Teshe

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Revision as of 11:43, 15 March 2018 by Naed Yar (talk | contribs) (Teshe)
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A character in the Rahasia campaign.

  • To use this sheet click on edit, then copy the entire page. Press cancel, then click on the Rahasia link at the top to return to the main campaign page. Do not fill out the sheet on this page!!

Teshe

  • Level: 2
  • Class: Druid
    • Archetype: Circle of the Land
    • Circle: Grasslands
  • Race: Wood-Elf
  • Alignment: Chaotic Good
  • Background: Outlander
  • Proficiency Bonus: +2

Personality and History

  • Personality: Look over friends as if a litter of pups.
  • Ideal: Life is in constant change as the seasons. We must change with it.
  • Bond: Injury to nature is an injury to me.
  • Flaw: I remember every insult.

Attributes

  • STR 8 -1
  • DEX 15 +2
  • CON 14 +2
  • INT 12 +1
  • WIS 16 +3
  • CHA 10 +0

Saves

(* = proficiency)

  • STR -1
  • DEX +2
  • CON +2
  • INT +3
  • WIS +5
  • CHA +0

Skills

  • Acrobatics (Dex) +2
  • Animal Handling (Wis) +3
  • Arcana (Int) +1
  • Athletics (Str) +1
  • Deception (Cha) +0
  • History (Int) +1
  • Insight (Wis) +3
  • Intimidation (Cha) +0
  • Investigation (Int) +1
  • Medicine (Wis) +3
  • Nature (Int) +1
  • Perception (Wis) +5
  • Performance (Cha) +0
  • Persuasion (Cha) +0
  • Religion (Int) +1
  • Sleight of Hand (Dex) +2
  • Stealth (Dex) +2
  • Survival (Wis) +5

Tools and Languages

  • Languages
    • Elvish
    • Common
    • Draconic
    • Druidic
  • Panflute
  • Herbalism kit

Traits and Abilities

  • Racial
    • Darkvision
    • Fey Ancestry: advantage on savings throws against being Charmed and immune to sleep.
    • Trance
    • Mask of the Wild: can hide even when only lightly obscured.
  • Class
    • Bonus Cantrip
    • Natural Recovery
  • Background
    • Wanderer
      • Excellent memory for maps and geography.
      • Always recall general layout of terrain, settlements, and other features.
      • Find food & fresh water and up to five other people each day.

Combat

  • HP: 20
  • Hit Dice: 2d8
  • AC: 14
  • Initiative: +2
  • Movement: 35 feet
  • Attack:
  • Proficiency: longsword, shortsword, shortbow, longbow, clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears, light armor, medium armor, shields

Equipment and Treasure

  • Staff
  • druidic focus (?)
  • leather armor
  • explorer's pack
  • 10 GP

Spellcasting

  • Spell attack: +5
  • Spell DC: 13
  • Cantrip
  • 1st level (X slots / day)
  • 2nd level (Y slots / day)