Editing Talk:Scratch

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*special toughness skills might allow you to be healed more often.
 
*special toughness skills might allow you to be healed more often.
 
*toughness skills that help you be healed?
 
*toughness skills that help you be healed?
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== healing once ==
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It seems that the two simplest options are to allow unlimited healing, or to allow healing only once per encounter.  Which should be the default Scratch rule?  Unlimited healing is currently in place.  We could conceivably have one of the following healing once per encounter rules:
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*Characters can only be healed once per encounter, but healing always restores the character to healthy (stamina +1) regardless of weather they are injured or incapacitated.
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*Like the last one above, but instead the character is always restored to full hit points.  This would do the most to make up for only being healed once per round, and is much cooler than having to count how many times your character has been healed.
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*Healing could only be used on injured characters to make them healthy.  I like this option, because IMHO recapitalization someone is beyond the scope of any encounter, as is restoring them to full hit points.  This may be too extreme of an adjustment and adversely influence game balance.
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IMHO all of these once-per-encounter healing rules are better than what we have now, and also IMHO I can live with what we have now.  So if we decide to have unlimited healing as default, simply delete this "healing once" section and we'll be done with this topic.--[[User:BFGalbraith|BFGalbraith]] 14:23, 20 June 2011 (PDT)
  
 
==optional death rules==
 
==optional death rules==
  
 
realistic or brutal games like [[Resilience]] might have death rules that add dramatic tension and character expendability.
 
realistic or brutal games like [[Resilience]] might have death rules that add dramatic tension and character expendability.

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