Difference between revisions of "TheStarsAreRight:Tricks"

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Now that I'm a Magic Scholar (of such absurd power that it had to be captitalized...), I figured I'd jot down some of the tricks I've learned:
 
Now that I'm a Magic Scholar (of such absurd power that it had to be captitalized...), I figured I'd jot down some of the tricks I've learned:
  
1) Minor Healing (heals 1 hp, costs 1 mp, itches absurdly for 15-30 minutes)
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1) Minor Healing (heals 1 hp, costs 1 mp, itches absurdly for 15-30 minutes) <br>
2) Moderate Healing (heals 2 hp, costs 2 mp, itches absurdly for 15-30 minutes)
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2) Moderate Healing (heals 2 hp, costs 2 mp, itches absurdly for 15-30 minutes) <br>
3) Sigil of Distortion (causes confusion to those who view it)
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3) Sigil of Distortion (causes confusion to those who view it) <br>
4) Sigil of Aversion (causes people to turn away)
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4) Sigil of Aversion (causes people to turn away) <br>
  
Note: Sigils can be drawn on anything. Power increases if 'charged' with ponic energy and if they are created with silver.
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Note: Sigils can be drawn on anything. Power increases if 'charged' with ponic energy and if they are created with silver. <br>
  
5) Hayes-Waite Ward (keeps noncorporeal beings out of area)
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5) Hayes-Waite Ward (keeps noncorporeal beings out of area) <br>
6) Spirit Loop (can kill people using astral projection)
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6) Spirit Loop (can kill people using astral projection) <br>
7) Move ponic energy (can be used to power things)
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7) Move ponic energy (can be used to power things) <br>
8) Telepathy (must know target's 'signature', costs 3 mp, leaves helpless while active)
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8) Telepathy (must know target's 'signature', costs 3 mp, leaves helpless while active) <br>

Revision as of 21:49, 21 September 2009

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Now that I'm a Magic Scholar (of such absurd power that it had to be captitalized...), I figured I'd jot down some of the tricks I've learned:

1) Minor Healing (heals 1 hp, costs 1 mp, itches absurdly for 15-30 minutes)
2) Moderate Healing (heals 2 hp, costs 2 mp, itches absurdly for 15-30 minutes)
3) Sigil of Distortion (causes confusion to those who view it)
4) Sigil of Aversion (causes people to turn away)

Note: Sigils can be drawn on anything. Power increases if 'charged' with ponic energy and if they are created with silver.

5) Hayes-Waite Ward (keeps noncorporeal beings out of area)
6) Spirit Loop (can kill people using astral projection)
7) Move ponic energy (can be used to power things)
8) Telepathy (must know target's 'signature', costs 3 mp, leaves helpless while active)