Difference between revisions of "Talk:DnD4eCM"

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== Character Builder Fix ==
 
== Character Builder Fix ==
  
I've posted a fix that takes care of the Character Builder file format change.  If the author doesn't return before Adventure Tools changes the format of Rich Text monsters, I'll try to update it again, with those changes, should the need arise.  -- DarkSir
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I've posted a fix that takes care of the Character Builder file format change.  If the author doesn't return before Adventure Tools changes the format of Rich Text monsters, I'll try to update it again, with those changes, should the need arise.  --[[User:DarkSir|DarkSir]]

Revision as of 05:30, 9 July 2010

Excellent utility, some suggestions

So far, I have been using an excel sheet I designed with a few features to achieve the same purpose. This application is far superior. One can see that the programmer has been using the utility - because the features make sense and are really useable. The screen real estate is also sparingly used, which is good, except maybe on netbooks with only 600 vertical pixels avaibles.

Some quick and humble suggestions, now. I see that some of them have already been voiced by other people.

  • Please provide some sort of contact information. I would like to send you a postcard to thank you for this great and very useful utility.
  • Add cut and paste to the statblock library, so that vriants of creatures can be easily created from within your application, without a need to resort to DDI utilities (I have access to them, but not everybody has).
  • Make it so that it is possible to highlight several creatures in the main tracker window, in order to modify them in bulk.
  • Make the langage-dependant terms used in the app a separate XML file, so that non-programmer can help and localize it. A french version would be very handy, for instance.

62.203.197.179 10:25, 21 March 2010 (UTC)



Tork - I would like to add excelent tool. Only few bugs are there - surge value don't adding any modifiers and missing surges per day and how many left. But everything is superb


Nice utility.

A few things I think it needs to be complete:

- Track healing surges (how many are available, total) - Track magic item uses per day - Track action points - Allow granting of milestones - Short/Extended Rest


David: I think this is a great tool. I would love to see it integrated with the tool being created over at: http://masterplan.habitualindolence.net/. They have a lot of great features that this doesn't, but what they don't have is PC import from character builder files and they don't parse out the powers from the monsters. They do however import all monsters from the compendium which I must say rocks. So if the two could be integrated it would be amazing.

It crashed when I tried to load. Debugger says:

An unhandled exception of type 'System.InvalidOperationException' occurred in Microsoft.VisualBasic.dll

Additional information: An error occurred creating the form. See Exception.InnerException for details. The error is: Font 'Arial Narrow' does not support style 'Regular'.

WinXP64bSP3. I don't appear to have that font installed, and I can't find anywhere that I could get it that doesn't want to charge me $30 for a 10kB file.

Update: Found it here: http://www.fontyukle.com/en/1,arial+narrow

N8Ball: Minor suggestion here, would it be possible to add some more beneficial effects to the effects menu? Like Attack bonus, Damage bonus or Defensive bonus. Leaders hand these effects out regularly. Great app, btw.

Knowledge Sharing Request

Would it be OK to share pre-generated encounters for Living Forgotten Realms modules via a Yahoo Group? As a convention manager I'm planning on loading up every combat encounter of every module for my DMs at our local gaming convention into Combat Manager. Can we share the wealth?

Enhancement Requests

I"m not sure if this is the right place to make a feature request, but I didn't see any other contact information on this page. I'd like to see the following enhancements:

  • ability to double-click on a power to toggle expended/available.
  • ability to select multiple monsters in the encounter roster and perform bulk operations on them, such as rolling initiative (so the highlighted monsters share the same init count), sending to reserves, etc.

I"ve got my own request. See, I primarily use this tool on a netbook during play, and the screen size is a little odd -- 1024 x 600, to be exact. What I end up with is the windows being cut off at the bottom, and the page for editing Compendium entries lacks resizing handles. This means that the OK button, while still present, is totally inaccessible without using the Tab key and hoping I get it right. Could you tweak the windows to allow resizing, maybe with scrolling up-and-down to allow for shorter displays?

Problem

The reserve window has green blocks for pcs with no text and red blocks for monsters with no text. Powers window does not show list. Library does not show list. The line items are there, but text has the same color as the background. This seems to be the same for the reserve and power windows: text color = background color. I am running Windows Vista on a Dell laptop. Also, don't know if this is related, but the program produces the following error detail upon exiting:

See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.


Exception Text --------------

System.UnauthorizedAccessException: Access to the path 'C:\Program Files\DnD4e Combat Manager\statlibrary.dnd4.tmp' is denied.

  at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
  at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
  at System.Xml.XmlWriter.Create(String outputFileName, XmlWriterSettings settings)
  at DnD4e_Combat_Manager.StatLibrary.SaveToFile(String filename)
  at DnD4e_Combat_Manager.frmTracker.frmTracker_FormClosing(Object sender, FormClosingEventArgs e)
  at System.Windows.Forms.Form.WmClose(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)



Loaded Assemblies --------------

mscorlib

   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.4062 (QFE.050727-4000)
   CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll

DnD4e Combat Manager

   Assembly Version: 1.6.0.0
   Win32 Version: 1.6.0.0
   CodeBase: file:///C:/Program%20Files/DnD4e%20Combat%20Manager/DnD4e%20Combat%20Manager.exe

Microsoft.VisualBasic

   Assembly Version: 8.0.0.0
   Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll

System

   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll

System.Windows.Forms

   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System.Drawing

   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

System.Runtime.Remoting

   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll

System.Configuration

   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

System.Xml

   Assembly Version: 2.0.0.0
   Win32 Version: 2.0.50727.3074 (QFE.050727-3000)
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll

System.Core

   Assembly Version: 3.5.0.0
   Win32 Version: 3.5.30729.1 built by: SP
   CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll


JIT Debugging --------------

To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.

For example:

<configuration>

   <system.windows.forms jitDebugging="true" />

</configuration>

When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. --Astromath 19:14, 3 December 2009 (PST)

Open source

Hi there! I just recently discovered this application, and it looks like it's a tool I'll definitely be giving a shot at my next session.

I happened to notice that it's a .NET application, and you have the source up for perusal, but you don't have the source under a license. I was considering perhaps contributing to the project, but without a license, I don't believe I could legitimately change your source without your permission.

Some good license choices for open source apps are http://www.apache.org/licenses/ and http://www.gnu.org/copyleft/lesser.html

If the lack of license was merely an oversight, you should consider placing the code on Github at http://www.github.com, which is completely free for open source applications. It also gives you a wiki, and an issue tracking system. --Adamjford 01:55, 10 January 2010 (UTC)

Adding monsters

Wonderful tool, and I hope to use it.

Alas, I am not a subscriber to D&D Insider and so do not have access to the monster builder. Of course, I can add monsters simply by typing in the powers. But, for example in Keep on the Shadowfell, I have a myriad of Kobold types to enter with similar abilities. It would be nice to have a feature where I could copy and paste my own monsters to create similar monsters without overwriting the existing entry in the library.

Suggestion

Now that the PHB3 is out, I'd suggest a spot for power points.

Also, I like to load my characters daily magic items in as well. Every time they hit an even level, I repaste them from the cb. When I do this, I have to manually retype all of their magic items. It would be nice if we had a way to save info like this somewhere and just select them.

Maybe an area to manually type and save power info would be nice. Just to keep the permanent text. I don't mind typing in the To Hit mod and Damage mod.

Suggestion 2

Hello, your tool is a great utility. In my opinion are missing a couple of things:

 - Mile stones tracker
 - Surge tracker

In my opinion should be enough to add some check box for the mile stones (I suppose 6, this means at least 12 encounters without long rest...) and a box I can put the number of surges, with the positive and negative button in order to increase and decrease the value.

Problem With Latest CB Version

First off I have to say that this Tool Rocks. It is by far the best and most complete one I've seen. I am no developer so I hope you keep it updated and moving forward. It is better then most of the Shit I've seen WoC put out. If you can even post and address for donations I would gladly send something.

Lately I have been having a problem with loading Characters from the Character builder. They load in but the stats are all empty. This happened after I updated the Character Builder. I assume they changed something in their file layout. I work around by entering in the info manually but that gets tiring. Has anyone else had this problem? Are their any other work arounds?

Thanks

Rich

Problem With Latest CB Version - replicated

Rich, I observe the same problem.

Since the source is available, I could go as far as updating the application to correct the issue. It is indeed caused by an update to the file format used by the character builder. Until now, in the CB .xml file, the 'stat' nodes used to have a 'name' attribute: now they do not any more and the app cannot properly load the data. Instead, one can rely on the presence of an 'alias' child node with the appropriate 'name' attribute. The update is made easy by the fact that the code is very clean and easy to understand. I am sure that the author of this wonderful app will be able to adapt it easily once he knows about the need.

Thanks a lot,

Armand

Ongoing damage

I love this tool. Been using VCC for a while now but this tool is so much easier to use, especially on my tablet PC.

One thing I would like to see in the update would be two fields that open up when you select "Ongoing Damage". Damage Type, and amount.

Unless I am missing something, I don't see anything that allows me to say, Ongoing damage, 5 poison. For now, I just place it in the notes field (great idea BTW!)

Dragon3y3

ongoing damage

When you bring up Ongoing Damage from the drop down menu, You can type in 'poison 5' or '5 poison' or whatever.

Fix for new file format?

Anybody know when or if there will be a fix to handle to new CB file format?

Bump - I am seeing that the tool will not load the new CB format. Crashes.

Right-Click Marked!

Love this utility. I never have to touch a pencil again.

One common thing that I find is that my crew tends to mark enemies consistantly. An option to be able to right click on a monster and have a "Marked until the end of current players next turn" would REALLY speed things up for me.

Also I can confirm that since the last update the character imports are not working properly.

cb fix

A buddy of mine fixed the cb thing. It was a pretty simple fix. He hasn't uploaded it anywhere though.


Character Builder Fix

I've posted a fix that takes care of the Character Builder file format change. If the author doesn't return before Adventure Tools changes the format of Rich Text monsters, I'll try to update it again, with those changes, should the need arise. --DarkSir