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==Player Characters==
 
==Player Characters==
 
Name | Class | Level | HP | AC | Initiative | Main Weapon | Attack Bonus | Damage
 
Name | Class | Level | HP | AC | Initiative | Main Weapon | Attack Bonus | Damage
*[[Hasan al-Naqit]] | Cleric | Level 4 | HP: 20/20 | AC: 1 | Initiative: +2 | Scimitar | To hit +2 | Damage 1d8+2 | Sling | To hit +1 | Damage 1d4 | Ammo: d10
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*[[Hasan al-Naqit]] | Cleric | Level 4 | HP: 20/20 | AC: 1 | Initiative: +2 | Scimitar | To hit +2 | Damage 1d8+2 | Sling | To hit +1 | Damage 1d4 | Ammo: d4
 
*[[Guan Zi]] | Fighter | Level 3 | HP: 14/19 | AC: 5 | Initiative +0 | Axe | Attack Bonus +3 | Damage 1d8+4
 
*[[Guan Zi]] | Fighter | Level 3 | HP: 14/19 | AC: 5 | Initiative +0 | Axe | Attack Bonus +3 | Damage 1d8+4
 
*[[Eahal San]] | Kuan Amelatu | Level 3 | HP: 15/15 | AC: 3 | Intiative +1 |  
 
*[[Eahal San]] | Kuan Amelatu | Level 3 | HP: 15/15 | AC: 3 | Intiative +1 |  
 
Henchpersons
 
*[[Aiguo Lei (Guo)]] | Thief | Level 1 | HP: 4/4 | AC: 6 | Initiative: +1 | Long Bow | To hit +2 | Damage 1d8 | Ammo: d20 | Longsword | To hit +2 | Damage 1d8+2
 
*[[Tancred Kruger]] | | Level 0 | HP: ?/? | AC: 5 | Initiative: +1 | Short bow | To hit +1 | Damage 1d6 | Spear | To hit +1 | Damage 1d6+1
 
*[[Dagma Frey]] | | Level 0 | HP: ?/? | AC: 6 | Initiative: +0 | Sling | To hit +0 | Damage 1d4 | Spear | To hit +0 | Damage 1d6
 
*[[Song Bai]] | Magic-user 1 | HP: 4/4 | AC: 9 | Initiative: +0 | Sling | To hit +0 |Damage 1d4
 
*[[Ali Asam]] | Cleric 2 | HP: 11/11 | AC: 4 | Initiative: +0 | Mace | To hit +0 |Damage 1d6
 
  
 
Lost in the Dark
 
Lost in the Dark
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==Treasure and Party Funds==
 
==Treasure and Party Funds==
*Box from mage's chamber with sword hilt
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*Locked box from mage's chamber
 
*Mage's wand
 
*Mage's wand
 
*Mage's dagger
 
*Mage's dagger
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*Guan Zi
 
*Guan Zi
**Gear: 77
+
**Gear:  
 
**Treasure: Wand, Jeweled dagger from mage, locked box from mage's chamber
 
**Treasure: Wand, Jeweled dagger from mage, locked box from mage's chamber
 
**Total Encumbrance:   
 
**Total Encumbrance:   
**Movement:  T: 30 E: 10 R: 30
+
**Movement:  T: E: R:
  
 
*Eahal
 
*Eahal
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**Total Encumbrance:  
 
**Total Encumbrance:  
 
**Movement:
 
**Movement:
 
*Tancred
 
**Gear: 74
 
**Treasure:
 
**Total Encumbrance: 77
 
**Movement:  T: 60 E: 20 R: 60
 
 
*Dagma
 
**Gear: 75
 
**Treasure:
 
**Total Encumbrance: 78
 
**Movement:  T: 60 E: 20 R: 60
 
 
*Ali
 
**Gear: 60
 
**Treasure:
 
**Total Encumbrance: 60
 
**Movement:  T: 60 E: 20 R: 60
 
  
 
==Experience Point Awards==
 
==Experience Point Awards==
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==House Rules==
 
==House Rules==
===Standard of Living costs===
 
At the beginning of each month, each PC must pay a Cost of Living fee based on their level.  This covers normal food and drink, lodging, common spell components, and ammo replenishment.
 
 
*1st level 20 gp
 
*2nd level 60 gp
 
*3rd level 150 gp
 
*4th level 300 gp
 
*5th level 600 gp
 
*6th level 1,000 gp
 
*7th level 1,500 gp
 
*8th level 5,000 gp
 
*9th level 10,000 gp
 
 
 
===Reputation===
 
===Reputation===
 
*High Line Trading Concern - Rescued caravan from Shou raiders (IC 15)
 
*High Line Trading Concern - Rescued caravan from Shou raiders (IC 15)

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