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** Excellence of Deception (Constant): Wisdom 18.
 
** Excellence of Deception (Constant): Wisdom 18.
 
** Flesh of Shadows (Action): Commit Effort. Become an almost-insubstantial shadow, unable to affect the real world or pass through solid objects, but with an invincible defense against non-magical weapon attacks but not spells.
 
** Flesh of Shadows (Action): Commit Effort. Become an almost-insubstantial shadow, unable to affect the real world or pass through solid objects, but with an invincible defense against non-magical weapon attacks but not spells.
βˆ’
** Knives of Night (On Turn): Commit Effort. Harden darkness into a weapon that kills, knocks out, or permanently blinds when HP hits 0.
 
 
** Drawing out the Line (Constant): Fated to survive his perils. Base AC 3, cannot be surprised.
 
** Drawing out the Line (Constant): Fated to survive his perils. Base AC 3, cannot be surprised.
 
** Persistence of Being (Instant): Immune to directly fatal things that do not do required damage to kill. Once per day as an Instant action can Commit Effort for the day to negate a blow or magic that would kill him.
 
** Persistence of Being (Instant): Immune to directly fatal things that do not do required damage to kill. Once per day as an Instant action can Commit Effort for the day to negate a blow or magic that would kill him.
βˆ’
** Someone Else's Name (Action): Commit Effort for the scene and target a visible person to strip their destiny from them. Those who know of the victim will no longer recognize them or believe they are who they claim to be, even if the circumstantial evidence is overwhelming.  The victim can try to make a new life, but they can't get their old life back until the Godbound releases them. Worthy foes can save versus Spirit to resist this power.
 
  
 
==XP and Dominion Log==
 
==XP and Dominion Log==

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