Difference between revisions of "Tales of Anneira"

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* [http://forum.rpg.net/member.php?91825-Tarren Tarren]
 
* [http://forum.rpg.net/member.php?91825-Tarren Tarren]
 
* [http://forum.rpg.net/member.php?58858-Thane-of-Fife Thane of Fife]
 
* [http://forum.rpg.net/member.php?58858-Thane-of-Fife Thane of Fife]
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==Player Area==
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A place for individual players to track their individual chronicles.
  
 
==Setting Details==
 
==Setting Details==

Revision as of 12:53, 12 November 2012

A wiki for defining and chronicling the setting and events of the "Tales of Anneira", a collaborative campaign for use as a living game world for solo play.

World Map

Recruitment thread

Guidelines

The format of this collaborative gaming project will take the form of individual solo posts, without GM or moderator, that help to build a shared gaming world, it's main protagonists working collectively toward a common goal. In this aim, proposed guidelines (subject to change) shall include that:

  • any system goes (use your favorite system to run your solo experience),
  • player "turns" are defined as scenes (or broken into smaller the case of longer scenes),
  • the setting is derived collaboratively from a few elements as discussed in this thread, and is
  • fantasy genre-based in the world of Anneira,
  • the characters are joined together by a common goal, order, or work for similar (or opposing) interests or factions,
  • posts are unified by common tones, reality levels, and any other criteria that we come up with in this thread,
  • players use some form of GM emulation that suits their own need, and,
  • each post is inspired by elements (perhaps minor) from other posts (whether location, NPC, item, or even a set of words).


As of November 11, 2012, contributors consist of:

Player Area

A place for individual players to track their individual chronicles.

Setting Details

Races

The realms consist of human races, although many supernatural beings exist, including undead as well as descendants of failed sorcerous and alchemical experiments performed on humanity throughout the distant past.

The Nations

  • Aventia: The original name of the nation before its politics and conquests swelled its borders to become the Aventine Empire.[1]
  • Aventine Empire: This is the massive and predominant civilization covering the continent of Anneira (now in decline), consisting of various petty kingdoms, states, and electorates. It's hereditary enemy is the Shadow Kingdoms.
  • Shadow Kingdoms, The: A vast, horror-filled waste north of the Cassard Mountains. For hundreds (?) of years, this nation of dark rulers has been the nemesis of the Empire, attacking overtly in terrifying numbers and subtly through machinations to destabilize from within.

Lands and Locales

  • Maritime Republics, The: Descendants of outlaws, the lands of Morien, Rennos, and Sanniel are named after the pirate lords who fathered its people. Traditionally, these island nations have been the most difficult to control for the Empire. The people of the Empire fear an incursion.[2]
  • Marontaine: The Holy Citadel is the center of the Holy Order of the Sacred Flame.[3]
  • Sabrons: Home of the oldest and greatest school of magi, and home of the Order of Crimson Falcons.[4]
  • Turiens: The seat of the Empire's power, and residence of the Emperor.[5]
  • Wilderlands/Malcene Empire: Once the center of great Malcene Empire and long since falling into decay, the influence of this dead nation is still felt upon the land they once controlled. Magic, terrible horrors, and other secrets still lurk among its numerous ruins, threatening travelers and would-be treasure hunters. The Malcene survivors live among the people's of the Aventine Empire, some with bizarre powers.[6]

Factions/Organizations

  • Anti-Imperialists: Citizens of Aventi states growing increasingly resistant to authority, even becoming violent. None know who is fueling this campaign to divide the Empire.
  • Black Brothers of Bordax: The unpopular inquisitors of the faith, the Brothers are lone agents of the faith, many acting with complete impunity save the 'Priory of of the Rose' (see below) [7].
  • Holy Order of the Sacred Flame: Based in Marontaine (The Holy Citadel), this organization is the military arm of the faith. They serve as the Templars, an important resistance against the Shadow Kingdoms and its ploys.
  • Order of Crimson Falcons: A prestigious organization of mages sworn to the service of the Empire. The order is based in Sabrons.[8]
  • Priory of the Rose: The Priory, or "Redcaps", is a governing body of high-ranking clergymen, and currently at odds with the Black Brothers, creating a schism in the church, and thus limiting the Empire's power to react to the coming crises [9].