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− | = Personal Prologues =
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− | I've written the broad story prologue that explains how we start ''in media res''; but you guys should feel free to tie in your character through a personal prologue to explain how they got here. That would be cool!
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− | --[[User:Aprogressivist|Aprogressivist]] 18:29, 22 December 2010 (UTC)
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| = Etiquette = | | = Etiquette = |
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| P.P.S. I'm not obsessing about Mithric, really. ;P He's just an easy hook to tie a lot of this on. I want everyone to get a fair shout in everything. | | P.P.S. I'm not obsessing about Mithric, really. ;P He's just an easy hook to tie a lot of this on. I want everyone to get a fair shout in everything. |
− | --[[User:Aprogressivist|Aprogressivist]] 18:06, 22 December 2010 (UTC)
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− | == Chapter 1 Notes ==
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− | I've divided chapter 1 into two "parts". Part A consists of the party on the walls, which includes the Sunrise Prince and anybody else who wants to be there. Part B consists of anyone who wants to be there; I think it would be cool for at least two PCs to be in Part B. Then we can use the unification of the party as the vehicle to drive Chapter 1. The idea of a small group of Celestials coming to the rescue and getting into the citadel despite there being an army in the way could be quite cool.
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− | (Note: you don't have to fight your way through... there's other possible solutions too! Though if you want to start the slashing... be my guest!)
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− | That being said, if no-one is interested in being in Part B, or if you think the narrative structure I am trying to impose just doesn't work, we'll just quietly drop that side and focus on a Council of War in part A. :)
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− | --[[User:Aprogressivist|Aprogressivist]] 18:27, 22 December 2010 (UTC)
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− | =Out-of-Character Comments: Group A=
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− | <font size="-2"><b>Posted by Tywyll</b></font>
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− | <hr>
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− | Ok, I want Swordsinger to get another look at the army and figure out what details he can with normal vision. I'm probably going to try a Supernatural Occult Charm afterwards, but want to back that up with some info first.
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− | Oh, and I realize I'm going to sound like a total noob but I noticed the dice we are rolling are d6... what counts as a success? I don't have my copy of the Quick Start handy and I guess I must have skimmed the dice part because I thought that used d10s just like the real game. :(
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− | <font size="-2"><b>Posted by Daiklave</b></font>
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− | <hr>
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− | We use d6, with 4-5 counting as a single success and 6 as a double success.
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− | =Out-of-Character Comments: Group B=
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− | Belated Entries: Rolled Investigate (2d6) when meeting LGW and scored 3 successes. Used my own dice, as this was before the notice re: Invisible Castle.
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− | I also expended a mote of Essence activating Supernatural (Athletics) to climb that tree at running speed while carrying a huge freaking sword in my hand :)
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− | --[[User:Daiklave|Daiklave]] 14:15, 24 December 2010 (UTC)
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− | Rolled War [http://invisiblecastle.com/roller/view/2814991/] for 3 successes. Added three details about Johr's army: a total of four Dynasts, one is a sorcerer, and there are soldiers heading into the woods for timbers for the Seftarian war machines.
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− | --[[User:Daiklave|Daiklave]] 20:50, 24 December 2010 (UTC)
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− | : Looks good! As per your FPM, let's use these stats for the troops directly at hand:
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− | : '''12 Seasoned Troops'''
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− | : Initiative 2 Ability 3 Attack 8d PDV 4 Soak 3 Health 12
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− | : Factors in Light Armor/Shields (+1 Soak +1/-1 PDV, -2 Athletics) and Light Weapons (-1 Initiative, +1 Damage)
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− | : '''18 Average Troops'''
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− | : Initiative 1 Ability 2 Attack 8d PDV 2 Soak 1 Health 18
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− | : Factors in No Armor and Heavy Weapons (-1 Initiative and PDV, +2 Damage)
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− | : --[[User:Aprogressivist|Aprogressivist]] 13:34, 27 December 2010 (UTC)
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− | Copper Jaguar waited for his Anima to reset to dormant while the sun set. Activated Tempest Blade Style (2 motes of Essence). Also made a Presence roll of 5d6 (I earned that +1 stunt bonus, by God!)earning one success [http://invisiblecastle.com/roller/view/2816547/] :(
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− | Combat Rolls:[http://invisiblecastle.com/roller/view/2816938/] for Initiative, and [http://invisiblecastle.com/roller/view/2817038/] for the Melee (Overwhelming + Multiple) attack, which did 15 Health Levels of damage.
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− | Anima Flaring at level three, spent 2E for Tempest Blade Style and 3E for Combo. Used anima to sanctify the dead for 1E. Stunted back 2E. Down a total of 4E.
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− | House Rule by Aprogressivist: On a successful attack roll against Extras, the Multiple Charm adds automatic levels of Damage equal to the number of additional targets provided by the Charm.
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− | --[[User:Daiklave|Daiklave]] 01:17, 27 December 2010 (UTC)
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− | Saw an opportunity to address more of the story hooks that were mentioned before the game started, including our missing Eclipse Caste (Moonshadow), and providing an opportunity for Deathlord involvement.
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− | --[[User:Daiklave|Daiklave]] 21:10, 30 December 2010 (UTC)
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