Editing TheHornedRaidersReturn

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 148: Line 148:
  
 
write fun posts
 
write fun posts
 
==Books from the Billington mansion==
 
 
A. Society library. +2 to monsters' investigation rolls when looking up occult info. Charlotte gets a +1 to occult rolls by borrowing needed books for spells.
 
B. Witch's spellbooks: Charlotte can use the books to provide exact wordings and incantations of r complex spells, but she needs the books close by, without having to bicycle in and out of the city. Gains an extra hero die for any spell rolls. Can also perform otherwise crazy dangerous summon servitor(see table below *)  when at home.
 
C. Donate to the University. Armstrong is enormously grateful and will take a more active part in solving cases-I will roll 3 times per adventure (1d10 with a hero die), with useful info coming in at opportune moments during an investigation...
 
D. Sell-the Society becomes Rich, so that resources are available for adventures, buying equipment, hiring help, etc.
 
E. Split. Some books are sold, some donated to MU, some taken by Charlotte and others kept at the Museum. A reluctant +1 to relevant rolls for this mealy-mouthed compromise! the museum has a bit of cash to spend.
 
 
Summon spells: summon nightgaunt, hound of talos, similar lesser servitors:
 
 
result
 
1: caster destroyed <br/>
 
2: caster rendered insane <br/>
 
3: unsuccessful, fizzle  <br/>
 
4: creature is summoned, attacks caster <br/>
 
5-7: creature is summoned, does not obey <br/>
 
8+: creature is summoned and obeys  <br/>
 
 
liber ivonis de vermiis mysteriis
 
cultes des ghules
 
thaumaturgical principles
 
Al-Azif ye booke of ye mad arab , a 16C translation of the necrominican, inferior in places to other interpretations but in other demonstarting a shrwed , rustic English inisght insight into over-sophsiticated ideas.
 
 
[I]Books:[/I] Charlotte sighs when she looks over the familiar material she confiscated from Brewster's parlor-[I]Les Cultes Des Goules[/I] ,[I] Hexerei[/I], [I]The Book of the Damned[/I]. The usual suspects. But there are also  notebooks suggesting he has time to peep into the [I]Necrominican[/I]. Also some pages copied carefully from Dr Dee's  [I]Advices Pertayning to the Perfect Arte of Illusion[/I]. The last explaining his mastery of illusory magic. She has heard of, but never seen this last book, purportedly destroyed after Dee's death.
 
  
 
==Links==
 
==Links==
Line 180: Line 155:
  
  
==TRIMOONER CAREER TABLES==
+
==Random tables==
  
  
Line 210: Line 185:
 
! Cash
 
! Cash
 
! Other Benefit
 
! Other Benefit
 
+
! @
 
|-
 
|-
 
! 1
 
! 1
| None || Contact  
+
| None || Contact || @
 
|-
 
|-
 
! 2
 
! 2
| None || Pistol (slug or laser (Aslan))  
+
| None || Pistol (slug or laser (Aslan)) || @
 
|-
 
|-
 
! 3
 
! 3
| 1000 || Vehicle  
+
| 1000 || Vehicle || @
 
|-
 
|-
 
! 4
 
! 4
| 2000 || Small farm or shop  
+
| 2000 || Small farm or shop || @
 
|-
 
|-
 
! 5
 
! 5
| 5000 || Farm or shop  
+
| 5000 || Farm or shop || @
 
|-
 
|-
 
! 6
 
! 6
| 10000 || Lodge membership**   
+
| 10000 || Lodge membership**  || @
 
|-
 
|-
 
! 7
 
! 7
| 20000 || Estate  
+
| 20000 || Estate || @
 
|-
 
|-
  
Line 251: Line 226:
 
|-
 
|-
 
! 2
 
! 2
| Edu || Recon || Medic
+
| Edu || Notice || medic
 
|-
 
|-
 
! 3
 
! 3
| Combat (blade) || Steward || Engineering (electronics)
+
| Combat (blade) || stealth || engineering (electronics)
 
|-
 
|-
  
 
! 4
 
! 4
| Guns (pistol)* || Animals (any) || Mechanics
+
| Guns (pistol)* || admin || mechanics
 
 
 
|-
 
|-
 
! 5
 
! 5
| Mechanics || Drive (any TL4) || Life sciences (any)
+
| mechanics || drive (any TL4) || life sciences (any)
  
 
|-
 
|-
 
! 6
 
! 6
| Streetwise || Streetwise || JOAT
+
| Street || Street || JOAT
  
  
Line 283: Line 258:
 
|-
 
|-
 
! 1
 
! 1
| Str ||Animals (agriculture)  || Streetwise
+
| Str ||Animals (agriculture)  || Street
 
|-
 
|-
 
! 2
 
! 2
| Animals (warliz)|| Animals (draft liz) || Broker
+
| Animals (warliz)|| Animals (draft liz) || broker
 
|-
 
|-
 
! 3
 
! 3
| Combat (blade) || Survival || Engineering (electronics)
+
| Combat (blade) || Survival || engineering (electronics)
 
|-
 
|-
 
|-
 
|-
 
! 4
 
! 4
| Guns (laser pistol)* || Notice || Stealth
+
| Guns (laser pistol)* || notice || stealth
 
 
 
|-
 
|-
 
! 5
 
! 5
| Survival  || Mechanics || Notice
+
| Survival  || mechanics || notice
  
 
|-
 
|-
 
! 6
 
! 6
| Carouse || Streetwise || Guns (slug pistol)
+
| Notice || streetwise || guns (slug pistol)
  
  
Line 373: Line 348:
 
|-
 
|-
  
|}
 
  
  
 +
|}
  
  
{| class="wikitable" style="text-align: left; width: 600px; height: 200px;"
 
|+ MUSTERING OUT BENEFITS
 
|-
 
! 1d6
 
! Mishap
 
  
  
|-
 
! 2
 
| Disaster! Roll on mishap table but you are not ejected from the career
 
|-
 
! 3
 
| Challenging times. Roll Survival or Streetwise 8+ to tackle an imminent threat (drought, volcanic cloud , gang war, etc.). If you succeed gain +2 to your next Advancement roll. Fail and you take a -2 penalty to your next Survival roll
 
|-
 
! 4
 
| Pressed into service. Gain Guns (any) 0, Athletics (any) 0, Guns (slug rifle) 0, Recon 0, Melee (any). Roll Recon 8+ or you are injured.
 
|-
 
 
! 5
 
! 5
| Your labours bear fruit. Gain +1 DM to any one Benefit roll.
+
| Pressed into service. Gain Guns (any) 0, Athletics (any) 0, Guns (slug rifle) 0, Recon 0, Melee (any). But return to find that life has moved on without you.
 
 
 
|-
 
|-
 
! 6
 
! 6
| You are recognised as having promise in a particular field. Increase any existing skill by 1.
+
| War! As 5 above but you are thrown into combat. Roll Recon 8+ or you are injured.
|-
 
! 7
 
| Life Event. Roll on life events table.
 
|-
 
 
 
! 8
 
| You are challenged to a duel. Accept and roll 8+ on any Melee or Guns skill or roll for Injury. Decline and gain a sneering Enemy
 
|-
 
! 9
 
| You need to undertake an arduous journey. Roll Drive (any), Mechanics or Survival 8+ and increase that skill by 1.
 
|-
 
 
 
! 10
 
| You become a spokesperson or politician. Gain one level of Advocate, Persuade or Carouse 8+ but also a Rival and an Enemy
 
|-
 
! 11
 
| You gain favour  with a powerful Aslan baron. Gain +4 DM to your next Advancement roll
 
|-
 
! 12
 
| You are automatically promoted.  
 
|-
 
 
 
|}
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)