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− | + | COOL building is Smith Tower in Pioneer Square. | |
+ | It's an awesome building from the 1800's that is full of offices and | ||
+ | such. It'd be like the Baxter Building! | ||
+ | additionally (when I visited it with my brother a month ago) they | ||
+ | told the story that there is a real "mansion" style apartment in the | ||
+ | top "pyramid" of the building. Currently a guy, his wife and new baby | ||
+ | live there. There's apparently a "globe" on the very top that a small | ||
+ | group of people can get up in for a 360 opague glodal view of Seattle! | ||
− | + | I really like the Smith Tower for an HQ... check out my notes/ideas... | |
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+ | here's a pic... | ||
+ | http://www.emporis.com/en/il/to/sh/?ar=1&na=Smith+Tower&ci=Seattle&button=Empori\ | ||
+ | s+Search | ||
+ | http://www.smithtower.com/Facts.html | ||
+ | http://en.wikipedia.org/wiki/Smith_Tower | ||
+ | http://www.glasssteelandstone.com/US/WA/SeattleSmithTower.html | ||
+ | http://www.shellbackltd.com/pages2/thumb/image/g8.jpg | ||
+ | http://www.shellbackltd.com/pages2/thumb/image/g1.jpg | ||
+ | http://aurorastudios.typepad.com/photos/aurora_1/smith_tower_1.jpg | ||
+ | http://www.bcmivf.org/Images/maphouston3_lrg.gif | ||
+ | mixed with ..... | ||
+ | http://members.fortunecity.com/dm_bishop2/marvel/baxter002.JPG | ||
+ | http://omnicentral.net/fantastic4/sounds/baxter.gif | ||
− | ----- | + | http://www.terrydivyak.com/gallery/export/html/photos/Stock_Seattle_DSC_0458.jpg |
− | + | ||
− | + | Built: 1911-1914 | |
+ | Floors: 42 | ||
+ | Maximum height: 522 feet | ||
+ | Weight: 48,650 tons | ||
+ | Location: 506 Second Avenue | ||
+ | |||
+ | a high-rise industrial site | ||
+ | the top five floors of the building perfect for their needs | ||
+ | |||
+ | In the lobby has an express elevator to the top five floors which can | ||
+ | only be accessed by a solenoid activator carried in the team's | ||
+ | identa-chips. This elevator is equipped with scanners used to identify | ||
+ | the passengers as well as detect concealed weapons. The other | ||
+ | elevators only go as high as the 37th floor, which is the team's | ||
+ | reception area. Here a visitor would be greeted by the team | ||
+ | receptionist and security and scanned. | ||
+ | |||
+ | The building is divided between regular tenants and the team's | ||
+ | headquarters. | ||
+ | Floors 34-36 are a buffer zone. Tenants on these floors do not have | ||
+ | 99-year leases; they must renew on a yearly basis. This provides the | ||
+ | team with room for future expansion when they finally outgrow their | ||
+ | present area. | ||
+ | |||
+ | Floors 37-42 and the 3 story pyramid and top globe serve as the team's | ||
+ | headquarters. | ||
+ | |||
+ | The 38th floor is the living quarters and laid out much like any large | ||
+ | Seattle apartment. The 39th floor has some more living quarters, art | ||
+ | studio, the library, the reference room, etc. Floor 39 acts as an inn; | ||
+ | guest suites fill this usually unoccupied floor. Two suites can by | ||
+ | water-filled and maintained for aquatic visitors or other extreme | ||
+ | enviromental conditions such as Atlanteans or Moon People. Other | ||
+ | facilities include the kitchen, pantry, spa, two gymnasia (one for | ||
+ | normal strength levels, the other for super-strong users), a large | ||
+ | library, and a computerized classroom. 40th floor is primarily for | ||
+ | workshops and laboratories; the floorplan changes frequently with | ||
+ | experiments. The computer and monitor banks, communications center, | ||
+ | briefing room are located on the 41st floor and is considered the | ||
+ | actual headquarters. It function as the team's command center. Meeting | ||
+ | rooms, communications stations, links to Starcore and other | ||
+ | astronomical organizations, and a computerized medical station are | ||
+ | here.The 42nd is the hangar bay and machine shop. | ||
+ | |||
+ | |||
+ | Basement | ||
+ | The foundation reaches 150' into the Pioneer Square Underground and | ||
+ | bedrock. There are ten floors here. Sublevels 1-2 are used by the | ||
+ | building's maintenance staff. Sublevels 3-4 contain the freight docks | ||
+ | and tenant warehouse facilities. A railroad spur enables large masses | ||
+ | of freight to be moved in or out without the need to deal with the | ||
+ | Seattle traffic. | ||
+ | |||
+ | Sublevels 5-15 are restricted to the team. These floors contain | ||
+ | special devices and support facilities for floors 37th and up floors. | ||
+ | These include a back-up computer system, generators, holding cells, | ||
+ | and any large items the team might not want on the upper floors. | ||
+ | Sublevel 5 contains the waterfilled conduit that reaches the Pudget | ||
+ | Sound; this permits aquatic visitors to directly reach the tower | ||
+ | without suffering the indignity of having to swim through the sewer | ||
+ | system. | ||
+ | |||
+ | The basic structure of the tower consists of various combinations of | ||
+ | reinforced concrete, steel, and other durable materials. Floors 1-36 | ||
+ | are fairly normal construction. Floors 37th and up floors are | ||
+ | somewhat sturdier. Some internal walls are further reinforced. | ||
+ | |||
+ | Floors 20, 37, and 42 contain the mechanical facilities for the | ||
+ | building's ventilation and plumbing systems. The ventilation system | ||
+ | contains an auxiliary oxygen supply and air recycling system that can | ||
+ | maintain a breathable atmosphere within the building for days. | ||
+ | |||
+ | An empty elevator shaft runs the height of the building. It is for the | ||
+ | use of other members of the team who need to quickly get to any other | ||
+ | floor. It is only for use by those with the means to travel through | ||
+ | the air or along walls. Safeguards in the shaft can detect and catch | ||
+ | anyone falling down the shaft; sensors are able to differentiate | ||
+ | between a freefall and controlled downward flight. In the event of a | ||
+ | freefall, nets spring out from the sides. | ||
+ | |||
+ | The tower has a series of breakaway points. These unoccupied floors | ||
+ | have special destruct devices that will separate sections of the | ||
+ | building. The idea is that if the team's headquarters were drawn into | ||
+ | space, these devices would detach the lower civilian floors, which | ||
+ | would hopefully remain attached to the ground. The breakaway points | ||
+ | are located on floors 21 and 37. |