Difference between revisions of "Terrors of Zostra"

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*[https://forum.rpg.net/showthread.php?805759-Semi-Closed-Recruitment-Meta-Sword-amp-Sorcery-Butt-Kicking-Fate Recruitment Thread]
 
*[https://forum.rpg.net/showthread.php?805759-Semi-Closed-Recruitment-Meta-Sword-amp-Sorcery-Butt-Kicking-Fate Recruitment Thread]
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==Setting==
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Zostra (a randomly determined name) is a dark place of horror where rulers that have not been seen in generations hold folk in thralldom for their own pursuits of power. Demonic beings and the dead walk among the fearful men and women that inhabit this place of dread.
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===Magic===
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Great works of magic are powered through rituals in tandem with sacrifice and agreements with the Uninvited and other fell spirits. Magic is at once subtle and powerful, its corrupting effects always changing its practitioners into twisted versions of their former selves. Fear and blood sacrifice power the mightiest sorceries, though lesser cantrips without the formation of pacts are known in hundreds of varieties.

Revision as of 17:32, 22 June 2017

Dark city.jpg

Summary

A game wiki using Evil Hat's Fate Accelerated system. Set in an original low-fantasy setting, it's a place of vile unseen rulers, cultists, and horrific beings known as the Uninvited. Fear reigns supreme, and the folk of the land have succumbed to the horrifying realities of their meagre existence, serving only as thralls and sacrament to the masters that chant in the darkness.

Players

Links

Setting

Zostra (a randomly determined name) is a dark place of horror where rulers that have not been seen in generations hold folk in thralldom for their own pursuits of power. Demonic beings and the dead walk among the fearful men and women that inhabit this place of dread.

Magic

Great works of magic are powered through rituals in tandem with sacrifice and agreements with the Uninvited and other fell spirits. Magic is at once subtle and powerful, its corrupting effects always changing its practitioners into twisted versions of their former selves. Fear and blood sacrifice power the mightiest sorceries, though lesser cantrips without the formation of pacts are known in hundreds of varieties.