Editing The (Mutant) Revolution Will Not Be Televised (an Uncanny X-Men PBP)

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[[Category:PBP]]
 
[[Category:PBP]]
 
[[Category:RPU]]
 
[[Category:RPU]]
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[[Category:Belverse]]
 
[[Category:FASERIP]]
 
[[Category:FASERIP]]
 
[[Category:Marvel Super-Heroes]]
 
[[Category:Marvel Super-Heroes]]
[[File:UncannyXMen-PBP.jpg|right|frame|Cover design by Fred Furtado]]
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''The (Mutant) revolution Will Not Be Televised'' is an Uncanny X-Men PBP game set on Marvel Universe Earth-615 and run using TSR's ''Marvel Super-Heroes'' RPG (FASERIP). It's part of the ''Belverse'', the setting  of PBP super-hero games created and ran by [http://forum.rpg.net/member.php?141088-Bellerophon Bellerophon], like [https://wiki.rpg.net/index.php/Some_Assembly_Required_(an_Avengers_PBP_game) Some Assembly Required] and [https://wiki.rpg.net/index.php/Let_there_be_Justice,_though_the_World_Perish_(a_Justice_League_PBP_game) Let there be Justice, though the World Perish]. The ''Belverse'' is a subset of the ''RPGnet Play-by-Forum Universe'' (RPU), which also includes games inspired by Bellerophon's, such as [https://wiki.rpg.net/index.php/X-Men:_Year_One_(a_PBP_game) X-Men: Year One].
''The (Mutant) revolution Will Not Be Televised'' is an Uncanny X-Men PBP game set on Marvel Universe Earth-615 and run using TSR's ''Marvel Super-Heroes'' RPG (FASERIP). It's part of the ''RPGnet Play-by-Forum Universe'' (RPU), a shared slice of multiverse that unites "sister" super-hero PBP games. The RPU includes [https://wiki.rpg.net/index.php/Some_Assembly_Required_(an_Avengers_PBP_game) Some Assembly Required] (also set on Earth-615), [https://wiki.rpg.net/index.php/Let_there_be_Justice,_though_the_World_Perish_(a_Justice_League_PBP_game) Let there be Justice, though the World Perish] and [https://wiki.rpg.net/index.php/X-Men:_Year_One_(a_PBP_game) X-Men: Year One].
 
  
 
The original pitch for The (Mutant) Revolution Will Not Be Televised is:
 
The original pitch for The (Mutant) Revolution Will Not Be Televised is:
 
  
 
''Hello, True Believers and Children of the Atom!''
 
''Hello, True Believers and Children of the Atom!''
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=='''Gamemaster'''==
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=='''Gamemasters'''==
 
[http://forum.rpg.net/member.php?141088-Bellerophon Bellerophon]
 
[http://forum.rpg.net/member.php?141088-Bellerophon Bellerophon]
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=='''Cast'''==
 
=='''Cast'''==
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=='''Timeline'''==
 
=='''Timeline'''==
Technically, this is the same timeline as ''Some Assembly Required'' 's, the Avengers game. However, this timeline has been pushed forward five years and the creation of the Fantastic Four is now the premier event of the super-hero age. Importing events listed in the Avengers game should only require adding five to the year listed in that timeline.
 
  
 
===3000 BCE*===
 
===3000 BCE*===
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===44 BCE*===
 
===44 BCE*===
 
* Nova Roma is founded.
 
* Nova Roma is founded.
 
===1993===
 
* Julia & Quincy Coleridge are gunned down in a driveby targeting Joseph Manfredi, the son of a prominent Maggia don. They are survived by their son Maximillian. Manfredi similarly survives.
 
 
===1996===
 
* Maximillian's Godmother and new legal guardian Patricia Brock is the recipient of a generous anonymous donation toward the boy's education. 
 
* Max pours all his spare hours away from his studies into training in MMA and athletic conditioning, determined to ensure he would one day have vengeance for his parents.
 
  
 
===2007===
 
===2007===
 
* Department H forms after a rash of disappearances in the Canadian Wilderness.
 
* Department H forms after a rash of disappearances in the Canadian Wilderness.
 
===2009===
 
* Maximillian Coleridge receives his Masters in Law and Criminology from the University of Chicago Law School.
 
* Mere months later Max departs for Nepal chasing rumours of a near mythical Cult of Kali that taught the most deadly of all the Fighting arts.
 
  
 
===2014===
 
===2014===
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===2016===
 
===2016===
 
* Teenager Peter Parker is bitten by a radioactive spider, changing everything for him.
 
* Teenager Peter Parker is bitten by a radioactive spider, changing everything for him.
* Max is honoured above all his fellow applicants with the Kiss of Kali, a burning mystical brand. He flees the temple in pain and cannot find it again.
 
 
===2017===
 
* Using his newly found powers to aid in obscuring the exact nature of his scarring, Max joins the Crooked Man's gang, seeing them as an easy first test of his intention to destroy the mob from within.
 
  
 
===2018===
 
===2018===
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'* Not Public Knowledge
 
'* Not Public Knowledge
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=='''Story Arcs'''==
 
=='''Story Arcs'''==
Summaries by Fred.
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Summaries by ??.
  
 
===[https://forum.rpg.net/showthread.php?830741-IC-FASERIP-Uncanny-X-Men-The-(Mutant)-Revolution-Will-Not-Be-Televised&p=21993207#post21993207 Point of No Return]===
 
===[https://forum.rpg.net/showthread.php?830741-IC-FASERIP-Uncanny-X-Men-The-(Mutant)-Revolution-Will-Not-Be-Televised&p=21993207#post21993207 Point of No Return]===
  
The All-New X-Men's first official meeting is interrupted by a news report of an attack on Bridgeport being perpetrated by a mutant with seismic powers. The group arrives to find a religious extremist group, The Right, sending armed goons to capture or kill the mutant. They are dealt with quickly by most fo the team, while Colossus and Diamond Lil' find the mutant: a young, scared teenager named Juio, who was being terrorized by bullies. Before the X-Men can take Julio to safety, Emma Frost shows up with two of her students. Teh confrotation isprevented when Gambit literally drops the ceiling between the two groups. The X-Men leave town just before the accusations thrown by one of the bullies can ignite the crowd in to a mob.
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The All-New X-Men's first official meeting is interrupted by a news report of an attack on Bridgeport being perpetrated by a mutant.
  
===[https://forum.rpg.net/showthread.php?830741-IC-FASERIP-Uncanny-X-Men-The-(Mutant)-Revolution-Will-Not-Be-Televised&p=21993207#post21993207 The Road to Shamballa]===
 
 
On their way back to Westchester, the X-Men receive a distress call sent by Moira McTaggart: the mansion ha sbeen invaed by Black Tom Cassidy and teh Juggernaut, who want to kidnap Professor Xavier and take him to the Savage Land.
 
  
 
=='''House Rules'''==
 
=='''House Rules'''==
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==='''Karma'''===
 
==='''Karma'''===
 
Traditionally, Karma serves the double-purpose of being both an in-game resource and an advancement resource, which leads to somewhat crappy situations where the characters that need Karma least are the ones using it for advancement. I propose that there be two separate pools of Karma - one normal pool for use in-game, and one of "spent" Karma which then becomes available to be used for advancement. This encourages heroes to be heroic, and I think fits the genre better than hoarding Karma.
 
Traditionally, Karma serves the double-purpose of being both an in-game resource and an advancement resource, which leads to somewhat crappy situations where the characters that need Karma least are the ones using it for advancement. I propose that there be two separate pools of Karma - one normal pool for use in-game, and one of "spent" Karma which then becomes available to be used for advancement. This encourages heroes to be heroic, and I think fits the genre better than hoarding Karma.
 
The "spent" Karma pool is linked to the player, not the character. It can be used for the advancement of any of the player's PCs.
 
  
 
==='''Power Stunt'''===
 
==='''Power Stunt'''===
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'''Unarmed Fighting''' - A character with this talent is trained in unarmed combat. They receive +1 column shift to attack, dodge, or evade rolls when fighting unarmed.
 
'''Unarmed Fighting''' - A character with this talent is trained in unarmed combat. They receive +1 column shift to attack, dodge, or evade rolls when fighting unarmed.
  
'''Martial Arts''' - A character with this talent is trained in one or more martial arts. When fighting using these martial arts, unarmed or not, the character may substitute the damage dealt by their Strength (or Weapon Value) for their Fighting ability -1 CS (maximum of Remarkable).
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'''Martial Arts''' - A character with this talent is trained in one or more martial arts. When fighting using these martial arts, unarmed or not, the character may substitute the damage dealt by their Strength (or Weapon Value) for their Fighting ability -1 CS.
  
 
''Example: Kitty Pryde, with Typical (6) Strength and Remarkable (30) fighting, busts out some of her newly-minted training on a Hand Ninja. Instead of dealing a mere 6 Damage, she may instead deal Excellent (20) Damage, her Fighting -1CS.''
 
''Example: Kitty Pryde, with Typical (6) Strength and Remarkable (30) fighting, busts out some of her newly-minted training on a Hand Ninja. Instead of dealing a mere 6 Damage, she may instead deal Excellent (20) Damage, her Fighting -1CS.''
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=='''Karma Awards'''==
 
=='''Karma Awards'''==

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