Difference between revisions of "Tales of Perpetual Peace/Homebrew"

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(Revisions to Internal Styles)
(Homebrew Styles)
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*[http://wulinlegends.pbworks.com/Three%20Kings Three Kings]
 
*[http://wulinlegends.pbworks.com/Three%20Kings Three Kings]
 
*[http://wulinlegends.pbworks.com/w/page/59987839/Yellow%20Emperor's%20Breath Yellow Emperor's Breath]
 
*[http://wulinlegends.pbworks.com/w/page/59987839/Yellow%20Emperor's%20Breath Yellow Emperor's Breath]
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<br>
 +
<span style="font-size: x-large">'''Poison Dragon Style'''</span> ''(by Hattori)''<br>
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<br>
 +
'''Corrupt Internal Style'''<br>
 +
In the mythology of Shen Zhou, rivers and dragons are intimately connected. It is said that a dragon is the embodiment in heaven of a river on earth. The mightiest rivers birth the mightiest serpents, spanning as many thousand li across the sky as their waters reach on land. As above, so below. Huanghe and Huang Long. Chang Jiang and Qing Long. These are known even to schoolchildren and peasants. Few know of the Poison River, which was in ages past every bit as mighty as the Yellow River - though where the Yellow's silt-laden banks produced life, the Poison's cursed waters gave only death. Huangdi, the Yellow Emperor, dried up its killing banks and stoppered the Poison's source: the learned know that much. But what, wondered the Black Storm Buddha, had become of Poison River's Dragon? He built a great pagoda upon the black sands where poisoned waters had once flowed in a mighty torrent, and meditated upon that question.<br>
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'''Basic Technique'''<br>
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''1: Poison Waters''<br>
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Bathed in the waters of Poison River, the dragon fears no illness.
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*You may inflict one Ripple on yourself. If you do, you have +5 to resist and recover from physical Disrupt and Disorient Marvels this round.
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*Alternatively, you may prevent one self-inflicted Ripple from a Poison Dragon River technique this round.
 +
<br>
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'''Advanced Techniques'''<br>
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''2: Heel-Strike Ambush''<br>
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A sudden explosion of precise violence.
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*You have +5 to Speed.
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*If it is the first combat round of the scene, you have +15 to Speed.
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''2: Sinuous Dancing Evasion''<br>
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With boneless, heedless grace, you frustrate attempts to harm you. Tools made in imitation of the serpent must first learn to respect it.
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*You have +10 to Dodge.
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*If it is the first combat round of the scene, you suffer no additional penalties for dodging attacks made with Flexible weapons.
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''2: Poison Flows Downstream''<br>
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Analysis. Intent. Action. The serpent completes all in a single fluid motion.
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*When flowing a set into your River from your initiative, you may use that same set to evaluate a character’s external style or to conceal your own.
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*If it is the first combat round of the scene, you have +5 to evaluate a style’s Fears.
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''3: Dragon’s Liver Chirurgery''<br>
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Through prodigious medical ability, your internal organs shift positions. Wounds seal themselves, cartilage reinforces organs, blows find your heart but strike naught but bone!
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*You have +10 to Chi Aura.
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''3: World-Spanning Wyrm Coils''<br>
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Where the River is, there is the Dragon: poison inescapable, seeping for a thousand li!
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*Apply a -10 penalty to the defender’s Toughness.
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*Your attack penetrates the first 5 points of Armor.
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''4: Force of the Dragon''<br>
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From the heart flows all power. What might be said of a dragon’s heart? Only power unknowable.
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*You have +20 to Strike.
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*Your attack inflicts an additional Ripple if it hits.
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''5: Erasing Heaven''<br>
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If a dragon dies, is it reincarnated? On the day Poison Dragon River awakens from its slumber, it will ascend to the heavens in the form of a great thunderhead streaked with darkness. Sun and sky will be erased by its expanse. Reaching enlightenment, it will become a Black Storm Buddha, and all the world will drown under its fury.
 +
*You automatically suffer one Ripple each time you activate this technique.
 +
*For the entire round, you have +25 to Footwork. Your movements are clearly supernatural, at once corrupt and divine: you ascend through sheer empty air, sprout ink-feathered wings, or disperse gracefully into black mist.
 +
*For the entire round, you may ignore up to 10 points of penalties to your rolls. Malicious Joss can be canceled this way; each die of Joss is equivalent to a -10 penalty. Breath penalties can be ignored this way; one effective point of normal chi is equivalent to a -5 penalty.
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*For every two Ripples you have, you may ignore 5 more points of penalties, up to a maximum of 40 points at twelve or more Ripples.
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=Secret Arts=
 
=Secret Arts=
 
==The Scholar's Arts==
 
==The Scholar's Arts==
 
*[http://wulinlegends.pbworks.com/Expanded-Secret-Arts-of-Prediction Expanded Scholar's Arts and Extraordinary Techniques]
 
*[http://wulinlegends.pbworks.com/Expanded-Secret-Arts-of-Prediction Expanded Scholar's Arts and Extraordinary Techniques]

Revision as of 08:46, 22 October 2012

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External Kung Fu

Revisions to Existing Styles

  • Divine Pattern Long Strokes
    • Sweeping to All Sides (3): Opponents who would normally get bonuses against you for having a higher initiative must exceed your initiative by 15 in order to access those bonuses.
  • Graceful Crane
    • Patient Crane (2): Opponents who would normally get bonuses against you for having a higher initiative must exceed your initiative by 10 in order to access those bonuses.
  • Murderous Shadows
    • Void Nature (3): Opponents who would normally get bonuses against you for having a higher initiative must exceed your initiative by 15 in order to access those bonuses.

Homebrew Styles

Internal Kung Fu

Revisions to Internal Styles

  • Heaven's Lightning
    • 4: Dragon Chi: Focus on Breath no longer improves the regeneration of Earth Chi.

Homebrew Styles


Poison Dragon Style (by Hattori)

Corrupt Internal Style
In the mythology of Shen Zhou, rivers and dragons are intimately connected. It is said that a dragon is the embodiment in heaven of a river on earth. The mightiest rivers birth the mightiest serpents, spanning as many thousand li across the sky as their waters reach on land. As above, so below. Huanghe and Huang Long. Chang Jiang and Qing Long. These are known even to schoolchildren and peasants. Few know of the Poison River, which was in ages past every bit as mighty as the Yellow River - though where the Yellow's silt-laden banks produced life, the Poison's cursed waters gave only death. Huangdi, the Yellow Emperor, dried up its killing banks and stoppered the Poison's source: the learned know that much. But what, wondered the Black Storm Buddha, had become of Poison River's Dragon? He built a great pagoda upon the black sands where poisoned waters had once flowed in a mighty torrent, and meditated upon that question.
Basic Technique
1: Poison Waters
Bathed in the waters of Poison River, the dragon fears no illness.

  • You may inflict one Ripple on yourself. If you do, you have +5 to resist and recover from physical Disrupt and Disorient Marvels this round.
  • Alternatively, you may prevent one self-inflicted Ripple from a Poison Dragon River technique this round.


Advanced Techniques
2: Heel-Strike Ambush
A sudden explosion of precise violence.

  • You have +5 to Speed.
  • If it is the first combat round of the scene, you have +15 to Speed.

2: Sinuous Dancing Evasion
With boneless, heedless grace, you frustrate attempts to harm you. Tools made in imitation of the serpent must first learn to respect it.

  • You have +10 to Dodge.
  • If it is the first combat round of the scene, you suffer no additional penalties for dodging attacks made with Flexible weapons.

2: Poison Flows Downstream
Analysis. Intent. Action. The serpent completes all in a single fluid motion.

  • When flowing a set into your River from your initiative, you may use that same set to evaluate a character’s external style or to conceal your own.
  • If it is the first combat round of the scene, you have +5 to evaluate a style’s Fears.

3: Dragon’s Liver Chirurgery
Through prodigious medical ability, your internal organs shift positions. Wounds seal themselves, cartilage reinforces organs, blows find your heart but strike naught but bone!

  • You have +10 to Chi Aura.

3: World-Spanning Wyrm Coils
Where the River is, there is the Dragon: poison inescapable, seeping for a thousand li!

  • Apply a -10 penalty to the defender’s Toughness.
  • Your attack penetrates the first 5 points of Armor.

4: Force of the Dragon
From the heart flows all power. What might be said of a dragon’s heart? Only power unknowable.

  • You have +20 to Strike.
  • Your attack inflicts an additional Ripple if it hits.

5: Erasing Heaven
If a dragon dies, is it reincarnated? On the day Poison Dragon River awakens from its slumber, it will ascend to the heavens in the form of a great thunderhead streaked with darkness. Sun and sky will be erased by its expanse. Reaching enlightenment, it will become a Black Storm Buddha, and all the world will drown under its fury.

  • You automatically suffer one Ripple each time you activate this technique.
  • For the entire round, you have +25 to Footwork. Your movements are clearly supernatural, at once corrupt and divine: you ascend through sheer empty air, sprout ink-feathered wings, or disperse gracefully into black mist.
  • For the entire round, you may ignore up to 10 points of penalties to your rolls. Malicious Joss can be canceled this way; each die of Joss is equivalent to a -10 penalty. Breath penalties can be ignored this way; one effective point of normal chi is equivalent to a -5 penalty.
  • For every two Ripples you have, you may ignore 5 more points of penalties, up to a maximum of 40 points at twelve or more Ripples.

Secret Arts

The Scholar's Arts