Tesh

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Tesh.png

Tesh[edit]

  • Level: 2
  • Goal: To unify the scattered diabolist groups into a singular force for the Yozis.
  • Urge: Dishearten - Convert Sidereals to the worship of the Yozis through embracing the hopelessness of changing Fate.
  • Sub-Type: Mediator
  • Sub-Type Bonus: Their innate gift is a sense of true bargaining: they know instantly if, how, and why someone means to break a freely-made bargain they made with the Mediator, even if they are a dozen realms distant when the culprit chooses or plans to renege. If that person does indeed break the bargain, the Mediator can use one power or attack on them as if the Mediator was present, with the victim having no chance to resist or dodge the effect and any damage or effect rolls being maximized.
  • Patron Yozi: The Ebon Dragon
  • Secondary Yozis: Sacheverell

Facts[edit]

  • Origin: A merchant's son whose parents wished him to do better than they had.
  • Past Career: Joined an order of secret thaumaturges when a more reputable school of sorcery wouldn't have him. (The Academy of Thought)
  • Relationship: The Yozi cult that helped him obtain a copy of the Broken Winged Crane and led him to his current state.
  • Level 2: Known as a friend of merchants in Paragon, who banded together under his guidance.

Attributes[edit]

Strength Dexterity Constitution Intelligence Wisdom Charisma
Score 10 14 13 14 18 18
Modifier - +1 +1 +1 +3 +3
Check 11 7 8 7 3 3

Resources[edit]

Total Free
Essence 3 2
Influence 3 0 Earned per Month
Dominion 2 0 0
Wealth 0

Saving Throws[edit]

Base Mod Armor Penalty Final Save
Hardiness 14 1 None 13
Evasion 14 1 None 13
Spirit 14 3 None 11

Hit Points[edit]

Current Maximum
14 14

Armor[edit]

  • AC: 3
  • Type: Unarmoured (Fate)
  • Shield: None
  • Description: Fate's protection is invisible.
  • Saving Throw Penalty:
    • Hardiness None
    • Evasion None
    • Spirit None

Attacks[edit]

  • Base Attack Bonus: +2
  • Fray Die: 1d8
Description Attribute Attack Bonus Damage
Light Mechanical Bow (1H Range) Dexterity +1 1d6+1
Knives of Night (Magic 200' Range) Wisdom +3 1d10+3

Words and Divine Gifts[edit]

  • Words
    • Deception: Cha improves to 16, 18 if it was already 16.
    • Night: Can see perfectly in darkness. Need not sleep, and his actions will never involuntarily cause the awakening of any sleepers around him.
    • Fate: Master of his will. Invincible defense against mental influences or mind-reading, and may cause attempts at the latter to return any results he wish
  • Divine Gifts
    • Liar's Flawless Grace (Constant): Your lies can never be detected as such by magic or other special abilities, including those of the Deception Word. Lesser foes will always believe them unless they are completely implausible, emotionally intolerable, or would oblige them to self-harm.
    • Excellence of Deception (Constant): Wisdom 18.
    • Flesh of Shadows (Action): Commit Effort. Become an almost-insubstantial shadow, unable to affect the real world or pass through solid objects, but with an invincible defense against non-magical weapon attacks but not spells.
    • Knives of Night (On Turn): Commit Effort. Harden darkness into a weapon that kills, knocks out, or permanently blinds when HP hits 0.
    • Drawing out the Line (Constant): Fated to survive his perils. Base AC 3, cannot be surprised.
    • Persistence of Being (Instant): Immune to directly fatal things that do not do required damage to kill. Once per day as an Instant action can Commit Effort for the day to negate a blow or magic that would kill him.
    • Someone Else's Name (Action): Commit Effort for the scene and target a visible person to strip their destiny from them. Those who know of the victim will no longer recognize them or believe they are who they claim to be, even if the circumstantial evidence is overwhelming. The victim can try to make a new life, but they can't get their old life back until the Godbound releases them. Worthy foes can save versus Spirit to resist this power.

XP and Dominion Log[edit]

Incident XP Gained Dominion Gained
Assault on Paragon 3 2
Dominion Spent Type of Change Fact Generated Specific notes Word(s) Used
2 Implausible, Village-Sized Assimilation and Transformation of the Paragon Yozi Cult Tesh has used his influence and power to convince the Kiran Yozi cult in Paragon to worship the Infernal circle instead of their original patron, forming the core of the Infernals' new cult. Deception, Fate
Influence Spent Type of Change Fact Generated Specific notes Word(s) Used
2 Implausible, Village-Sized Legitimate Merchant Association Bound together merchants in Paragon to provide disaster relief at profit Deception, Fate
1 Plausible, Village-Sized Eyes on Chiaroscuro Little watchers drawn together Night, Fate