Difference between revisions of "Texas: Character Generation"

From RPGnet
Jump to: navigation, search
(Prioritise your Attributes)
Line 4: Line 4:
  
 
=Overview=
 
=Overview=
1) Prioritise your Attributes
+
1) Prioritise your Aptitudes
  
 
2) Choose your Shtick
 
2) Choose your Shtick
Line 16: Line 16:
 
This bit is simple enough - you need to decide where your character's natural aptitudes lie.
 
This bit is simple enough - you need to decide where your character's natural aptitudes lie.
  
 +
There are three sorts of Aptitudes: '''Physical''', '''Mental''' and '''Social'''. A higher rating indicates a higher level of aptitude. In game terms, your Aptitude sets how many poker chips you start each conflict with.
  
 +
Select which Aptitude you want to be best at: this has a rating of 12.
 +
Then select which Aptitude you want to be second best at: this has a rating of 10.
 +
The remaining Aptitude is the one you want to be weakest at: this has a rating of 8.
 +
 +
For example if you want to play someone who is very physically adept, fairly social but not too bright, you'd go '''Physical 12, Social 10, Mental 8'''.
 
<br><br>
 
<br><br>
 +
==Choose your Shtick==
 +
 +
Your Shtick is the one thing which you're very good at. Generally a Shtick is a career description or a one-word summary of what your character is.
  
==Choose your Shtick==
+
In game terms, you draw 1 extra card during conflicts if you are working within your Shtick.
 +
 
 +
There's no way of listing every shtick available - you're limited only be your imagination and the GM's say-so. The list below should give you some ideas though:
 +
 
 +
* '''Gunslinger''' - You're a pistol-toting gunfighter, deadly accurate and cool under pressure. You gain 1 extra card in gunfights, high noon showdowns, and just plain murdering people with your gun. At the GM's discretion you might also gain the 1 extra card in other circumstances, such as keeping your cool when being intimidated, recognising types of firearms, and other gunslinger-like activities.
 +
 
 +
* '''Huckster''' - You're a smooth-talking hustler with fast hands and fast words. You can cheat your way to winning almost every gambling match, and talk your way out of trouble if you get caught. Failing all else, you can sell a little snake-oil, filch from pockets or pick the locks of the jail cells you get thrown in.
 
<br><br>
 
<br><br>
 
==Select Your Finesse==
 
==Select Your Finesse==

Revision as of 08:33, 24 October 2008

Texas: Main Page --> Texas: Character Generation

Overview

1) Prioritise your Aptitudes

2) Choose your Shtick

3) Select your Finesse

4) Create the character!


Prioritise your Aptitudes

This bit is simple enough - you need to decide where your character's natural aptitudes lie.

There are three sorts of Aptitudes: Physical, Mental and Social. A higher rating indicates a higher level of aptitude. In game terms, your Aptitude sets how many poker chips you start each conflict with.

Select which Aptitude you want to be best at: this has a rating of 12. Then select which Aptitude you want to be second best at: this has a rating of 10. The remaining Aptitude is the one you want to be weakest at: this has a rating of 8.

For example if you want to play someone who is very physically adept, fairly social but not too bright, you'd go Physical 12, Social 10, Mental 8.

Choose your Shtick

Your Shtick is the one thing which you're very good at. Generally a Shtick is a career description or a one-word summary of what your character is.

In game terms, you draw 1 extra card during conflicts if you are working within your Shtick.

There's no way of listing every shtick available - you're limited only be your imagination and the GM's say-so. The list below should give you some ideas though:

  • Gunslinger - You're a pistol-toting gunfighter, deadly accurate and cool under pressure. You gain 1 extra card in gunfights, high noon showdowns, and just plain murdering people with your gun. At the GM's discretion you might also gain the 1 extra card in other circumstances, such as keeping your cool when being intimidated, recognising types of firearms, and other gunslinger-like activities.
  • Huckster - You're a smooth-talking hustler with fast hands and fast words. You can cheat your way to winning almost every gambling match, and talk your way out of trouble if you get caught. Failing all else, you can sell a little snake-oil, filch from pockets or pick the locks of the jail cells you get thrown in.



Select Your Finesse



Create the Character!