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Back to Homepage[https://wiki.rpg.net/index.php/ADnD.AgainstTheGiants]
 
Back to Homepage[https://wiki.rpg.net/index.php/ADnD.AgainstTheGiants]
  
'''Teebo''', Male Halfling Assassin/Fighter 4/4
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'''Teebo, Halfling Assassin/Bard 4/4'''
  
 
==Physical Notes==
 
==Physical Notes==
[[File:ADnD.Teebo.jpg|300px|right]]
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'''Race''':; '''Sex''':; '''Age''':
'''Race''': Tallfellow Halfling; '''Sex''': Male; '''Age''':
 
  
 
'''Height''':; '''Weight''':; '''Eye Color''':; '''Hair Color''':; '''Features''':
 
'''Height''':; '''Weight''':; '''Eye Color''':; '''Hair Color''':; '''Features''':
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{| class="wikitable" border="0" style="text-align:left"
 
{| class="wikitable" border="0" style="text-align:left"
 
|-
 
|-
| '''Strength''' || '''15''' || ''Mod: +1; Saving Throw: +2; Base Encumbrance: 75#''
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| '''Strength''' || '''10''' || ''Mod: +0; Saving Throw: +0; Base Encumbrance: #''
 
|-
 
|-
| '''Dexterity''' || '''18''' || ''Mod: +3; Saving Throw*: +5''
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| '''Dexterity''' || '''10''' || ''Mod: +0; Saving Throw: +0''
 
|-
 
|-
| '''Constitution''' || '''14''' || ''Mod: +1; Saving Throw*: +3''
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| '''Constitution''' || '''10''' || ''Mod: +0; Saving Throw: +0''
 
|-
 
|-
| '''Intelligence''' || '''15''' || ''Mod: +1; Saving Throw: +2''
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| '''Intelligence''' || '''10''' || ''Mod: +0; Saving Throw: +0''
 
|-
 
|-
| '''Wisdom''' || '''11''' || ''Mod: +0; Saving Throw: +1''
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| '''Wisdom''' || '''10''' || ''Mod: +0; Saving Throw: +0''
 
|-
 
|-
| '''Charisma''' || '''10''' || ''Mod: +0; Saving Throw: +1''
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| '''Charisma''' || '''10''' || ''Mod: +0; Saving Throw: +0''
 
|-
 
|-
 
|}
 
|}
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==SECONDARY STATS==
 
==SECONDARY STATS==
:'''Experience Points''': 18,750/18,750
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:'''Hit Points''': XX (XHD, +0 CON Mod)
:'''Hit Points''': 27 (4/4HD, +1 CON Mod)
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:'''Armor Class''': 10 (armor +dex +shield +misc)
:'''Armor Class''': 15 (armor 2+dex 3+shield +misc)
+
:'''Attack Bonus''': +0
:'''Attack Bonus''': +4
 
:'''Ability Bonus -Proficiency''': +2; '''Nonproficiciency''': +1
 
 
:'''Deity''':
 
:'''Deity''':
 
:'''Alignment''':
 
:'''Alignment''':
:'''Languages''': Common, Halfling, Elven, Thieves Chant
 
  
:'''Weapons''':
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: * ('''Weapon'''): Attack Bonus: +0; Damage: 1Dx +0; Qualities:
: * '''Short Sword''': Attack Bonus: +9; Damage: 1D6 +3; Qualities: Finesse, Slashing or Piercing
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: * ('''Weapon'''): Attack Bonus: +0; Damage: 1Dx +0; Qualities:
: * '''Weapon''': Attack Bonus: +0; Damage: 1Dx +0; Qualities:
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: * ('''Weapon'''): Attack Bonus: +0; Damage: 1Dx +0; Qualities:
: * '''Weapon''': Attack Bonus: +0; Damage: 1Dx +0; Qualities:
 
  
 
==HALFLING (TALLFELLOW) ABILITIES==
 
==HALFLING (TALLFELLOW) ABILITIES==
 
:'''Size''': Small
 
:'''Size''': Small
 
:'''Movement''': 45ft
 
:'''Movement''': 45ft
 +
:'''Languages''': Common, Halfling, Elven
 
:'''Combat Bonus''': gain +1 bonus to their attack rolls when using thrown weapons and slings.
 
:'''Combat Bonus''': gain +1 bonus to their attack rolls when using thrown weapons and slings.
 
:'''Resistance''': gain a +4 bonus to all Saving Throws versus magic and poison.
 
:'''Resistance''': gain a +4 bonus to all Saving Throws versus magic and poison.
 
:'''Skill Bonus''': +2 to Perception and +2 to Stealth skills
 
:'''Skill Bonus''': +2 to Perception and +2 to Stealth skills
:'''Skill Proficiency''': Language (Common, Halfling, Elven)
 
 
:'''Twilight Vision''': can see normally by moonlight and in dim light.
 
:'''Twilight Vision''': can see normally by moonlight and in dim light.
 
:'''Weapon Proficiency''': darts and slings.
 
:'''Weapon Proficiency''': darts and slings.
  
==ASSASSIN/FIGHTER ABILITIES==
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==CLASS XX ABILITIES==
:'''Saving Throws''': Dexterity, Constitution
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:'''Saving Throws''':
ASSASSIN
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:'''XX''':
:'''Backstab (+2)''': when making a melee or ranged attack against an opponent's rear facing, or when making a melee attack against a flanked foe, gain Backstab bonus. May only Backstab creatures that have a discernible anatomy. Must be able to see the target well enough to pick out a vital spot. They may only Backstab with weapons listed on the Assassin's weapon proficiency list. If making ranged Backstab attacks, they must be within close range for the weapon used.
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:'''XX''':
:'''Burglar (+2)''': gain burglar bonus to all Athletics skills checks made to climb, all Disable Device checks made to open locks and disarm traps, and all Stealth checks.
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:'''XX''':
:'''Find traps''': may make Perception checks to search for traps, including magical traps, with their full Proficiency Bonus. To find a trap, the assassin spends time intently studying and searching an area to deduce possible trap locations. It takes one round to locate a trap in a specific area such as a lock or a doorknob, and one minute to locate traps in a 5’ by 5’ foot area. The DC of this check is usually 10 + the Proficiency Bonus + the Dexterity modifier of the NPC who set the trap with a Disable Device check. For spell traps, such as Glyph of Warding, the DC is equal to the spell’s Saving Throw DC.
 
:'''Killing Strike (DC 13)''':When attacking a surprised target, an assassin may attempt to deliver a Killing Strike. If the assassin successfully attacks a surprised opponent, the target must make a Constitution Saving Throw. The DC of this Saving Throw is equal to 10 plus the ½ of the assassin level (minimum of 1) + the assassin’s Intelligence modifier. If the victim fails the save, they are automatically reduced to ½ of the assassin level in negative (-2) Hit Points and dying. If the victim makes their Saving Throw the attack deals normal damage.
 
:'''Footpad''': may move at their full Movement Rate when making Stealth checks to move silently.
 
:'''Extra Language (1)''': Thieves Chant
 
FIGHTER
 
:'''Weapon Specialization (+2)''': Short Sword. Bonus to both attack and damage with weapon.
 
:'''Cleave''': if you drop a foe (0 hit or less) with a melee attack gain immediate extra melee against another foe in reach with same weapon and bonuses to hit and damage.
 
:'''Combat Dominance (+1)''': bonus to resist disarm, push, and trip and can counter oppoents Acrobatics attempt to tumble past you. Also doulbe base attacks agains opponents of that HD or less.
 
 
===Weapon and Armor Proficiencies===
 
===Weapon and Armor Proficiencies===
:'''Weapons''': all
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:'''Weapons''':
:'''Armor''': all
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:'''Armor''':
:'''Shields''': all
+
:'''Shields''':
 +
===Spell Slots===
 +
'''Spells per level'''
 +
:0 level Cantrips:
 +
:1st Level:
 +
 
 +
'''Spells prepaired'''
 +
:0 level Cantrips:
 +
:1st Level:
  
 
==SKILLS==
 
==SKILLS==
: Acrobatics* (DEX) +5
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: ''Acrobatics'' (DEX) +0
 
: Animal Handling (WIS) +0
 
: Animal Handling (WIS) +0
: ''Arcana'' (INT)  
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: ''Arcana'' (INT) +0
: Athletics (STR) +1 (+3 to climb)
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: Athletics (STR) +0
: Chiper (INT) +2
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: Chiper (INT) +0
: ''Craft'' [''type''] (INT)  
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: ''Craft'' [''type''] (INT) +0
 
: Deception (CHA) +0
 
: Deception (CHA) +0
: ''Disable Device'' (DEX) (+5 to open locks and disarming traps)
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: ''Disable Device'' (DEX) +0
: ''Disguise'' (CHA)  
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: ''Disguise'' (CHA) +0
: History (INT) +1
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: History (INT) +0
 
: Insight (WIS) +0
 
: Insight (WIS) +0
: Intimidation* (CHA) +2
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: Intimidation (CHA) +0
 
: ''Language'' [type] (INT)  
 
: ''Language'' [type] (INT)  
 
: Medicine (WIS) +0
 
: Medicine (WIS) +0
: Nature (INT) +1
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: Nature (INT) +0
: Perception* (WIS) +5
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: Perception (WIS) +0
 
: Performance (CHA) +0
 
: Performance (CHA) +0
 
: Persuasion (CHA) +0
 
: Persuasion (CHA) +0
: ''Poison'' (INT)  
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: ''Poison'' (INT) +0
 
: Profession [type] (WIS) +0
 
: Profession [type] (WIS) +0
: Religion (INT) +1
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: Religion (INT) +0
: Sleight-of-Hands (DEX) +3
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: Sleight-of-Hands (DEX) +0
: Stealth* (DEX) +9
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: Stealth (DEX) +0
: Survival* (WIS) +2
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: Survival (WIS) +0
  
 
:: * Proficiency with these skills
 
:: * Proficiency with these skills
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==EQUIPMENT==
 
==EQUIPMENT==
'''Encumbrance''': Base (No Encumbrance) [Strx5]: 75lbs; Moderate Load [Strx10]: 150lbs; Heavy Load [Strx15]: 225lbs
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'''Encumbrance''': Base (No Encumbrance) [Strx5]: 0lbs; Moderate Load [Strx10]: 0lbs; Heavy Load [Strx15]: 0lbs
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
|'''Short Sword'''
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|'''XX'''
|'''''2 lbs'''''
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|'''''x lbs'''''
 
|-
 
|-
|'''Leather Armor'''
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|'''XX'''
 
|'''''x lbs'''''
 
|'''''x lbs'''''
 
|-
 
|-

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