Difference between revisions of "Tak Tak"

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(Bolo Lizard)
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!width="100"|Location
 
!width="100"|Location
 
|-
 
|-
|Head || Armour Type || number || 1 || number || 17-20  
+
|Head || Armour Type || number || 1 || number || 18-20  
 
|-
 
|-
|Left Foreleg || Armour Type || number || 1 || number || 14-16
+
|Left claw || Armour Type || number || 1 || number || 17
 
|-
 
|-
|Right foreleg || Armour Type || number || 1 || number || 11-13
+
|Right claw || Armour Type || number || 1 || number || 16
 
|-
 
|-
|Forequarters || Armour Type || number || 1 || number || 08-10
+
|Chest || Armour Type || number || 1 || number || 12-15
 
|-
 
|-
|Hindquarters || Armour Type || number || 1 || number || 05-07
+
|Abdomen || Armour Type || number || 1 || number || 09-11
 
|-
 
|-
|Left Hindleg || Armour Type || number || 1 || number || 03-04
+
|Left leg || Armour Type || number || 1 || number || 06-08
 
|-
 
|-
|Right Hindleg || Armour Type || number ||1 || number || 01-02
+
|Right leg || Armour Type || number ||1 || number || 03-05
 +
|
 +
|Tail || Armour Type || number ||1 || number || 01-02
 
|}
 
|}
  

Revision as of 05:11, 25 May 2010

Background

Characteristics and Attributes

STR 13 CON 15 SIZ 7 INT 15 POW 12 DEX 10 CHA 9

  • Combat Actions 3+1 with shield
  • Damage Modifier 0
  • Improvement Modifier 0
  • Movement 8
  • Dedicated POW ??
  • Magic Points 12
  • Strike Rank (13-AP)= 13
  • Hero Points: 2
  • Runes= Darkness /Death/ Disorder

Skills

Common (Base %) %

  • Athletics(str+siz) 50%
  • Brawn (Str+Siz ) 40%
  • Culture(Prax)(Intx2 ) 60%
  • Dance (Dex+Cha ) 19%
  • Drive (Dex+Pow ) 22%
  • Evade (Dex2 ) 50%
  • Evaluate (Int+Cha ) 24%
  • First Aid (Int+Dex ) 25% -10% apply to self. 1d3 min to apply. Makeshift bandages etc -20%.
  • Influence (Chax2 ) 14%
  • Insight (Int+Pow ) 27%
  • Lore (Prax) (Intx2 ) 60%
  • Perception (Int+Pow ) 38%
  • Persistence (Pow x2) 38%
  • Resilience (Con x2 ) 60%
  • Ride (Dex+Pow ) 60%
  • Sing (Cha+Pow ) 21%
  • Sleight (Dex+Cha ) 19%
  • Stealth (Dex+Int ) 34%
  • Swim (Str+Con ) 28%
  • Unarmed (Str+Dex ) 23%

Advanced Skills (Magical below)

  • Speak Praxian/verefren (Int+Cha ) 72%
  • speak tradetalkl 20%
  • Lore Tactics 40%


250 points to spend (p.20)

Combat Styles & Weapons

Combat Styles (Base %) %

  • Bolas (Dexx2 )71%
  • Spear and shield 71%


Weapon/Shield Size Reach Damage AP HP Combat % Manoeuvres Range Load ENC
bone dagger S S 1d4+1 6 8 // impale/Bleed ... ... 0
Spear M L 1d8+1 4 5 71 impale ... ... 2
Target L S 1d6 4 12 71 ... ... ... 2
Bolas ... ... 1d4 2 2 71 entangle 15m ... 0
  • Total weapon ENC: 4

Hit Points and Armour

Location Location Name Armour types A.P. Max H.P. Damage
19-20 Head None 0 5 -0
16-18 Left Arm None 0 4 -0
13-15 Right Arm None 0 4 -0
10-12 Chest None 0 7 -0
07-09 Abdomen None 1 6 -0
04-06 Left Leg None 0 5 -0
01-03 Right Leg None 0 5 -0
  • Total Armour ENC = (Total ap)/5 = 3/5 = 0
  • Armour Penalty =0

Magic

  • Common Magic (Pow+Cha ) +30glor 77%
  • Spells:
    • Speedart 2
    • Mobility 2
    • Bestial enchantment 1
    • Heal 1

Dark Eater

  • Cult: Initiate (50% in cult skill plus resilience roll -20% )
    • Dedicated Pow: 3.
    • Pact (Dark Eater) (Cha+DedPow 0) //%
    • Lore (Dar Eater) (Intx2 ) 00%
    • Cult Skills:
    • Special Initiate benefits: +10% influence non dark eater followers (nicked from Zorak zoran)
    • Specific duties:
    • Gifts/Compulsions:
    • Runes: Darkness, Death, Disorder
    • Divine Spells:magnitude :

Spirit Society


Bolo Lizard

  • Veruferar are bipedal, greenish-brown, herbivorous reptiles. They are about 20 feet (6 meters) long, with most of their length in their neck and tail. Normally bipedal, they occasionally drop to all fours, as their forelimbs are quite strong. Each of a veruferar's three toes ends in a hoof rather than a claw. They browse on grass and low-lying shrubs. Their horse-like head possesses a sharp, rounded beak for tearing at vegetation, and they have crushing teeth further back in their jaws for tougher plants. A race of Praxian pygmies rides the largest of the herds, and use bolos to slow their prey as they run away, hence the common name of "Bolo Lizard" given to the animals by outlanders.

The Verufar originated in Genert's Garden of Delight. They would have perished when the first firestorms swept over it, but the Vermandol led them out. Now all verufar herds are carefully guarded by the Verefen, or Bolo Lizard Folk, whose ancestors saved the reptiles. Str: 21, Con: 13, Siz: 18, Pow: 7, Dex: 16.

  • Damage Bonus/Minus: +1d6
  • Move Rate:12m
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number 1 number 18-20
Left claw Armour Type number 1 number 17
Right claw Armour Type number 1 number 16
Chest Armour Type number 1 number 12-15
Abdomen Armour Type number 1 number 09-11
Left leg Armour Type number 1 number 06-08
Right leg Armour Type number 1 number 03-05 Tail Armour Type number 1 number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite d2d6 sr 25%
Kick 1d8+1d6 sr 25%

Equipment

Arms


Armour


Equipment $ = saddlebag



Money 240L Buy:

Contacts, Friends, Enemies & Rivals

  • Verefen hero or Protectress-like spirit that saved the Veruferar or Bolo Lizards from the first firestorms sweeping through Generts Garden-
  • Family good reputation
  • ?? contact/ally
  • Reasonable Family connections
  • background events: Family Pioneers!! so we're on the move

Family & Background

  • Brother to
  • Father
  • step Mother
  • 4 Uncles
  • 3 Aunts
  • 2 brothers
  • 2 sisters