Tales of Perpetual Peace/HouseRules

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Revision as of 09:02, 14 October 2012 by Katechon (talk | contribs) (Created page with "===Initiative=== *Initiative rolls are treated as Opposed for the purposes of Joss and the River. **Malicious Joss counts as Xia Joss for Initiative; i.e. it increases your Lake ...")
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Initiative

  • Initiative rolls are treated as Opposed for the purposes of Joss and the River.
    • Malicious Joss counts as Xia Joss for Initiative; i.e. it increases your Lake by 1 rather than diminishing your opponents' Lakes.

Marvels

  • Marvels can only be resisted by a Skill (or, at the Sage's discretion, by an improvised use of Chi).
  • The difficulty of recovering from a Disrupt or Disorient Marvel is a function of the the degree to which the marvel exceeded the defense roll, according to the following chart:


Disrupt exceeds defense by: Recovery difficulty:
0 - 9 20
10 - 19 30
20 - 39 40
40 - 79 60
80+ 80


Chi

  • Elemental Chi does not count toward Chi Threshold

Secret Arts

  • If you fail to Resist a Discovery roll, you may not make your first Recovery roll against a Chi Condition until the scene in which it was Discovered has been completed.