Editing Texas: Character Generation

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* '''A Name:''' Not actually as essential as you might think - after all, Clint Eastwood got away with playing ''The Man With No Name'' three times. On the other hand, if you have a whole ''posse with no name'' it gets kind of silly, so a nickname can be handy, even if its just "stranger" or "traveller". You can get a lot of characterisation out of a name though - consider the difference between ''John Oak'' and ''Joshua Worthington III'', and the sort of characters that might have these names.  
 
* '''A Name:''' Not actually as essential as you might think - after all, Clint Eastwood got away with playing ''The Man With No Name'' three times. On the other hand, if you have a whole ''posse with no name'' it gets kind of silly, so a nickname can be handy, even if its just "stranger" or "traveller". You can get a lot of characterisation out of a name though - consider the difference between ''John Oak'' and ''Joshua Worthington III'', and the sort of characters that might have these names.  
  
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* '''A description:''' This can be as florid or as short as you like, but its nice to have enough details that the other players can paint a mental picture. Remember that this is a spaghetti western, so most protagonists are rough and dirty looking (like Clint Eastwood) rather than being white hats with clean shaven chins (like John Wayne). On the other hand, a little contrast can be good, so if you want your character to be a greenhorn from out east with a dapper suit, shiny ivory-handled guns that have never been fired and a twinkle in his eye, then go for it!
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* '''A description:''' This can be as florid or as short as you like, but its nice to have enough details that the other players can paint a mental picture. Remember that this is a spaghetti western, so most protagonists are rough and dirty looking (like Clint Easwood) rather than being white hats with clean shaven chins (like John Wayne). On the other hand, a little contrast can be good, so if you want your character to be a greenhorn from out east with a dapper suit, shiny ivory-handled guns that have never been fired and a twinkle in his eye, then go for it!
  
 
* '''Some history:''' Don't go overboard here - its not that sort of game. As a rule of thumb, add history only if it makes your character more interesting or gives the GM nice plot hooks. For example, we're deadly interested if your Sioux brave had his tribe massacred by Mexican bandidos (fundamental knowledge of real life political geography is not mandatory) but its less useful to know that your huckster once won a bridge tournament in mississipi - unless of course he cheated and has an angry debtee on his tail.
 
* '''Some history:''' Don't go overboard here - its not that sort of game. As a rule of thumb, add history only if it makes your character more interesting or gives the GM nice plot hooks. For example, we're deadly interested if your Sioux brave had his tribe massacred by Mexican bandidos (fundamental knowledge of real life political geography is not mandatory) but its less useful to know that your huckster once won a bridge tournament in mississipi - unless of course he cheated and has an angry debtee on his tail.

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