Editing Texas: Character Generation

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* '''Domineering''' - You believe other people should follow your lead, because you're normally right. At the start of a conflict other participants in the combat can choose to give you any number of chips. This is not obligatory in any way, and you can't use in-game mechanics (such as a social conflict) to force a player (or the GM) to have their character pass you chips.
 
* '''Domineering''' - You believe other people should follow your lead, because you're normally right. At the start of a conflict other participants in the combat can choose to give you any number of chips. This is not obligatory in any way, and you can't use in-game mechanics (such as a social conflict) to force a player (or the GM) to have their character pass you chips.
  
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* '''Exultant''' - You just love winning, and you feel far more confident when things are going your way. Once per conflict, at the start of a round where you have the most chips out of any participant you can gain +2 chips. You cannot use this finesse on the first round of the conflict.
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* '''Exultant''' - You just love winning, and you feel far more confident when things are going your way. Once per conflict, at the start of a round where you have the most chips out of any participant you can gain +2 chips.
  
 
* '''Faith-driven''' - You believe in a higher power, and when things are bad that gives you the hope and self belief to keep going. At the end of a round when you have zero chips, you regain one chip. You can only gain this benefit once per conflict, however.
 
* '''Faith-driven''' - You believe in a higher power, and when things are bad that gives you the hope and self belief to keep going. At the end of a round when you have zero chips, you regain one chip. You can only gain this benefit once per conflict, however.
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* '''Self-sacrificing''' - You are a martyr to any cause that will take you. At the start of a conflict you can choose to give any number of chips to another participant in the combat.
 
* '''Self-sacrificing''' - You are a martyr to any cause that will take you. At the start of a conflict you can choose to give any number of chips to another participant in the combat.
  
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* '''Stubborn''' - You get knocked down, and you get back up again: no-ones gonna keep you down. Once per conflict, at the start of a round where you have the least chips out of any participant you can gain +2 chips. You cannot use this finesse on the first round of the conflict.
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* '''Stubborn''' - You get knocked down, and you get back up again: no-ones gonna keep you down. Once per conflict, at the start of a round where you have the least chips out of any participant you can gain +2 chips.
  
 
* '''Wild card''' - You take mad, stupid risks - but somehow come out on top. Once per conflict immediately after your hand has been dealt to you, you can opt to not look at your cards and instead place them face down in front of you. If you do so you are immediately dealt an additional card (also face down). You cannot look at these cards during this round of betting.
 
* '''Wild card''' - You take mad, stupid risks - but somehow come out on top. Once per conflict immediately after your hand has been dealt to you, you can opt to not look at your cards and instead place them face down in front of you. If you do so you are immediately dealt an additional card (also face down). You cannot look at these cards during this round of betting.

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