Editing Talk:MTH:Superpowers
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Mechanically though, is this a problem? Do we want players lending powers or killing off characters to steal their power items? | Mechanically though, is this a problem? Do we want players lending powers or killing off characters to steal their power items? | ||
− | == | + | == Type == |
− | + | What's this 'type' nonsense? Who's to say that Regeneration has to be 'Tech' or 'Bio' and can't be magical in nature? What if my character has a magical amulet which causes his wounds to heal? You should be able to fluff any power as having any type of origin. Limiting them by type is... well for lack of a better way to put it, it isn't fun. If this is for one particular game, then maybe that person should have their own set of rules rather than impress upon newcomers to the wiki that their characters will have their pick of superpowers limited based on what 'type' of hero they are. | |
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− | + | As it is described under 'Type' on this page, the 'Type' is an optional factor used with the Origins character splat. If not using Origins the Type has no effect. Besides, just like the die pool on a power (or any of it's other mechanical effects) a different rational for the Power would change the listed Type. | |
− | + | One reason for including Type and Origin is to allow an ST to have some ground to stand on if they need to rein in their players with respect to applying consistent rationales to their character's powers (as opposed to having them be 'fluffed'). In many groups players do that themselves, and so those optional systems are not needed everywhere. Apply where applicable. --BunniRabbi | |
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