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It is indeed. -- I'll put out a fix version on Thursday. -- DarkSir
 
It is indeed. -- I'll put out a fix version on Thursday. -- DarkSir
  
== 1.7.1 release ==
+
Haha. I woke up down today. You’ve chereed me up!
 
 
Again, I wish to thank you for all your efforts, DarkSir. However, while you did indeed fix the house-ruled equipment, the bug persists with regard to house-ruled powers. Is there a quick fix for that perchance? :) -- Salen
 
 
 
Is it giving a similar error?  I hadn't tried it with house-ruled powers...  -- DarkSir
 
 
 
Yes, Sir, exact same error "Object reference not set to an instance of an object"  -- Salen
 
 
 
Posted a quick fix.  No new version, just redownload it.  Thanks for catching that.  -- DarkSir
 
- once again, outstanding, thank you so much, and just in time for tonight's adventure!  --  Salen
 
 
 
Nice work! Regarding near-future plans, watch out that you don't actually count Striker bonus-damage designation features as "marks". That's a piece of shorthand that leads to a lot of confusion: somebody with Hunter's Quarry on them is not "marked" in the sense the game rules use the term. Best not to enshrine that mixup in the software! -- SabreCat
 
 
 
Right, if I add the feature to track that at all, it will be in a different section from marks.  -- DarkSir
 
 
 
Error note - Got a bard character with Fey Pact Initiate, took Fey Pact (gained Eyebite). Then also has a Master's Wand of Eyebite, and a Wand of Psychic Ravaging. In each of those cases it gives the character eyebite. I found that it doesn't worry about the one by the feat, but for the two wands, it says Eyebite already exists. And then fails to import the character. So going through the process of elimination, I removed the Wand of Eyebite and kept the rest the same. So items that generate powers that essentially duplicate the same thing (i.e. power) will crash, and will not let you import. Though removing the power does let you import it. - Gorstagg
 
 
 
11/29/2010 - Gorstagg:  I've fixed it so that it will not import the same power multiple times.  Do you think it would be better to import for each instance?  The current change will be in 1.7.2 -- DarkSir
 
 
 
 
 
Is there a Checklist of how to set things up on my PC so I can help with the development efforts? - MadDad
 
 
 
I just tried this last night, Monster powers (via RTF Copy/Paste were not showing up - anyone else having that?
 
 
 
Thank you, DarkSir, for the quick update. I can now import a PC from Character Builder with a custom item, but I'm having a different problem: with characters imported in that fashion in version 1.7.1, I can no longer get Compendium entries for powers to launch. The option is still there when I right-click on a power, but when I choose "View Compendium Entry", nothing happens. If I place a PC imported using v1.7.0 in the party list, the Compendium entries launch fine. I looked at the statblocks in the statlibrary.dnd4 file, and they are identical for a PC that I imported using 1.7.0, and the same character imported using 1.7.1 (aside from a slight name change, so the new wouldn't overwrite the old). I downgraded DnD4eCM to v1.7.0, and the PC imported using v1.7.1 still does not launch the Compendium. For the time being, I'll just update PCs in the library by hand, rather than importing them. Thank you so much for the great product -- my game would be so much harder to run without it.  -- HenchmanNo21
 
 
 
HenchmanNo21, that sounds like my fix stopped importing the URLs at all.  Could you look at statlibrary screen for one of those characters and tell me if ANY of the powers have a "URL" entry?  -- DarkSir
 
 
 
Hello Darksir:
 
Thanks for all the updates, but I am now unable to upload CB files.  Running Win7-64bit and get this error on (almost) all my characters: (See screenshot)
 
[http://community.wizards.com/stefam/gallery/view_gallery.one?gal_id=1]
 
Thanks!
 
 
 
Hmm, can you email me a CB file you're having trouble with?  darksir at dragonpro dot com  -- DarkSir
 
 
 
Any chance the current source code can be linked from here again? I found that very useful. -- mattakaslash
 
 
 
Still loving Combat Manager, liking it the more I use it and I love how often it's updated. It's so nice to use something in such active development! 
 
Two suggestions/feature requests/whatever.  This might be something for fairly far in the future, or it might already be on the slate for the next version, but I've tried out a number of combat trackers before settling on Combat Manager, and it's the best but there were two really great feature in the first one I tried (Initracker: http://www.incompleteuserna.com/initracker/)  that none of the others, including Combat Manager, seem to have (CM is better in pretty much every other way).  First, if you designated a combatant as having ongoing damage, it would automatically take that damage out at the start of the turn (this is pretty much taken care of in CM with the addition of a reminder at the start of the turn, which is perhaps better anyway).  The second and even more useful feature it has, is tracking of resistances/vulnerabilities/immunities and typed damage.  That is to say when creating a combatant you could put in whatever vulnerabilities/resistances it had, and then when you were entering damage you could designate the type of damage (acid, fire, lighting etc), and it would automatically take into account those resistances/vulnerabilities.  I think if CM had those features it would do pretty much 99% of what I could possibly want from a combat tracker! 
 
Anyway, thank you again, I really really like CM and can't wait to see what's next! --DrOct
 
 
 
Hi DarkSir, thanks for your reply. The power URL entries are in the statlibrary.dnd4 file for newly imported characters, just as they are for characters imported with v1.7.0. In fact, other than the name of the character (which I changed on the old version so I wouldn't overwrite it), the information between the opening and closing <statblock> tags is identical.
 
Hope that helps. I'm completely baffled.  -- HenchmanNo21
 
 
 
I just tried one other thing. I had been trying to View Compendium only on powers that initially show in the Powers window. I scrolled down to the bottom of the list, and the View Compendium entries for items that the character has all work. Also, I can view the Compendium entry for one power (Evil Eye of the Vistani), though I get an error from Wizards when the page loads (a problem on their end). That power is the second to last power in the list. I imported another character, and get a similar thing, though with that character, I can view the last two powers in the list (Dark One's Own Luck and Eldritch Rain), as well as all items. A third character allows me to view the last power, and all items. Just figured I'd add to the mystery...  -- HenchmanNo21
 
 
 
And now one more revelation -- I saved an encounter with the three newly-imported characters from the previous message, and one character imported in v1.7.0 (actually the same as one of the non-working characters, with a different name). When I look in the XML of the saved encounter, the <url> fields for powers are empty for the three new characters (except the few powers at the end of the list I could launch and all items), but are populated for the one old character.  -- HenchmanNo21
 
 
 
Just a small thing. When you import a monster from Adventure tools with more that 999 XP value, the XP value shows up as the first digit. (ex. monster worth 2500 XP shows up with only 2 XP.) -- Z
 
 
 
Z, I'm not seeing that issue. I just imported a 1,200 XP monster and it came through OK. Are you in a region that uses a different thousands delimiter (e.g. 1.200 or 1 200 for the above)? That's been known to cause problems like that in Windows apps that haven't been internationalized. -- SabreCat
 
 
 
To fix the issue of the missing digits on exp, you have to set in International and language option (control panel) the thousands delimiter to "," and restart the applications (Adventure tools too) -- Guez
 
 
 
Sorry for the lack of recent update, everyone.  I will be back on top of things at the beginning of November.  My schedule has been crazy lately, as I'm getting married at the end of October.  Preparations for that have kept me pretty busy.  Z, the problem you're seeing is due to a regional setting, and the way that the Monster Builder exports the monster in RTF, with the numeric formatting.  I'm working on a workaround for this.  HenchamnNo21, could you send me the character .dnd4e files for the characters you're having that issue with?  I'd like to see if I can figure out what's happening. -- DarkSir
 
 
 
No problem, DarkSir, and congratulations! Glad to hear from you, and especially that the delay was due to such happy circumstances. It's probably prudent to wait a bit before undertaking much on CM anyway, since it's not certain what WotC is doing next with the CB regarding Essentials and such. -- SabreCat
 
 
 
Congrats, Darksir! I'd be happy to send you the Character Builder files I'm having issues with. Is there an e-mail address to which I should send them? Or is there some other method you'd prefer for me to get them to you? -- HenchmanNo21
 
 
 
HenchmanNo21:  darksir at dragonpro dot com  :)  -- DarkSir
 
  
 
== Turn Progression when current Hits 0 HP ==
 
== Turn Progression when current Hits 0 HP ==

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