Difference between revisions of "Taker Template"

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(Threats)
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[[Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign]] Main Page
 
[[Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign]] Main Page
  
=Taker Info=
+
=TAKER INFO=
 
'''Taker Name:'''
 
'''Taker Name:'''
 
<br/>'''Crew:'''
 
<br/>'''Crew:'''
Line 10: Line 10:
  
  
==Potential and Skills==
+
==POTENTIAL AND SKILLS==
 
'''STR''' 1
 
'''STR''' 1
 
<br/>''(Haul: 1/STR score)''
 
<br/>''(Haul: 1/STR score)''
Line 44: Line 44:
  
  
==Dependents==
+
==DEPENDENTS ==
 
Number of Dependents equal to CHA. [_][_][_]
 
Number of Dependents equal to CHA. [_][_][_]
  
  
==References==
+
==REFERENCES==
 
Number of References equal to CHA. [_][_][_]
 
Number of References equal to CHA. [_][_][_]
  
  
  
=Threats=
+
=THREATS=
 
'''PHYSICAL-'''
 
'''PHYSICAL-'''
 
                   HEAD
 
                   HEAD
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<br/><nowiki># </nowiki>= Humanity Damage
 
<br/><nowiki># </nowiki>= Humanity Damage
  
=Gear=
+
 
 +
=GEAR=
 
Backpack
 
Backpack
 
*Upkeep 1
 
*Upkeep 1
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=Upkeep=
+
=UPKEEP=
 
Sustenance
 
Sustenance
 
*
 
*
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*
 
*
 
*
 
*
Break Point =
+
<br/>Break Point =
Projected Earnings =  
+
<br/>Projected Earnings =  
  
=Retirement Milestones=
+
 
 +
=RETIREMENT MILESTONES=
 
# First Milestone (Savings: 0)
 
# First Milestone (Savings: 0)
 
# Second Milestone (Savings: 0)
 
# Second Milestone (Savings: 0)
 
# Final Milestone (Savings: 0)
 
# Final Milestone (Savings: 0)
  
==Bounty Bank==
+
 
 +
==BOUNTY BANK==

Revision as of 18:28, 28 March 2018

Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign Main Page

TAKER INFO

Taker Name:
Crew:
Spots:

  • Weak -
  • Soft -
  • Tough -


POTENTIAL AND SKILLS

STR 1
(Haul: 1/STR score)

  • Unarmed
  • Melee
  • Resistance

SPD 1

  • Shoot
  • Stealth
  • Athletics

ADP 1
(Refresh: 1/ADP score)

  • Awareness
  • Self-Control
  • Scavenging
  • Drive
  • Criminality

INT 1

  • Foresight
  • Research
  • Mechanics
  • First Aid
  • Profession

CHA 1

  • Networking
  • Persuasion
  • Sensitivity
  • Deception
  • Intimidation
  • Leadership

WIL 1
(Will remaining 1/1)


DEPENDENTS

Number of Dependents equal to CHA. [_][_][_]


REFERENCES

Number of References equal to CHA. [_][_][_]


THREATS

PHYSICAL-

                 HEAD
                  10
               [_][_][_]
               [_][_][_]
               [_][_][_]
                  [_]
   R.ARM         TORSO        L.ARM
    5             7-9           6            
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
          R.LEG        L.LEG
           1-2          3-4
          [_][_]      [_][_]
          [_][_]      [_][_]
          [_][_]      [_][_]
          [_][_]      [_][_]
          [_][_]      [_][_]

_ = Open, no damage
-/ = Stun
X = Kill


HUMANITY-
Detachment: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
Stress: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
Trauma: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
_ = Open, no damage
# = Humanity Damage


GEAR

Backpack

  • Upkeep 1
  • Charges - Static
  • Effect - Taker can carry STR in Haul and personal gear.
  • Qualities - Essential, Static

Rations

  • Upkeep 1
  • Charges - 10
  • Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
  • Qualities - Essential, Addictive, Charged

Item Template (replace this with item name)

  • Upkeep
  • Charges - 10
  • Effect -
  • Qualities -
  • Upgrades -


UPKEEP

Sustenance

Maintenance

Incidentals


Break Point =
Projected Earnings =


RETIREMENT MILESTONES

  1. First Milestone (Savings: 0)
  2. Second Milestone (Savings: 0)
  3. Final Milestone (Savings: 0)


BOUNTY BANK