Teen Demigods MG

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M.G. Holgata

A child of Set or Loki or some other tricky divine being with an association with red hair.

Abilities

STR 13

DEX 13

CON 18

INT 18

WIS 10

CHA 14

Facts

Childhood like a gritty reboot of Doogie Howser

Wizard school dropout

A friend for each favoured face

Words

Knowledge

Set Intelligence from 16 to 18.

Sorcery

As an Instant ability, can Commit Effort for the scene to instantly negate any low magic spell being cast in their presence or banish or destroy any low magic construct or summoned entity. This counter does not function against theurgy or arcane powers that are merely similar to low magic spells.

Shapeshifting

An invincible defense against any unwanted effect that would alter their shape, not including simple damage, but including maiming, tattoos, branding, or mutilation. Once per day they can smooth away their own wounds, healing hit points equal to their level as an Instant action.

Gifts

Reaping Word

(Action) Commit Effort for the scene and choose a target at any range. A gesture suffices if you can see the target, otherwise you must use a name they consider their own true name. Lesser foes drop dead and cannot be revived without your permission. Worthy foes require the Effort be committed to the end of the day and are allowed a Hardiness saving throw to resist. Furthermore, worthy foes must be injured in order to let Death reach them; even a single point of damage is enough.

Fair Mortal Mein

(Action) You may take any humanoid form you wish, including a perfect replica of an existing person you've observed. Voice and physical mannerisms are duplicated perfectly, but you gain no special knowledge of how they behave or speak. This body can be molded to any appearance you desire, but your own statistics remain unchanged. If you Commit Effort for the scene, you can use this gift as an On Turn action.

The Claws that Catch

(On Turn) You may manifest claws or other body weaponry in whatever form you take, including human guises. These inflict 1d10 damage and count as magical weapons. You may also Commit Effort for the scene to produce a venom that will kill or incapacitate a lesser foe who fails a Hardiness save, with the venom applied to every physical attack you make that scene. Against Mobs of lesser foes, this venom makes your attack do maximum damage in place of that effect.

Adept of the Gate

(Constant) You have been initiated into the Gate, the humblest level of theurgy, albeit still one beyond all but the mightiest mortal wizards. You may choose four invocations of the Gate to master as part of this learning and may learn more as you find them.

Perfection of Understanding

(Constant) You are a remarkably swift student of magic. You can learn any low magic path within a month, taking one week per level of initiation of your teacher, without requiring a Fact committed to it. You can learn theurgy spells at a vastly accelerated rate as well; one day for an invocation of any degree. You automatically understand any low magic or theurgy used against you or in your presence, knowing its function, limits, and degree of power. You can also recognize the author of a magical working if you’ve seen other examples of their work.

The Best Course

(Action) Commit Effort for the scene. Gain one sentence of truthful information from the GM on the best way to accomplish your current desire or goal. New information cannot be gained with this gift until the existing information is acted upon or the goal is abandoned.

Excellence of Shapeshifting

Raise Con to 18

Backstory

A child prodigy pushed into university and medical school way too young, M.G. excelled at it and gave up during residency because they realized that a kid—even a brilliant one—shouldn't be attending to life and death situations. Luckily there was a different school path that opened up to them after that—one for something that seemed more promising in terms of challenge to keep M.G. and their peers in line. However, sorcery fell as easily to M.G.'s mind as medicine, and they gave that up as well, ending up in Australia because they Knew that was the best to find peers and actual challenge.

Pools

Effort: 2 Influence: 2 Wealth: 0

Saves and HP

AC: 8 HP: 9 Hardiness: 12 Evasion: 12 Spirit: 14