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'''Healing (in Talltowers)'''.party has these options:  
 
'''Healing (in Talltowers)'''.party has these options:  
  
1.If you haven't done so already, do your free 'dig deep' (recover 1HD of hps, use average+1 if you wish). We'll use 'dig deep' to distinguish it from Zlata's  'second wind'.  
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1.If you haven't done so already, do your free 'dig deep' (recover 1d8 hps; heal 5hps if you wish to accept a generous average). We'll use 'dig deep' to distinguish it from Zlata's  'second wind'.  
  
 
2. Have a short rest. I'll be a slight stickler and say that the party has to find a defended area to rest properly. Returning back to Culver's is best. This was mentioned by Gad -it's the in-town depot (the barricaded merchant house) that the delvers use during the daytime for precisely this purpose -see Talltowers map for location. You can then recover up to 2 of your HD of hps. This will also recharge all of your 'dig deep's' and Zlata's second wind.  
 
2. Have a short rest. I'll be a slight stickler and say that the party has to find a defended area to rest properly. Returning back to Culver's is best. This was mentioned by Gad -it's the in-town depot (the barricaded merchant house) that the delvers use during the daytime for precisely this purpose -see Talltowers map for location. You can then recover up to 2 of your HD of hps. This will also recharge all of your 'dig deep's' and Zlata's second wind.  

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