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'''HUMANITY-'''
 
'''HUMANITY-'''
<br/>'''''Detachment-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
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<br/>'''''Detachment:''''' <Center>[_][_][_][_][_]CRACK[_][_][_][_][_]CRUMBLE[_][_][_][_][_]BREAK</Center>
<br/>'''''Stress-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
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<br/>'''''Stress:''''' <Center>[_][_][_][_][_]CRACK[_][_][_][_][_]CRUMBLE[_][_][_][_][_]BREAK</Center>
<br/>'''''Trauma-''''' <Center>[_][_][_][_][_]'''CRACK'''[_][_][_][_][_]'''CRUMBLE'''[_][_][_][_][_]'''BREAK'''</Center>
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<br/>'''''Trauma:''''' <Center>[_][_][_][_][_]CRACK[_][_][_][_][_]CRUMBLE[_][_][_][_][_]BREAK</Center>
 
<br/>_ = Open, no damage
 
<br/>_ = Open, no damage
 
<br/><nowiki># </nowiki>= Humanity Damage
 
<br/><nowiki># </nowiki>= Humanity Damage
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==UPKEEP==
 
==UPKEEP==
 
'''Sustenance'''
 
'''Sustenance'''
*Survival = 1
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*Survival  
*Rent = 1
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*Rent  
*Dependents = total number of Dependents
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*Dependents
 
<br/>'''Maintenance'''
 
<br/>'''Maintenance'''
*Equipment = total of Gear Upkeep costs
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*Equipment  
*Purchase = ''Ignore unless using Bust rule: NBNB''
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*Purchase
*Pro. Dev. = ''Ignore unless using Bust rule: NBNB''
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*Pro. Dev.
 
<br/>'''Incidentals'''
 
<br/>'''Incidentals'''
<br/>''Incidentals are paid out as needed unless playing a Bust rule: NBNB game in which case they will need to be budgeted for.''
 
 
*Health
 
*Health
 
*Humanity
 
*Humanity
 
*Favors
 
*Favors
<br/>'''''Break Point =''''' Sustenance total
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<br/>'''''Break Point ='''''
<br/>'''''Projected Earnings =''''' ''Ignore unless using Bust rule: NBNB''
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<br/>'''''Projected Earnings ='''''
  
  
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==BOUNTY BANK==
 
==BOUNTY BANK==
How much bounty you have as petty cash. Not used with Bust rule: NBNB.
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Here’s where how much bounty you have in the bank goes.

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