Terrors of Zostra

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Summary

A game wiki using Evil Hat's Fate Accelerated system. Set in an original low-fantasy setting, it's a place of vile unseen rulers, cultists, and horrific beings known as the Uninvited. Fear reigns supreme, and the folk of the land have succumbed to the horrifying realities of their meagre existence, serving only as thralls and sacrament to the masters that chant in the darkness.

Players

Links

Setting

Zostra (a randomly determined name) is a dark place of horror where rulers that have not been seen in generations hold folk in thralldom for their own pursuits of power. Demonic beings and the dead walk among the fearful men and women that inhabit this place of dread.

Castes of Society

  • Craftsmen and laborers are not considered citizens
  • Cultists might be bottom rung. Regular humans messing with what they know not
  • Possessed cultists might be a step up. Like in Supernatural where things wear people like meatsuits. Humanish but tougher.
  • Actual twisted creatures made by the big bads, but poorly so. Leftover experiments, warped animals, etc
  • Successful experiments like Golems.
  • Same tier as Golems would maybe be Sorcerers. People who have found the/a path similar to the ones the big bads took long ago and are on their way to becoming like them.
  • Various levels of actual abominations more warped than sorcerers but not yet god

Factions

There are several nefarious factions that exist, including a prominent thieves' guild

Magic

Great works of magic are powered through rituals in tandem with sacrifice and agreements with the Uninvited and other fell spirits. Magic is at once subtle and powerful, its corrupting effects always changing its practitioners into twisted versions of their former selves. Fear and blood sacrifice power the mightiest sorceries, though lesser cantrips without the formation of pacts are known in hundreds of varieties.

Whether through alchemical invention or true sorcery, created beings exist in the world. Golems are not unknown, as are clockwork automatons.

Psionics

A rare number have developed powerful non-magical mental abilities, including the power to move matter and affect the mind.

Fauna

Dybbuk

Unbound spirits that can control through possession, and in some rare cases, willingly enter a pact.

Places

Bar Kesh

One of the northernmost of the old cities built as a bulwark against the barbarians. Castellan's road passes here, being the last road before the north claims any pathway.

Northern Wilds

Far beyond the reach where the old cities hold influence are endless swaths of raw wilderness, be they tundra, forest, or impassible mountains. Scattered throughout them are nomadic and primitive peoples.

Game Info

Reign of Terror (Current Issue)

Zostra is ruled by sorcerous mutants who gather power through sacrifice and maintaining an air of fear among its citizens, and even lesser subordinates. This aspect represents the rulers and their nefarious plans, and actions they take to make the world a more sinister place.

The Uninvited (Impending Issue)

Various abominations from beyond the void are called to create pacts with sorcerers to power their craft. Most are bound, but infestations and possessions are not unknown. Recently, more powerful demons have been stepping across the threshold of nothing to plague Zostra. These unbound demons are known as The Uninvited.

Nature is Red of Tooth and Claw

Natural denizens prowl the darkness at the boundaries of civilization. They are aware of the great corruption of the tyrants, but ultimately, the wild things keep unto themselves and reign supreme beyond the stone and wood works of cities.