Difference between revisions of "Terra McGillis"

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[[File:Terra McGillis.jpeg|400px]]
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=The Super Solder=
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[[File:Terra McGillis.jpeg|450px]]
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A second-generation product of the [[Terra McGillis:Hawthorn Initiative|Hawthorn Initiative]] - a "lottery winner" - and a [[TerraMcGillis:cellular-cyborg|"cellular-cyborg"]], Terra was the younger sister born to a middling government official and his entrepreneurial wife (Max and Amanda). Only recently come of age, her potential to be a lancer has been obvious for some time, and the training and tests she's endured for most of her life have all lead to this moment.
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'''Field:''' Martial Arts (extraordinary), Athletics (extraordinary), Perception (extraordinary)
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'''Traits:'''
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* Cool as a Cucumber
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* Born to Succeed
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* Reckless for No Good Reason
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'''Gear:''' Omnihook, Sleeping Bag, Wilderness Survival Kit
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==Talents==
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===Executioner (Rank 1)===
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'''Backswing Cut:''' if your mech attacks with a single heavy or superheavy melee weapon and no other melee weapons, you gain cleave with that weapon. When you hit on a melee attack with that weapon, you can make a second attack against a different target within your reach.
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===Lancer (Rank 1)===
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'''Momentum:''' when you take the boost action, you can make a single free melee attack after your boost finishes against a target in reach with +1 Accuracy.
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===Skirmisher (Rank 1)===
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'''Skirmisher:''' when you take the boost action, before or after your move, you can attack with one auxiliary weapon as a free action.
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=Licences=
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N/A
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'''Kit Bonuses:''' N/A
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=Mech=
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===CHEVALIER===
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====GMS Standard Pattern I ("Everest")====
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'''Hull:''' 11 (+1, Melee: +1, HP: 11, Repair Rate: 3)
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'''Agility:''' 10 (+0, Evasion: 10, Speed: 5)
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'''Systems:''' 9 (-1, E-defence/Sensor Range: 9, Invasion/Scan/Lock-On: -1)
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'''Engineering:''' 10 (+0, Heat Cap: 10, Repair Cap: 5, Cooling: 5)
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'''Size:''' 1
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'''Storage:''' 3
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'''Aim:''' 0
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'''Armour:''' 2
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'''EP/IP:''' 8/5
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=====Ground Assault Loadout=====
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* GMS Type 1 MC-HB (4 EP) [Heavy Melee, Reach, 2d6 Kinetic)
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* GMS Type 1 MC-P, Integrated (1 EP, 1 IP) [Aux/CQB, Range 10, 1d3 Kinetic)
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* Custom Paint Job (1 EP) [Absorbs – and is destroyed – by your first roll on the critical damage chart]
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* GMS Modular Ceramo/Ferrous Plated Armour (1 EP, 2IP) [+1 Armour]
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* GMS Modular Ceramo/Ferrous Plated Armour (1 EP, 2IP) [+1 Armour]

Revision as of 16:10, 29 October 2017

The Super Solder

Terra McGillis.jpeg

A second-generation product of the Hawthorn Initiative - a "lottery winner" - and a "cellular-cyborg", Terra was the younger sister born to a middling government official and his entrepreneurial wife (Max and Amanda). Only recently come of age, her potential to be a lancer has been obvious for some time, and the training and tests she's endured for most of her life have all lead to this moment.

Field: Martial Arts (extraordinary), Athletics (extraordinary), Perception (extraordinary)

Traits:

  • Cool as a Cucumber
  • Born to Succeed
  • Reckless for No Good Reason

Gear: Omnihook, Sleeping Bag, Wilderness Survival Kit

Talents

Executioner (Rank 1)

Backswing Cut: if your mech attacks with a single heavy or superheavy melee weapon and no other melee weapons, you gain cleave with that weapon. When you hit on a melee attack with that weapon, you can make a second attack against a different target within your reach.

Lancer (Rank 1)

Momentum: when you take the boost action, you can make a single free melee attack after your boost finishes against a target in reach with +1 Accuracy.

Skirmisher (Rank 1)

Skirmisher: when you take the boost action, before or after your move, you can attack with one auxiliary weapon as a free action.

Licences

N/A

Kit Bonuses: N/A

Mech

CHEVALIER

GMS Standard Pattern I ("Everest")

Hull: 11 (+1, Melee: +1, HP: 11, Repair Rate: 3)

Agility: 10 (+0, Evasion: 10, Speed: 5)

Systems: 9 (-1, E-defence/Sensor Range: 9, Invasion/Scan/Lock-On: -1)

Engineering: 10 (+0, Heat Cap: 10, Repair Cap: 5, Cooling: 5)


Size: 1

Storage: 3

Aim: 0

Armour: 2


EP/IP: 8/5

Ground Assault Loadout
  • GMS Type 1 MC-HB (4 EP) [Heavy Melee, Reach, 2d6 Kinetic)
  • GMS Type 1 MC-P, Integrated (1 EP, 1 IP) [Aux/CQB, Range 10, 1d3 Kinetic)
  • Custom Paint Job (1 EP) [Absorbs – and is destroyed – by your first roll on the critical damage chart]
  • GMS Modular Ceramo/Ferrous Plated Armour (1 EP, 2IP) [+1 Armour]
  • GMS Modular Ceramo/Ferrous Plated Armour (1 EP, 2IP) [+1 Armour]