Editing Talk:Qwixalted/Sunrise of the River Kingdoms

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Oh, and I realize I'm going to sound like a total noob but I noticed the dice we are rolling are d6... what counts as a success?  I don't have my copy of the Quick Start handy and I guess I must have skimmed the dice part because I thought that used d10s just like the real game. :(
 
Oh, and I realize I'm going to sound like a total noob but I noticed the dice we are rolling are d6... what counts as a success?  I don't have my copy of the Quick Start handy and I guess I must have skimmed the dice part because I thought that used d10s just like the real game. :(
 
<font size="-2"><b>Posted by Daiklave</b></font>
 
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We use d6, with 4-5 counting as a single success and 6 as a double success.
 
  
 
=Out-of-Character Comments: Group B=
 
=Out-of-Character Comments: Group B=
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: --[[User:Aprogressivist|Aprogressivist]] 13:34, 27 December 2010 (UTC)
 
: --[[User:Aprogressivist|Aprogressivist]] 13:34, 27 December 2010 (UTC)
  
Copper Jaguar waited for his Anima to reset to dormant while the sun set.  Activated Tempest Blade Style (2 motes of Essence). Also made a Presence roll of 5d6 (I earned that +1 stunt bonus, by God!)earning one success [http://invisiblecastle.com/roller/view/2816547/] :(
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Copper Jaguar waited for his Anima to reset to dormant while the sun set.  Activated Tempest Blade Style (2 motes of Essence). Did I stunt any back? :P Also made a Presence roll of 5d6 (I earned that +1 stunt bonus, by God!)earning one success [http://invisiblecastle.com/roller/view/2816547/] :(
 
 
Combat Rolls:[http://invisiblecastle.com/roller/view/2816938/] for Initiative, and [http://invisiblecastle.com/roller/view/2817038/] for the Melee (Overwhelming + Multiple) attack, which did 15 Health Levels of damage.
 
 
 
Anima Flaring at level three, spent 2E for Tempest Blade Style and 3E for Combo. Used anima to sanctify the dead for 1E. Stunted back 2E. Down a total of 4E.
 
 
 
House Rule by Aprogressivist: On a successful attack roll against Extras, the Multiple Charm adds automatic levels of Damage equal to the number of additional targets provided by the Charm.
 
  
 
--[[User:Daiklave|Daiklave]] 01:17, 27 December 2010 (UTC)
 
--[[User:Daiklave|Daiklave]] 01:17, 27 December 2010 (UTC)
 
Saw an opportunity to address more of the story hooks that were mentioned before the game started, including our missing Eclipse Caste (Moonshadow), and providing an opportunity for Deathlord involvement.
 
 
--[[User:Daiklave|Daiklave]] 21:10, 30 December 2010 (UTC)
 

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