Editing The (Mutant) Revolution Will Not Be Televised (an Uncanny X-Men PBP)
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[[Category:PBP]] | [[Category:PBP]] | ||
[[Category:RPU]] | [[Category:RPU]] | ||
+ | [[Category:Belverse]] | ||
[[Category:FASERIP]] | [[Category:FASERIP]] | ||
[[Category:Marvel Super-Heroes]] | [[Category:Marvel Super-Heroes]] | ||
− | + | ''The (Mutant) revolution Will Not Be Televised'' is an Uncanny X-Men PBP game set on Marvel Universe Earth-615 and run using TSR's ''Marvel Super-Heroes'' RPG (FASERIP). It's part of the ''Belverse'', the setting of PBP super-hero games created and ran by [http://forum.rpg.net/member.php?141088-Bellerophon Bellerophon], like [https://wiki.rpg.net/index.php/Some_Assembly_Required_(an_Avengers_PBP_game) Some Assembly Required] and [https://wiki.rpg.net/index.php/Let_there_be_Justice,_though_the_World_Perish_(a_Justice_League_PBP_game) Let there be Justice, though the World Perish]. The ''Belverse'' is a subset of the ''RPGnet Play-by-Forum Universe'' (RPU), which also includes games inspired by Bellerophon's, such as [https://wiki.rpg.net/index.php/X-Men:_Year_One_(a_PBP_game) X-Men: Year One]. | |
− | ''The (Mutant) revolution Will Not Be Televised'' is an Uncanny X-Men PBP game set on Marvel Universe Earth-615 and run using TSR's ''Marvel Super-Heroes'' RPG (FASERIP). It's part of the '' | ||
The original pitch for The (Mutant) Revolution Will Not Be Televised is: | The original pitch for The (Mutant) Revolution Will Not Be Televised is: | ||
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''Hello, True Believers and Children of the Atom!'' | ''Hello, True Believers and Children of the Atom!'' | ||
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− | ==''' | + | =='''Gamemasters'''== |
[http://forum.rpg.net/member.php?141088-Bellerophon Bellerophon] | [http://forum.rpg.net/member.php?141088-Bellerophon Bellerophon] | ||
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=='''Cast'''== | =='''Cast'''== | ||
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=='''Timeline'''== | =='''Timeline'''== | ||
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===3000 BCE*=== | ===3000 BCE*=== | ||
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===44 BCE*=== | ===44 BCE*=== | ||
* Nova Roma is founded. | * Nova Roma is founded. | ||
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===2007=== | ===2007=== | ||
* Department H forms after a rash of disappearances in the Canadian Wilderness. | * Department H forms after a rash of disappearances in the Canadian Wilderness. | ||
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===2014=== | ===2014=== | ||
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===2016=== | ===2016=== | ||
* Teenager Peter Parker is bitten by a radioactive spider, changing everything for him. | * Teenager Peter Parker is bitten by a radioactive spider, changing everything for him. | ||
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===2018=== | ===2018=== | ||
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'* Not Public Knowledge | '* Not Public Knowledge | ||
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=='''Story Arcs'''== | =='''Story Arcs'''== | ||
− | Summaries by | + | Summaries by ??. |
===[https://forum.rpg.net/showthread.php?830741-IC-FASERIP-Uncanny-X-Men-The-(Mutant)-Revolution-Will-Not-Be-Televised&p=21993207#post21993207 Point of No Return]=== | ===[https://forum.rpg.net/showthread.php?830741-IC-FASERIP-Uncanny-X-Men-The-(Mutant)-Revolution-Will-Not-Be-Televised&p=21993207#post21993207 Point of No Return]=== | ||
− | The All-New X-Men's first official meeting is interrupted by a news report of an attack on Bridgeport being perpetrated by a mutant | + | The All-New X-Men's first official meeting is interrupted by a news report of an attack on Bridgeport being perpetrated by a mutant. |
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=='''House Rules'''== | =='''House Rules'''== | ||
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==='''Karma'''=== | ==='''Karma'''=== | ||
Traditionally, Karma serves the double-purpose of being both an in-game resource and an advancement resource, which leads to somewhat crappy situations where the characters that need Karma least are the ones using it for advancement. I propose that there be two separate pools of Karma - one normal pool for use in-game, and one of "spent" Karma which then becomes available to be used for advancement. This encourages heroes to be heroic, and I think fits the genre better than hoarding Karma. | Traditionally, Karma serves the double-purpose of being both an in-game resource and an advancement resource, which leads to somewhat crappy situations where the characters that need Karma least are the ones using it for advancement. I propose that there be two separate pools of Karma - one normal pool for use in-game, and one of "spent" Karma which then becomes available to be used for advancement. This encourages heroes to be heroic, and I think fits the genre better than hoarding Karma. | ||
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==='''Power Stunt'''=== | ==='''Power Stunt'''=== | ||
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'''Unarmed Fighting''' - A character with this talent is trained in unarmed combat. They receive +1 column shift to attack, dodge, or evade rolls when fighting unarmed. | '''Unarmed Fighting''' - A character with this talent is trained in unarmed combat. They receive +1 column shift to attack, dodge, or evade rolls when fighting unarmed. | ||
− | '''Martial Arts''' - A character with this talent is trained in one or more martial arts. When fighting using these martial arts, unarmed or not, the character may substitute the damage dealt by their Strength (or Weapon Value) for their Fighting ability -1 CS | + | '''Martial Arts''' - A character with this talent is trained in one or more martial arts. When fighting using these martial arts, unarmed or not, the character may substitute the damage dealt by their Strength (or Weapon Value) for their Fighting ability -1 CS. |
''Example: Kitty Pryde, with Typical (6) Strength and Remarkable (30) fighting, busts out some of her newly-minted training on a Hand Ninja. Instead of dealing a mere 6 Damage, she may instead deal Excellent (20) Damage, her Fighting -1CS.'' | ''Example: Kitty Pryde, with Typical (6) Strength and Remarkable (30) fighting, busts out some of her newly-minted training on a Hand Ninja. Instead of dealing a mere 6 Damage, she may instead deal Excellent (20) Damage, her Fighting -1CS.'' | ||
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=='''Karma Awards'''== | =='''Karma Awards'''== |