuver.  If your opponent uses Insult against you as their next maneuver, they are at -2 AP.
  
 
==Example of Play==
 
==Example of Play==
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'''Action 6'''
 
'''Action 6'''
  
Night Hawk has seen Peregrine toady up to people before, and he knows what is coming.  Besides, he doesn't have any dice!  He decides to say nothing and let Peregrine paint himself into a corner, and chooses the Steel Yourself maneuver.  He refreshes his Willpower + 2 (8) into his AP.  Unfortunately, he also has to clear away the 3 dice sitting in front of him, leaving him with 0 successes.
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Night Hawk has seen Peregrine toady up to people before, and he knows what is coming.  Besides, he doesn't have any dice!  He decides to say nothing and let Peregrine paint himself into a corner, and chooses the Steal Yourself maneuver.  He refreshes his Willpower + 2 (8) into his AP.  Unfortunately, he also has to clear away the 3 dice sitting in front of him, leaving him with 0 successes.
  
 
Night Hawk's Current AP: 8  Blows Taken: 1  Current Successes: 0
 
Night Hawk's Current AP: 8  Blows Taken: 1  Current Successes: 0
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'''Action 7'''
 
'''Action 7'''
  
Peregrine notes that Night Hawk's cold stare gives nothing away, so he keeps talking.  He'd like to use a refresh maneuver like Gather Wits, but Night Hawk's  Steel Yourself maneuver prevents him from doing so, he has to keep going.  So he choose to Obfuscate some more.  "Besides, Night Hawk, how can you possibly trust that old woman we got this Manuscript from.  She was obviously out of her mind and had no idea what she was talking about.  Its just a piece of paper, my only hope is we didn't COMPLETELY waste our money on it."
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Peregrine notes that Night Hawk's cold stare gives nothing away, so he keeps talking.  He'd like to use a refresh maneuver like Gather Wits, but Night Hawk's  Steal Yourself maneuver prevents him from doing so, he has to keep going.  So he choose to Obfuscate some more.  "Besides, Night Hawk, how can you possibly trust that old woman we got this Manuscript from.  She was obviously out of her mind and had no idea what she was talking about.  Its just a piece of paper, my only hope is we didn't COMPLETELY waste our money on it."
  
 
Peregrine gets rid of the 3 successes in front of him, and refreshes his Wits into his AP, for a total of 8.  He rolls all 8 of these dice against his Sincerity TN of 7, getting 2 successes.  This gives him an MoS of 2.  Night Hawk loses one of his AP (leaving him 7), takes a blow and makes a WP roll versus a TN of 4 (2 Blows + 2 MoS), easily making it with 5 successes.
 
Peregrine gets rid of the 3 successes in front of him, and refreshes his Wits into his AP, for a total of 8.  He rolls all 8 of these dice against his Sincerity TN of 7, getting 2 successes.  This gives him an MoS of 2.  Night Hawk loses one of his AP (leaving him 7), takes a blow and makes a WP roll versus a TN of 4 (2 Blows + 2 MoS), easily making it with 5 successes.
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'''Action 8'''
 
'''Action 8'''
  
Night Hawk decides the cold start thing is working pretty well, he keeps it up, and chooses Steel Yourself again.  He refreshes 8 (his WP + 2) into his AP, for a total of 15, and continues to say nothing.
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Night Hawk decides the cold start thing is working pretty well, he keeps it up, and chooses Steal Yourself again.  He refreshes 8 (his WP + 2) into his AP, for a total of 15, and continues to say nothing.
  
 
Night Hawk's Current AP: 15  Blows Taken: 2  Current Successes: 0
 
Night Hawk's Current AP: 15  Blows Taken: 2  Current Successes: 0

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