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Back to Homepage[https://wiki.rpg.net/index.php/ADnD.AgainstTheGiants] | Back to Homepage[https://wiki.rpg.net/index.php/ADnD.AgainstTheGiants] | ||
− | '''Teebo | + | '''Teebo, Halfling Assassin/Fighter 4/4''' |
==Physical Notes== | ==Physical Notes== | ||
− | + | '''Race''':; '''Sex''':; '''Age''': | |
− | '''Race''': | ||
'''Height''':; '''Weight''':; '''Eye Color''':; '''Hair Color''':; '''Features''': | '''Height''':; '''Weight''':; '''Eye Color''':; '''Hair Color''':; '''Features''': | ||
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| '''Strength''' || '''15''' || ''Mod: +1; Saving Throw: +2; Base Encumbrance: 75#'' | | '''Strength''' || '''15''' || ''Mod: +1; Saving Throw: +2; Base Encumbrance: 75#'' | ||
|- | |- | ||
− | | '''Dexterity''' || '''18''' || ''Mod: +3; Saving Throw | + | | '''Dexterity*''' || '''18''' || ''Mod: +3; Saving Throw: +5'' |
|- | |- | ||
− | | '''Constitution''' || '''14''' || ''Mod: +1; Saving Throw | + | | '''Constitution*''' || '''14''' || ''Mod: +1; Saving Throw: +3'' |
|- | |- | ||
| '''Intelligence''' || '''15''' || ''Mod: +1; Saving Throw: +2'' | | '''Intelligence''' || '''15''' || ''Mod: +1; Saving Throw: +2'' | ||
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==SECONDARY STATS== | ==SECONDARY STATS== | ||
:'''Experience Points''': 18,750/18,750 | :'''Experience Points''': 18,750/18,750 | ||
− | :'''Hit Points''': | + | :'''Hit Points''': 39 (4d10/4d6HD, +1 CON Mod) |
− | :'''Armor Class''': | + | :'''Armor Class''': 10 (armor +dex +shield +misc) |
:'''Attack Bonus''': +4 | :'''Attack Bonus''': +4 | ||
:'''Ability Bonus -Proficiency''': +2; '''Nonproficiciency''': +1 | :'''Ability Bonus -Proficiency''': +2; '''Nonproficiciency''': +1 | ||
:'''Deity''': | :'''Deity''': | ||
:'''Alignment''': | :'''Alignment''': | ||
− | :'''Languages''': Common, Halfling, Elven | + | :'''Languages''': Common, Halfling, Elven |
:'''Weapons''': | :'''Weapons''': | ||
− | : * ''' | + | : * '''Weapon''': Attack Bonus: +0; Damage: 1Dx +0; Qualities: |
: * '''Weapon''': Attack Bonus: +0; Damage: 1Dx +0; Qualities: | : * '''Weapon''': Attack Bonus: +0; Damage: 1Dx +0; Qualities: | ||
: * '''Weapon''': Attack Bonus: +0; Damage: 1Dx +0; Qualities: | : * '''Weapon''': Attack Bonus: +0; Damage: 1Dx +0; Qualities: | ||
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:'''Burglar (+2)''': gain burglar bonus to all Athletics skills checks made to climb, all Disable Device checks made to open locks and disarm traps, and all Stealth checks. | :'''Burglar (+2)''': gain burglar bonus to all Athletics skills checks made to climb, all Disable Device checks made to open locks and disarm traps, and all Stealth checks. | ||
:'''Find traps''': may make Perception checks to search for traps, including magical traps, with their full Proficiency Bonus. To find a trap, the assassin spends time intently studying and searching an area to deduce possible trap locations. It takes one round to locate a trap in a specific area such as a lock or a doorknob, and one minute to locate traps in a 5’ by 5’ foot area. The DC of this check is usually 10 + the Proficiency Bonus + the Dexterity modifier of the NPC who set the trap with a Disable Device check. For spell traps, such as Glyph of Warding, the DC is equal to the spell’s Saving Throw DC. | :'''Find traps''': may make Perception checks to search for traps, including magical traps, with their full Proficiency Bonus. To find a trap, the assassin spends time intently studying and searching an area to deduce possible trap locations. It takes one round to locate a trap in a specific area such as a lock or a doorknob, and one minute to locate traps in a 5’ by 5’ foot area. The DC of this check is usually 10 + the Proficiency Bonus + the Dexterity modifier of the NPC who set the trap with a Disable Device check. For spell traps, such as Glyph of Warding, the DC is equal to the spell’s Saving Throw DC. | ||
− | :'''Killing Strike (DC 13)''':When attacking a surprised target, an assassin may attempt to deliver a Killing Strike. If the assassin successfully attacks a surprised opponent, the target must make a Constitution Saving Throw. The DC of this Saving Throw is equal to 10 plus the ½ of the assassin level (minimum of 1) + the assassin’s Intelligence modifier. If the victim fails the save, they are automatically reduced to ½ of the assassin level in negative (-2) Hit Points and dying. If the victim makes their Saving Throw the attack deals normal damage. | + | :'''Killing Strike (DC 13)''':When attacking a surprised target, an assassin may attempt to deliver a Killing Strike. If the assassin successfully attacks a surprised opponent, the target must make a Constitution Saving Throw. The DC of this Saving Throw is equal to 10 plus the ½ of the assassin level (minimum of 1) + the assassin’s Intelligence modifier. If the victim fails the save, they are automatically reduced to ½ of the assassin level in negative (-2) Hit Points |
+ | and dying. If the victim makes their Saving Throw the attack deals normal damage. | ||
:'''Footpad''': may move at their full Movement Rate when making Stealth checks to move silently. | :'''Footpad''': may move at their full Movement Rate when making Stealth checks to move silently. | ||
:'''Extra Language (1)''': Thieves Chant | :'''Extra Language (1)''': Thieves Chant | ||
FIGHTER | FIGHTER | ||
− | :'''Weapon Specialization (+2)''': | + | :'''Weapon Specialization (+2)''': |
− | :'''Cleave''': | + | :'''Cleave''': |
− | :'''Combat Dominance (+1)''': | + | :'''Combat Dominance (+1)''': |
===Weapon and Armor Proficiencies=== | ===Weapon and Armor Proficiencies=== | ||
− | :'''Weapons''': | + | :'''Weapons''': |
− | :'''Armor''': | + | :'''Armor''': |
− | :'''Shields''': | + | :'''Shields''': |
==SKILLS== | ==SKILLS== | ||
− | : Acrobatics | + | : ''Acrobatics'' (DEX) +0 |
: Animal Handling (WIS) +0 | : Animal Handling (WIS) +0 | ||
− | : ''Arcana'' (INT) | + | : ''Arcana'' (INT) +0 |
− | : Athletics (STR) + | + | : Athletics (STR) +0 |
− | : Chiper (INT) + | + | : Chiper (INT) +0 |
− | : ''Craft'' [''type''] (INT) | + | : ''Craft'' [''type''] (INT) +0 |
: Deception (CHA) +0 | : Deception (CHA) +0 | ||
− | : ''Disable Device'' (DEX) | + | : ''Disable Device'' (DEX) +0 |
− | : ''Disguise'' (CHA) | + | : ''Disguise'' (CHA) +0 |
− | : History (INT) + | + | : History (INT) +0 |
: Insight (WIS) +0 | : Insight (WIS) +0 | ||
− | : Intimidation | + | : Intimidation (CHA) +0 |
: ''Language'' [type] (INT) | : ''Language'' [type] (INT) | ||
: Medicine (WIS) +0 | : Medicine (WIS) +0 | ||
− | : Nature (INT) + | + | : Nature (INT) +0 |
− | : Perception | + | : Perception (WIS) +0 |
: Performance (CHA) +0 | : Performance (CHA) +0 | ||
: Persuasion (CHA) +0 | : Persuasion (CHA) +0 | ||
− | : ''Poison'' (INT) | + | : ''Poison'' (INT) +0 |
: Profession [type] (WIS) +0 | : Profession [type] (WIS) +0 | ||
− | : Religion (INT) + | + | : Religion (INT) +0 |
− | : Sleight-of-Hands (DEX) + | + | : Sleight-of-Hands (DEX) +0 |
− | : Stealth | + | : Stealth (DEX) +0 |
− | : Survival | + | : Survival (WIS) +0 |
:: * Proficiency with these skills | :: * Proficiency with these skills | ||
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==EQUIPMENT== | ==EQUIPMENT== | ||
− | '''Encumbrance''': Base (No Encumbrance) [Strx5]: | + | '''Encumbrance''': Base (No Encumbrance) [Strx5]: 0lbs; Moderate Load [Strx10]: 0lbs; Heavy Load [Strx15]: 0lbs |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | |''' | + | |'''XX''' |
− | |''''' | + | |'''''x lbs''''' |
|- | |- | ||
− | |''' | + | |'''XX''' |
|'''''x lbs''''' | |'''''x lbs''''' | ||
|- | |- |