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'''
 
'''
  
'''Novice Male Chameleon, Stage Magician and Illusionist'''
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Novice Male Chameleon, Stage Magician and Illusionist
  
'''Attributes:''' Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
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Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
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Skills: Athletics d6, Battle d4, Common Knowledge d4, Fighting d4, Focus d4, Language (Native) d8, Notice d4, Performance d8, Persuasion d4, Science d4, Spellcasting d6, Stealth d4, Taunt d4
  
'''Skills:''' Athletics d6, Battle d4, Common Knowledge d6, Fighting d4, Language (Native) d8, Notice d6, Performance d8, Persuasion d4, Science d6, Spellcasting d6, Stealth d4, Taunt d6
 
 
Pace: 6; Parry: 4; Toughness: 4; Size: Normal (-1)
 
Pace: 6; Parry: 4; Toughness: 4; Size: Normal (-1)
'''
 
Hindrances:''' Heroic
 
  
'''Edges:''' Arcane Background (Magic), Luck
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Hindrances: Heroic
  
'''Weapons:''' Unarmed (Range Melee, Damage Str), Claws (Range Melee, Damage Str+d4), Horns (Range Melee, Damage Str+d6)
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Edges: Arcane Background (Magic), Luck
  
'''Language:''' Native (native, d8)
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Weapons: Unarmed (Range Melee, Damage Str), Claws (Range Melee, Damage Str+d4), Horns (Range Melee, Damage Str+d6)
  
'''
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Language: Native (native, d8)
Current Wealth''': $500
 
  
'''
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Current Wealth: $500
Arcane Background:''' Magic (SWADE)
 
  
'''Powers:''' Bolt (Savage Worlds: Adventure Edition p156), Illusion (Savage Worlds: Adventure Edition p163)
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Arcane Background: Magic (SWADE)
  
'''Special Abilities
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Powers: Bolt (Savage Worlds: Adventure Edition p156), Illusion (Savage Worlds: Adventure Edition p163)
'''
 
Wall Walker: The species may walk on vertical surfaces normally, or inverted surfaces at half Pace.
 
  
Claws (d4): The race has claws that cause Str+d4 damage (this stacks with Edges like Bruiser or Martial Artist). They never count as an Unarmed Defender (page 108), add +2 to Athletics (climbing) rolls,
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Special Abilities
and may climb at their full Pace.
 
  
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Wall Walker: The species may walk on vertical surfaces normally, or inverted surfaces at half Pace.
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Claws (d4): The race has claws that cause Str+d4 damage (this stacks with Edges like Bruiser or Martial Artist). They never count as an Unarmed Defender (page 108), add +2 to Athletics (climbing) rolls, and may climb at their full Pace.
 
Horns (d6): The being has a horn or horns that cause Str+d4 damage. Add +4 damage at the end of one Fighting action in which it Runs, moves at least 5′′(10 yards), and successfully hits with its horns.
 
Horns (d6): The being has a horn or horns that cause Str+d4 damage. Add +4 damage at the end of one Fighting action in which it Runs, moves at least 5′′(10 yards), and successfully hits with its horns.
 
 
Size -1: The entity is smaller than average, reducing its Size and Toughness by 1.
 
Size -1: The entity is smaller than average, reducing its Size and Toughness by 1.
  
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Magic: Power Points: N/A; Powers: Bolt (Savage Worlds: Adventure Edition p156), Illusion (Savage Worlds: Adventure Edition p163)
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Starting Bennies: 4
  
'''Magic;''' Powers: Bolt (Savage Worlds: Adventure Edition p156), Illusion (Savage Worlds: Adventure Edition p163)
 
 
'''Starting Bennies: 4
 
'''
 
 
Current Load: 0 (21)
 
Current Load: 0 (21)
  
 
Books In Use: Savage Worlds: Adventure Edition
 
Books In Use: Savage Worlds: Adventure Edition
 
Setting Rules: Born a Hero, No Power Points
 
Setting Rules: Born a Hero, No Power Points

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