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[[HQ rules from M&M2e]]
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COOL building is Smith Tower in Pioneer Square.
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It's an awesome building from the 1800's that is full of offices and
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such. It'd be like the Baxter Building!
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additionally (when I visited it with my brother a month ago) they
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told the story that there is a real "mansion" style apartment in the
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top "pyramid" of the building. Currently a guy, his wife and new baby
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live there. There's apparently a "globe" on the very top that a small
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group of people can get up in for a 360 opague glodal view of Seattle!
  
  
==the PIER 25 - CARTER WAREHOUSE==
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I really like the Smith Tower for an HQ... check out my notes/ideas...
Pier 25, 25th Ave & Canill St. <br> Freedom City, NJ <br>  Following the Band of Steel's first mission for the [[Overshadow]] they were ushered to a site below downtown Freedom City to recoup and relax. Overshadow offered them refuge at a location made available for use in the docks. The area of the Waterfront is lightly patrolled by [[AEGIS]] or Khanate Troops. The docks act as one of the limited means for civilians to smuggle things in and out of Freedom City to the outside world.  The warehouse is largely an open utilitarian space that continues to have remiscent smells of everything from fish to sawdust,  oil and gas.  There are a few minor pieces of equipment available such as forklifts and small hover lifts used for moving small ton cargo.  Roughly a 1/4th of the rear portion of the warehouse has been outfitted with two floor open air lofts.  Large open spaces partitianed only by computer and communication equipment moved in to maintain [[SHADOW]] cell groups.  Past users of the facility have made portions of the warehouse comfortable enough to support relaxed couches and matresses to bed down or watch videos between missions.  The warehouse formerly had a speed boat for use in the dock, this was destroyed by [[Boneyard]] and [[Warcry]].  The dock currently holds the remains of [[Dr. Steel]]'s "[[Drilling Submarine]]".
 
[[Image:Pier25Warehouse.gif|frame|Pier 25 sits about 10 blocks from the the Freedom City Aquarium]]
 
This abandoned warehouse is located at PIER 25 on the Docks in the [[Waterfront District]] of Freedom City along the corner of 25th Ave & Canill St.  The headquarters automatically has the basic structural amenities like doors and windows, power outlets, utilities, and so forth at no cost.
 
* Size: Medium  [1 ep]
 
* Toughness: 10  [1 ep]
 
'''Features:'''  [7 ep]
 
* Communications
 
* Computer
 
* Concealed
 
* Dock
 
* Garage
 
* Living Space (or rather just alot of open space)
 
* Security System
 
  
'''COST''': 9 equipment points.
 
  
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here's a pic...
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http://www.emporis.com/en/il/to/sh/?ar=1&na=Smith+Tower&ci=Seattle&button=Empori\
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s+Search
  
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http://www.smithtower.com/Facts.html
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http://en.wikipedia.org/wiki/Smith_Tower
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http://www.glasssteelandstone.com/US/WA/SeattleSmithTower.html
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http://www.shellbackltd.com/pages2/thumb/image/g8.jpg
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http://www.shellbackltd.com/pages2/thumb/image/g1.jpg
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http://aurorastudios.typepad.com/photos/aurora_1/smith_tower_1.jpg
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http://www.bcmivf.org/Images/maphouston3_lrg.gif
  
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mixed with .....
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http://members.fortunecity.com/dm_bishop2/marvel/baxter002.JPG
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http://omnicentral.net/fantastic4/sounds/baxter.gif
  
-----
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http://www.terrydivyak.com/gallery/export/html/photos/Stock_Seattle_DSC_0458.jpg
[[THE BAND OF STEEL]]<br>
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[[NECESSARY EVIL in FREEDOM CITY]]
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Built: 1911-1914
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Floors: 42
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Maximum height: 522 feet
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Weight: 48,650 tons
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Location: 506 Second Avenue
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a high-rise industrial site
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the top five floors of the building perfect for their needs
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In the lobby has an express elevator to the top five floors which can
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only be accessed by a solenoid activator carried in the team's
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identa-chips. This elevator is equipped with scanners used to identify
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the passengers as well as detect concealed weapons. The other
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elevators only go as high as the 37th floor, which is the team's
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reception area. Here a visitor would be greeted by the team
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receptionist and security and scanned.
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The building is divided between regular tenants and the team's
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headquarters.
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Floors 34-36 are a buffer zone. Tenants on these floors do not have
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99-year leases; they must renew on a yearly basis. This provides the
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team with room for future expansion when they finally outgrow their
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present area.
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Floors 37-42 and the 3 story pyramid and top globe serve as the team's
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headquarters.
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The 38th floor is the living quarters and laid out much like any large
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Seattle apartment. The 39th floor has some more living quarters, art
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studio, the library, the reference room, etc. Floor 39 acts as an inn;
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guest suites fill this usually unoccupied floor. Two suites can by
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water-filled and maintained for aquatic visitors or other extreme
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enviromental conditions such as Atlanteans or Moon People. Other
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facilities include the kitchen, pantry, spa, two gymnasia (one for
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normal strength levels, the other for super-strong users), a large
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library, and a computerized classroom. 40th floor is primarily for
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workshops and laboratories; the floorplan changes frequently with
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experiments. The computer and monitor banks, communications center,
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briefing room are located on the 41st floor and is considered the
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actual headquarters. It function as the team's command center. Meeting
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rooms, communications stations, links to Starcore and other
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astronomical organizations, and a computerized medical station are
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here.The 42nd is the hangar bay and machine shop.
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Basement
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The foundation reaches 150' into the Pioneer Square Underground and
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bedrock. There are ten floors here. Sublevels 1-2 are used by the
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building's maintenance staff. Sublevels 3-4 contain the freight docks
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and tenant warehouse facilities. A railroad spur enables large masses
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of freight to be moved in or out without the need to deal with the
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Seattle traffic.
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Sublevels 5-15 are restricted to the team. These floors contain
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special devices and support facilities for floors 37th and up floors.
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These include a back-up computer system, generators, holding cells,
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and any large items the team might not want on the upper floors.
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Sublevel 5 contains the waterfilled conduit that reaches the Pudget
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Sound; this permits aquatic visitors to directly reach the tower
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without suffering the indignity of having to swim through the sewer
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system.
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The basic structure of the tower consists of various combinations of
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reinforced concrete, steel, and other durable materials. Floors 1-36
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are fairly normal construction. Floors 37th and up floors are
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somewhat sturdier. Some internal walls are further reinforced.
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Floors 20, 37, and 42 contain the mechanical facilities for the
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building's ventilation and plumbing systems. The ventilation system
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contains an auxiliary oxygen supply and air recycling system that can
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maintain a breathable atmosphere within the building for days.
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An empty elevator shaft runs the height of the building. It is for the
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use of other members of the team who need to quickly get to any other
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floor. It is only for use by those with the means to travel through
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the air or along walls. Safeguards in the shaft can detect and catch
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anyone falling down the shaft; sensors are able to differentiate
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between a freefall and controlled downward flight. In the event of a
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freefall, nets spring out from the sides.
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The tower has a series of breakaway points. These unoccupied floors
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have special destruct devices that will separate sections of the
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building. The idea is that if the team's headquarters were drawn into
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space, these devices would detach the lower civilian floors, which
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would hopefully remain attached to the ground. The breakaway points
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are located on floors 21 and 37.

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