Tales of Perpetual Peace/HouseRules
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Initiative
- Initiative rolls are treated as Opposed for the purposes of Joss and the River.
- Malicious Joss counts as Xia Joss for Initiative; i.e. it increases your Lake by 1 rather than diminishing your opponents' Lakes.
Marvels
- Marvels can only be resisted by a Skill (or, at the Sage's discretion, by an improvised use of Chi).
- The difficulty of recovering from a Disrupt or Disorient Marvel is a function of the the degree to which the marvel exceeded the defense roll, according to the following chart:
Disrupt exceeds defense by: | Recovery difficulty: |
---|---|
0 - 9 | 20 |
10 - 19 | 30 |
20 - 39 | 40 |
40 - 79 | 60 |
80+ | 80 |
Chi
- Elemental Chi does not count toward Chi Threshold
Secret Arts
- If you fail to Resist a Discovery roll, you may not make your first Recovery roll against a Chi Condition until the scene in which it was Discovered has been completed.
Minions and Lesser Legends
- For every +10 by which an attacker's Damage modifier exceeds the Toughness of a Minion unit or Lesser Legend, a successful strike will inflict an additional Ripple.
- Lesser Legends suffer an across-the-board -5 Action Penalty when reduced to half their Ripple total; the penalty increases to -10 when reduced to 1/3 (rounding down) their Ripple total.