Taming The Westmark

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Revision as of 10:18, 27 June 2018 by Sulldawga (talk | contribs) (House Rules)
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A Labyrinth Lord PbP Campaign using the Red Tide setting

Threads: Recruitment

An Echo Fighter.jpeg

Player Characters

House Rules

Encumbrance

We're using the optional rules on p 44 of the LL rulebook.

  • You don't have to drop a movement category if you're wearing armor.
  • Anything under one pound will not count at all toward encumbrance.
  • Players must indicate which items are "readied". These items are considered to be worn or easily available for use.
    • However, any fragile readied items may have to pass a saving throw if the PC takes a large amount of damage in a given turn, falls 10 feet or more, etc...
  • The LL reserves the right to limit the number of readied items if the players abuse the process.
Encumbrance Turn/Encounter/Running Movement
Up to 40 lbs 120/40/120
41 to 60 lbs 90/30/90
61 to 80 lbs 60/20/60
81 to 160 lbs 30/10/30

Backgrounds

Each player can choose a Background for their PC at the start of play. These backgrounds represent the character’s skill set before becoming an adventurer.

  • Artist (Painter, Sculptor, etc)
  • Laborer (Farmer, Miner, etc)
  • Gambler (Card shark, Dice roller, etc)
  • Performer (Actor, Singer, Musician, etc)
  • Professional (Accountant, Merchant, Scribe, etc)
  • Tradesman (Armorer, Jeweler, Leatherworker, Smith, etc)

PCs can earn money in their area of expertise when not adventuring (LL to determine monthly wage). They can also answer questions or remember facts about their profession. PCs are considered Proficient at their profession. They can increase their proficiency by one step to Expert, and again to Master, by spending Skill points later in their career.

  • Proficient PCs have a 50% chance of answering questions about their profession.
  • Expert PCs have a 70% chance of answering questions about their profession.
  • Master PCs have an 85% chance of answering questions about their profession.

PC Creation

These rules apply to all newly created PCs

  • LL rolls 4d6, drop lowest for ability scores
  • Player may put scores in any order
  • All PCs start at 3rd level
  • All PCs start with standard GP, plus a horse with saddle and bag, and a randomly determined magic item
  • All spellcasting PCs choose their starting spells as per the LL rulebook. The LL will then randomly chose one 1st and one 2nd level spell to add to their spellbook
  • All PCs get maximum HP at 1st level. The LL will then re-roll HP for each level gained. If the roll is less than the previous total, the PC instead gains 1 HP