Difference between revisions of "Taker Template"

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(Taker Info)
(Potential and Skills)
Line 9: Line 9:
 
*Tough -
 
*Tough -
  
=='''Potential and Skills'''==
+
==Potential and Skills==
 
'''STR''' 1
 
'''STR''' 1
 
<br/>''(Haul: 1/STR score)''
 
<br/>''(Haul: 1/STR score)''

Revision as of 13:07, 28 March 2018

Get_Rich_or_Die_Trying,_A_Red_Markets_Campaign Main Page

Taker Info

Taker Name:
Crew:
Spots:

  • Weak -
  • Soft -
  • Tough -

Potential and Skills

STR 1
(Haul: 1/STR score)

  • Unarmed 0
  • Melee 0
  • Resistance 0

SPD 1

  • Shoot 0
  • Stealth 0
  • Athletics 0

ADP 1
(Refresh: 1/ADP score)

  • Awareness 0
  • Self-Control 0
  • Scavenging 0
  • Drive 0
  • Criminality 0

INT 1

  • Foresight
  • Research
  • Mechanics
  • First Aid
  • Profession

CHA 1

  • Networking
  • Persuasion
  • Sensitivity
  • Deception
  • Intimidation
  • Leadership

WIL 1
(Will remaining 1/1)

Dependents

Number of Dependents equal to CHA. [_][_][_]

References

Number of References equal to CHA. [_][_][_]

Threats

Physical-

                   HEAD
                      10
                  [_][_][_]
                  [_][_][_]
                  [_][_][_]
                      [_]
R.ARM       TORSO       L.ARM
     5               7-9              6            
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
  [_][_]     [_][_][_][_]     [_][_]
            R.LEG       L.LEG
              1-2            3-4
             [_][_]        [_][_]
             [_][_]        [_][_]
             [_][_]        [_][_]
             [_][_]        [_][_]
             [_][_]        [_][_]

_ = Open, no damage
-/ = Stun
X = Kill

Humanity-
Detachment: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
Stress: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
Trauma: [_][_][_][_][_]CK[_][_][_][_][_]CR[_][_][_][_][_]BREAK
# = Humanity Damage

Gear

Backpack

  • Upkeep 1
  • Charges - Static
  • Effect - Taker can carry STR in Haul and personal gear.
  • Qualities - Essential, Static

Rations

  • Upkeep 1
  • Charges - 10
  • Effect - Used to Buy-a-Roll on skills that require exertion. Each additional spend adds +1 to the roll.
  • Qualities - Essential, Addictive, Charged

Item Template (replace this with item name)

  • Upkeep
  • Charges - 10
  • Effect -
  • Qualities -
  • Upgrades -


Upkeep

Sustenance

Maintenance

Incidentals

Break Point = Projected Earnings =

Retirement Milestones

  1. First Milestone (Savings: 0)
  2. Second Milestone (Savings: 0)
  3. Final Milestone (Savings: 0)

Bounty Bank