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:'''Burglar (+2)''': gain burglar bonus to all Athletics skills checks made to climb, all Disable Device checks made to open locks and disarm traps, and all Stealth checks.
 
:'''Burglar (+2)''': gain burglar bonus to all Athletics skills checks made to climb, all Disable Device checks made to open locks and disarm traps, and all Stealth checks.
 
:'''Find traps''': may make Perception checks to search for traps, including magical traps, with their full Proficiency Bonus. To find a trap, the assassin spends time intently studying and searching an area to deduce possible trap locations. It takes one round to locate a trap in a specific area such as a lock or a doorknob, and one minute to locate traps in a 5’ by 5’ foot area. The DC of this check is usually 10 + the Proficiency Bonus + the Dexterity modifier of the NPC who set the trap with a Disable Device check. For spell traps, such as Glyph of Warding, the DC is equal to the spell’s Saving Throw DC.
 
:'''Find traps''': may make Perception checks to search for traps, including magical traps, with their full Proficiency Bonus. To find a trap, the assassin spends time intently studying and searching an area to deduce possible trap locations. It takes one round to locate a trap in a specific area such as a lock or a doorknob, and one minute to locate traps in a 5’ by 5’ foot area. The DC of this check is usually 10 + the Proficiency Bonus + the Dexterity modifier of the NPC who set the trap with a Disable Device check. For spell traps, such as Glyph of Warding, the DC is equal to the spell’s Saving Throw DC.
:'''Killing Strike (DC 13)''':When attacking a surprised target, an assassin may attempt to deliver a Killing Strike. If the assassin successfully attacks a surprised opponent, the target must make a Constitution Saving Throw. The DC of this Saving Throw is equal to 10 plus the ½ of the assassin level (minimum of 1) + the assassin’s Intelligence modifier. If the victim fails the save, they are automatically reduced to ½ of the assassin level in negative (-2) Hit Points and dying. If the victim makes their Saving Throw the attack deals normal damage.
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:'''Killing Strike (DC 13)''':When attacking a surprised target, an assassin may attempt to deliver a Killing Strike. If the assassin successfully attacks a surprised opponent, the target must make a Constitution Saving Throw. The DC of this Saving Throw is equal to 10 plus the ½ of the assassin level (minimum of 1) + the assassin’s Intelligence modifier. If the victim fails the save, they are automatically reduced to ½ of the assassin level in negative (-2) Hit Points
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and dying. If the victim makes their Saving Throw the attack deals normal damage.
 
:'''Footpad''': may move at their full Movement Rate when making Stealth checks to move silently.
 
:'''Footpad''': may move at their full Movement Rate when making Stealth checks to move silently.
 
:'''Extra Language (1)''': Thieves Chant
 
:'''Extra Language (1)''': Thieves Chant

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