Difference between revisions of "Teebo"

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(ASSASSIN/FIGHTER ABILITIES)
(ASSASSIN/FIGHTER ABILITIES)
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:'''Saving Throws''': Dexterity, Constitution
 
:'''Saving Throws''': Dexterity, Constitution
 
ASSASSIN
 
ASSASSIN
:'''Backstab (+2)''':
+
:'''Backstab (+2)''': when making a melee or ranged attack against an opponent's rear facing, or when making a melee attack against a flanked foe, gain Backstab bonus. May only Backstab creatures that have a discernible anatomy. The thief must be able to see the target well enough to pick out a vital spot. They may only Backstab with weapons listed on the thief weapon proficiency list. If making ranged Backstab attacks, they must be within close range for the weapon used.
:'''Burglar (+2)''':
+
:'''Burglar (+2)''': gain burglar bonus to all Athletics skills checks made to climb, all Disable Device checks made to open locks and disarm traps, and all Stealth checks.
:'''Find Traps''':
+
:'''Find traps''': Thieves may make Perception checks to search for traps, including magical traps, with their full Proficiency Bonus. To find a trap, the thief spends time intently studying and searching an area to deduce possible trap locations. It takes one round to locate a trap in a specific area such as a lock or a doorknob, and one minute to locate traps in a 5’ by 5’ foot area. The DC of this check is usually 10 + the Proficiency Bonus + the Dexterity modifier of the NPC who set the trap with a Disable Device check. For spell traps, such as Glyph of Warding, the DC is equal to the spell’s Saving Throw DC.
 
:'''Killing Strike''':
 
:'''Killing Strike''':
:'''Footpad''':
+
:'''Footpad''': may move at their full Movement Rate when making Stealth checks to move silently.
 
:'''Extra Language (1)''': Thieves Chant
 
:'''Extra Language (1)''': Thieves Chant
 
FIGHTER
 
FIGHTER

Revision as of 09:16, 31 January 2021

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Teebo, Halfling Assassin/Fighter 4/4

Physical Notes

Race:; Sex:; Age:

Height:; Weight:; Eye Color:; Hair Color:; Features:

Social Class

XX

Personality Traits

Bonds:

Flaws:

Ideals:

Traits:

ATTRIBUTES

Strength 15 Mod: +1; Saving Throw: +2; Base Encumbrance: 75#
Dexterity* 18 Mod: +3; Saving Throw: +5
Constitution* 14 Mod: +1; Saving Throw: +3
Intelligence 15 Mod: +1; Saving Throw: +2
Wisdom 11 Mod: +0; Saving Throw: +1
Charisma 10 Mod: +0; Saving Throw: +1
* Proficiency with these Saving Throws

SECONDARY STATS

Experience Points: 18,750/18,750
Hit Points: 39 (4d10/4d6HD, +1 CON Mod)
Armor Class: 10 (armor +dex +shield +misc)
Attack Bonus: +4
Ability Bonus -Proficiency: +2; Nonproficiciency: +1
Deity:
Alignment:
Languages: Common, Halfling, Elven
Weapons:
* Weapon: Attack Bonus: +0; Damage: 1Dx +0; Qualities:
* Weapon: Attack Bonus: +0; Damage: 1Dx +0; Qualities:
* Weapon: Attack Bonus: +0; Damage: 1Dx +0; Qualities:

HALFLING (TALLFELLOW) ABILITIES

Size: Small
Movement: 45ft
Combat Bonus: gain +1 bonus to their attack rolls when using thrown weapons and slings.
Resistance: gain a +4 bonus to all Saving Throws versus magic and poison.
Skill Bonus: +2 to Perception and +2 to Stealth skills
Skill Proficiency: Language (Common, Halfling, Elven)
Twilight Vision: can see normally by moonlight and in dim light.
Weapon Proficiency: darts and slings.

ASSASSIN/FIGHTER ABILITIES

Saving Throws: Dexterity, Constitution

ASSASSIN

Backstab (+2): when making a melee or ranged attack against an opponent's rear facing, or when making a melee attack against a flanked foe, gain Backstab bonus. May only Backstab creatures that have a discernible anatomy. The thief must be able to see the target well enough to pick out a vital spot. They may only Backstab with weapons listed on the thief weapon proficiency list. If making ranged Backstab attacks, they must be within close range for the weapon used.
Burglar (+2): gain burglar bonus to all Athletics skills checks made to climb, all Disable Device checks made to open locks and disarm traps, and all Stealth checks.
Find traps: Thieves may make Perception checks to search for traps, including magical traps, with their full Proficiency Bonus. To find a trap, the thief spends time intently studying and searching an area to deduce possible trap locations. It takes one round to locate a trap in a specific area such as a lock or a doorknob, and one minute to locate traps in a 5’ by 5’ foot area. The DC of this check is usually 10 + the Proficiency Bonus + the Dexterity modifier of the NPC who set the trap with a Disable Device check. For spell traps, such as Glyph of Warding, the DC is equal to the spell’s Saving Throw DC.
Killing Strike:
Footpad: may move at their full Movement Rate when making Stealth checks to move silently.
Extra Language (1): Thieves Chant

FIGHTER

Weapon Specialization (+2):
Cleave:
Combat Dominance (+1):

Weapon and Armor Proficiencies

Weapons:
Armor:
Shields:

SKILLS

Acrobatics (DEX) +0
Animal Handling (WIS) +0
Arcana (INT) +0
Athletics (STR) +0
Chiper (INT) +0
Craft [type] (INT) +0
Deception (CHA) +0
Disable Device (DEX) +0
Disguise (CHA) +0
History (INT) +0
Insight (WIS) +0
Intimidation (CHA) +0
Language [type] (INT)
Medicine (WIS) +0
Nature (INT) +0
Perception (WIS) +0
Performance (CHA) +0
Persuasion (CHA) +0
Poison (INT) +0
Profession [type] (WIS) +0
Religion (INT) +0
Sleight-of-Hands (DEX) +0
Stealth (DEX) +0
Survival (WIS) +0
* Proficiency with these skills
These skills require Proficiency to use.

EQUIPMENT

Encumbrance: Base (No Encumbrance) [Strx5]: 0lbs; Moderate Load [Strx10]: 0lbs; Heavy Load [Strx15]: 0lbs

XX x lbs
XX x lbs
XX x lb
XX x lbs
XX x lbs
500 gold pices (in pouch) 0.5 lbs
Total xx lbs

HISTORY

xx