Editing Talk:Qwixalted/Sunrise of the River Kingdoms

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--[[User:Aprogressivist|Aprogressivist]] 18:27, 22 December 2010 (UTC)
 
--[[User:Aprogressivist|Aprogressivist]] 18:27, 22 December 2010 (UTC)
 
=Out-of-Character Comments: Group A=
 
<font size="-2"><b>Posted by Tywyll</b></font>
 
<hr>
 
 
Ok, I want Swordsinger to get another look at the army and figure out what details he can with normal vision.  I'm probably going to try a Supernatural Occult Charm afterwards, but want to back that up with some info first.
 
 
Oh, and I realize I'm going to sound like a total noob but I noticed the dice we are rolling are d6... what counts as a success?  I don't have my copy of the Quick Start handy and I guess I must have skimmed the dice part because I thought that used d10s just like the real game. :(
 
 
<font size="-2"><b>Posted by Daiklave</b></font>
 
<hr>
 
 
We use d6, with 4-5 counting as a single success and 6 as a double success.
 
 
=Out-of-Character Comments: Group B=
 
 
Belated Entries: Rolled Investigate (2d6) when meeting LGW and scored 3 successes.  Used my own dice, as this was before the notice re: Invisible Castle.
 
 
I also expended a mote of Essence activating Supernatural (Athletics) to climb that tree at running speed while carrying a huge freaking sword in my hand :)
 
 
--[[User:Daiklave|Daiklave]] 14:15, 24 December 2010 (UTC)
 
 
Rolled War [http://invisiblecastle.com/roller/view/2814991/] for 3 successes.  Added three details about Johr's army: a total of four Dynasts, one is a sorcerer, and there are soldiers heading into the woods for timbers for the Seftarian war machines.
 
 
--[[User:Daiklave|Daiklave]] 20:50, 24 December 2010 (UTC)
 
 
: Looks good! As per your FPM, let's use these stats for the troops directly at hand:
 
 
: '''12 Seasoned Troops'''
 
: Initiative 2 Ability 3 Attack 8d PDV 4 Soak 3 Health 12
 
: Factors in Light Armor/Shields (+1 Soak +1/-1 PDV, -2 Athletics) and Light Weapons (-1 Initiative, +1 Damage)
 
 
: '''18 Average Troops'''
 
: Initiative 1 Ability 2 Attack 8d PDV 2 Soak 1 Health 18
 
: Factors in No Armor and Heavy Weapons (-1 Initiative and PDV, +2 Damage)
 
 
: --[[User:Aprogressivist|Aprogressivist]] 13:34, 27 December 2010 (UTC)
 
 
Copper Jaguar waited for his Anima to reset to dormant while the sun set.  Activated Tempest Blade Style (2 motes of Essence). Also made a Presence roll of 5d6 (I earned that +1 stunt bonus, by God!)earning one success [http://invisiblecastle.com/roller/view/2816547/] :(
 
 
Combat Rolls:[http://invisiblecastle.com/roller/view/2816938/] for Initiative, and [http://invisiblecastle.com/roller/view/2817038/] for the Melee (Overwhelming + Multiple) attack, which did 15 Health Levels of damage.
 
 
Anima Flaring at level three, spent 2E for Tempest Blade Style and 3E for Combo. Used anima to sanctify the dead for 1E. Stunted back 2E. Down a total of 4E.
 
 
House Rule by Aprogressivist: On a successful attack roll against Extras, the Multiple Charm adds automatic levels of Damage equal to the number of additional targets provided by the Charm.
 
 
--[[User:Daiklave|Daiklave]] 01:17, 27 December 2010 (UTC)
 
 
Saw an opportunity to address more of the story hooks that were mentioned before the game started, including our missing Eclipse Caste (Moonshadow), and providing an opportunity for Deathlord involvement.
 
 
--[[User:Daiklave|Daiklave]] 21:10, 30 December 2010 (UTC)
 

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